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9,086 Educational software Lesson Plans
Showing 81 - 90 of 9,086
- Grade Range
- 4th - 6th
- Rating

Students research and write about the parts of a spider's body using educational software. They draw spiders using computer software. Full Review »
- Grade Range
- 6th - 9th
- Rating

Students create website of a studenT picture book to share with younger students using computer software. Full Review »
- Grade Range
- 12th
- Rating

Students are introduced to geometric tolerances and how to apply them to geometric designs. They work in groups and use handouts to guide the design and construction of engineering drawings using CAD software. Full Review »
- Grade Range
- 10th - 12th
- Rating

Students study the history of computers including hardware and software, binary representation of data and examine the beginnings of programming languages. They investigate the development of software and the fundamentals of object-oriented programming. Full Review »
- Grade Range
- 9th - 12th
- Rating

Students perform or complete a hardware lab including the installation of a network card, a software lab investigating the operating system and its configuration. student journal handouts. unit exams and participate in an on-line video conference with another school. Full Review »
- Grade Range
- 2nd - 8th
- Rating

Students use educational software to determine the main idea of paragraphs. They read about the Gold Rush and Frontier Life in America before writing a history log as they simulate that they are writing back to a cousin in New York. They look at newspaper that are one hundred years old and participate in Frontier Days at school. Full Review »
- Grade Range
- 4th - 8th
- Rating

Students read motivational problems using educational software as they determine details and main ideas of the reading. They practice sequencing activities. They read scary and monster stories, and complete associated activities. Full Review »
- Grade Range
- 3rd - Higher Ed
- Rating

Students use educational software to examine the hardships and problem solving skills needed by the pioneers as they endured frontier life. They work as teams while using the game simulation. They work a number of project while not on the computers including writing a story about traveling across the frontier which they set to music. Full Review »
- Grade Range
- 7th - 9th
- Rating

Students compare computer hardware and software by engaging in a PowerPoint presentation and looking at newspaper advertisements. They enter their data into handheld computers and share it with classmate by beaming it to their handhelds. They work in groups to design a poster of the computer they would chose. Full Review »
- Grade Range
- 5th - 7th
- Rating

Students launch the "Utah's Native Fishes Viewer software," and create a Venn diagram which shows Fish in Streams and Lakes. They complete the Venn diagram worksheet and show the fish which live in Streams, Lakes or the fish which live in both habitats. Full Review »

