Computer Games Teacher Resources
Find Computer Games educational ideas and activities
Showing 1 - 20 of 408 resources
Arguing over Area
With the help of the Area Officers and Perimeter Patrol, you learners will develop a better understanding of area and its relationship to perimeter. First, they view a video clip from Cyberchase, and then they visit a website to test their area and perimeter skills as they build cyberspace ships. After the computer game, they create paper models of their spaceships. How fun! The game link is old, so you must search the PBS website to find the game.
Discuss and share opinions on violent computer games. After reading an article, your class will discover the controversy surrounding online games. They analyze the suitability of computer games and write their own letters to a developer of an online game that has been labeled controversial.
Learners write about different toys and games used by children at different stages of development. After reading an article, they identify the benefits and drawbacks of children's computer games and programs. In groups, they research a category of baby electronics and write an article reviewing the items.
Playing with History
Young scholars consider the elements that make computer games compelling, then use these elements to develop game 'narratives' based on historic events.
Virtual Realities of War
Learners outline the major events, mat??riel, and setting of a war or conflict. They develop a computer game narrative that draws on these historically accurate details.
Dimenxian Part 1
Learners practice plotting on a coordinate plane. They interact with a math computer game to locate four weather stations using a coordinate grid and given coordinates. They graph the four points on a grid, connect them, and classify the resulting quadrilateral.
Students identify geometric shapes, demonstrate construction of an object graph, compare sets of objects, estimate which student has the most geometric shapes in his or her bag, and play computer game Jump Start Kindergarten.
Seventh graders complete a unit of lessons on the Westward expansion of the U.S. They play the computer game, Oregon Trail III, read primary source documents, conduct Internet research, write diary entries from the pioneer viewpoint, and create an artifact.
Human Computer Game
Students name the six main function areas inside a computer. They simulate the internal operations of a computer completing a function, and compare and contrast the difference between human and computer parts which store information.
Young scholars evaluate possible gender stereotypes perpetuated by computer games, particularly those designed for girls. They design a prototype for a gender bias-free computer game that would appeal to both males and females.
Computer Violence Debate
Pupils debate whether playing violent computer games desensitizes people to real-life violence.
Human Computer Game
Students view the "Parts of a Computer" Power Point presentation then they view the inside of a computer and break down each operating system and its job. They compare and contrast the difference between human and computer parts that perform input, output, process, and storage functions.
Retrieving, Opening and Saving Documents - A Gem of a Computer Game
Young scholars participate in a computer game and discover how to retrieve, open and save documents n the computer. As they complete a scavenger hunt, using the computer, students use the first letter of each item as clues to a treasure.
Hickory Dickory Dock Webquest
Students listen to and read nursery rhymes. They discuss rhyming words. Students play a variety of computer games with rhymes, numbers and telling time. They retell the story through dramatic play, speech, and comprehension questions.
Parts of Speech- Verbs (Action and Linking)
The identification of action verbs and linking verbs is the focus of the language art lesson presented here. In it, learners engage in a wide variety of activities such as; identifying verbs via flashcards, playing action verb bingo, using computer games to find verbs, completing worksheets (embedded in the plan) for homework, and taking a final assessment on these two types of verbs. The plan is well written and has everything you need in it for successful implementation.
This activity presents a problem about a computer game which uses functions to simulate the path of an arrow fired by an archer. Learners use the given function to determine where the archer must stand in order to fire an arrow that will clear a wall of a given height. The task's focus is the transformation of functions, specifically the effect on the graph of f(x) when replaced by f(x + k). It can easily be modified to focus on other transformations and is suitable for either instruction or assessment.
Challenge young mathematicians to buy classroom supplies by staying within the means of a $1,000 budget. The mathematical activity provides learners with the opportunity to decide what items from the supply list would benefit a class of 20 students, and calculate the totals using the four operations. A comprehensive approach to costs and benefits, children can create a labeled bar graph to represent the use of the money. Because there will be various solutions to the investigation, class members are encouraged to compare their choices with a partner. Note: A misalignment in the activity says that students will engage in Common Core standard MP3, but it is actually MP4.
Video Game Violence: Explore Possible Impacts
Introduce middle schoolers to the issue of video game violence with a multifaceted approach. Learners complete a gaming survey, as well as read and discuss a news feature about violent video game sales and a handout on stimulus addiction. They then compare preferences and playing habits among boys and girls, evaluate ads in gaming magazines, review industry ratings, and write a short opinion piece about the impact of violence in video games.
First Person: Diversity in Video Gaming
High schoolers explore the relationship between video games and actual population. Example: A 2005 study showed Latino youth play at higher rates than other groups, but there are no Latino playable characters. They watch a brief video about race and popular game characters, read about stereotyping, and research demographics. They then take an eye-opening online quiz (link is tricky, but worth finding), examine diversity in game genres, and design a game that mirrors their own experience.
It's Just a Game?
Students consider their attitudes toward concrete and abstract violence in the media before developing hypotheses that assess the effect of gender and age on people's attitudes toward such violence and designing a survey to test those hypotheses.