Artist Trading Cards Teacher Resources
Find Artist Trading Cards educational ideas and activities
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Students examine the important events, ideas, equipment, and people involved in D-Day during World War II. They conduct Internet research, and create and produce D-Day trading cards using a computer draw program.
Research information about a chosen author. The author study becomes a trading card which includes a picture, facts, major works, and awards the author has received. They design and publish their trading cards using desktop publishing software.
Students read Charlotte's Web, view variety of trading cards, discuss what they know about trading cards and their purpose, choose character from story, complete bubble map about character, and create character trading card using computer template.
Students create trading cards based on Patriots and Loyalists that were influential in the American Revolution. In this American Revolution lesson plan, students make and trade their cards, keeping one of their own for themselves.
Students create trading cards based on historical individuals that helped people with disabilities. In this disabilities lesson plan, students put the name, picture, description, and graphic on the card.
Young scholars design and publish plant trading cards of different types of plants growing on the school campus. Using a digital camera they take photos of the plants on the school grounds, conduct Internet research on the plants, and create the plant trading cards using a computer template.
Here you will find three simple and engaging American Revolution projects that will allow your learners to not only express their comprehension of major events and key terms during the war, but also offer the opportunity for great creativity and fun! Your young historians will choose from creating an alphabet book, constructing a 3D model, or designing historical trading cards of significant people, events, and locations of the war.
A silk rank badge was a symbolic emblem worn by high officials during the Qing Dynasty. Your class will get a chance to examine the details, symbolism, color, and design of such a badge as they make their own symbolic trading cards. Mandarin Duck Rank Badge is used to inspire the investigation, and from there learners will choose symbols to research as they make their trading cards.
Students view slide show, research and collect facts on items having to do with the Capitol Building, and use construction paper to design three illustrated trading cards in their own words using at least three facts related to Capitol Building.
Students practice the comprehension strategy of identifying details to support the most important ideas in a text. They use a graphic organizer to take notes and then use the notes to create Community Worker trading cards. They share their cards with each other, pointing out the most important parts of their worker's job.
Motivate your class with this lesson! Learners use the trading card format to create an autobiography. They are given a list of characteristics to list, write down what they would like to include on their trading card, and head to the computer lab to create their finished product.
Learners create a trading card about a state bordering the Mississippi River. Using traditional and internet research, students generate a list of interesting facts about their chosen state using the five themes of geography. They use their research to create a trading card to be traded with their classmates.
Students are introduced to sports trading cards that can be 'played' in a compact disc player. They discuss why improvements are made to entertainment products, why they often become successful, and then develop and market an innovative entertainment products of their own.
Pupils examine works of art and consider their emotional and monetary values, and consider high stakes bidding expected to take place over particular works of modern art by reading and discussing article, "An Auction Season of High Estimates, and Even Higher Risks." Students then research specific modern art movement and particular example of art from that movement, and create modern art trading cards featuring researched works of art.
Students research and write about events and people that have contributed to the development of Canada. They develop their paragraphing skills and create a package of 10 Canadian History Trading Cards.
After visiting websites about the Special Olympics, your class creates trading cards about people with disabilities and the adaptations that have been made for them in sports.
Second graders view a PowerPoint presentation on natural resources. They then pair together to research a specific natural resource. Students create trading cards. They then form a circle and share their trading cards with each other.
Students explore Newton's third law of motion. In this physics lesson, students create trading cards to teach this concept to young children. Other activities include students experimenting on rockets powered by Alka-seltzer tablets.
Seventh graders analyze trading cards to identify others' cultures. They study trading cards of sports figures to identify beliefs and assumptions about their culture. They consider the culture as modern or traditional, what is important in the culture, who is important within the culture, and the words important to the culture's vocabulary.
Pupils use a computer program to research an animal and practice taking notes. In this animal research lesson, students use PebbleGo database to research their animal and take notes. Pupils then make an animal trading card using Microsoft Word by typing in their research and inserting a clip art picture.