Alice's Adventures in Wonderland Teacher Resources

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Students investigate oceans and ocean life. They analyze maps, listen to stories and poems, create a cut-away ocean display, write an ocean haiku, explore various websites, and role-play oceanographers.
A thorough and engaging review of the historical and current applications of computer language, this powerpoint is both humorous and informative as it discusses all things computer, from artificial intelligence programs to text messaging lingo. Computer science students will get a kick out of the examples for ELIZA, Otto Jesperson's top-down reasoning, and jokes about the internet in the last few slides. This is a fun way to introduce a lesson or lecture on computer science.
Junior high learners discuss Lewis Carroll's classic story, Alice in Wonderland. They observe the image of childhood in his photographs and compare them to present-day images. There is a plethora of ideas and links for discussions centered around Carroll's work, and the many renditions that followed. A final activity calls for pupils to create their own illustrations for the story.
Pupils review the fantasy of Alice in Wonderland and discuss the author. After reading the poem, "Jabberwocky," they look up unfamiliar words in the dictionary. Working as partners, they create a list of "protmanteau" or invented words found in the poem.
Students listen to children's fairy tales and watch them on a video. Afterward, they list the heroes from each story. Students write a short paragraph about a typical day for the hero. Students dress up like their character and give a presentation about their hero. Many cross-curricular activities are listed.
Young scholars define responsibility, list steps of choice making, and solve problems. They create decision making scenarios in cooperative group settings.
Using a famous children's story as the hook, learners explore the concept of changes in matter. First, they make a cake similar to the one made by Alice in the story Alice's Adventure in Wonderland by Lewis Carroll. Next, they let their mixture sit to allow the yeast to rise. And finally, they discuss how and why the dough rises.
Students interactively learn multimedia terminology while using the Alice Programming.  In this multimedia lesson students become the director of a movie or video game. 
In this narrative perspective worksheet, students read passages and determine point of view: first, second, third person objective/limited/omniscient.
For this famous painters worksheet, students answer short answer questions about famous painters and the paintings they painted. Students complete 20 short answer questions.
Sixth graders research chess in relation to the metaphors in Lewis Carroll's Through the Looking-Glass. They read the novel and note references to chess and research the history of chess and how to play the game. In groups, they create their own chess game and have a tournament with the class.
Students explore valuable food sources. They examine vegetable that have roots and leafy greens that we eat. They also discuss the various used for the leafy greens of vegetable plants. Students create a carrot necklace using carrot slices.
Designed to accompany An Introduction to Language by Victoria Fromkin, Robert Rodman, and Nina Hyams, this powerpoint addresses a number of language, technological, and sociological topics. The slides could be helpful in either a computer class or in a language/linguistics class.
In this online quiz learning exercise, students answer a set of multiple choice questions covering a variety of concepts about English literature. Page has links to answers, ads and resources.
Students discuss in open forum their favorite author and give reasons to back up their decisions. Students choose from a variety of writing prompts. Students prepare a series of questions that they might ask their favorite authors if given the chance.

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Alice's Adventures in Wonderland