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With the help of the Area Officers and Perimeter Patrol, you learners will develop a better understanding of area and its relationship to perimeter. First, they view a video clip from Cyberchase, and then they visit a website to test their area and perimeter skills as they build cyberspace ships. After the computer game, they create paper models of their spaceships. How fun! The game link is old, so you must search the PBS website to find the game.
Students view the "Parts of a Computer" Power Point presentation then they view the inside of a computer and break down each operating system and its job. They compare and contrast the difference between human and computer parts that perform input, output, process, and storage functions.
Challenge young mathematicians to buy classroom supplies by staying within the means of a $1,000 budget. The mathematical activity provides learners with the opportunity to decide what items from the supply list would benefit a class of 20 students, and calculate the totals using the four operations. A comprehensive approach to costs and benefits, children can create a labeled bar graph to represent the use of the money. Because there will be various solutions to the investigation, class members are encouraged to compare their choices with a partner. Note: A misalignment in the activity says that students will engage in Common Core standard MP3, but it is actually MP4.
Young computer users utilize a CD-ROM which features an episode from the Arthur series in order to learn how to appropriately-use computers, and how to NOT use them. The CD-ROM also has five activities that learners can engage in which reinforce the things they learned while watching the Arthur episode. This excellent lesson has worksheets embedded, and a nice at-home activity. Very good!
The identification of action verbs and linking verbs is the focus of the language art lesson presented here. In it, learners engage in a wide variety of activities such as; identifying verbs via flashcards, playing action verb bingo, using computer games to find verbs, completing worksheets (embedded in the plan) for homework, and taking a final assessment on these two types of verbs. The plan is well written and has everything you need in it for successful implementation.
This activity presents a problem about a computer game which uses functions to simulate the path of an arrow fired by an archer. Learners use the given function to determine where the archer must stand in order to fire an arrow that will clear a wall of a given height. The task's focus is the transformation of functions, specifically the effect on the graph of f(x) when replaced by f(x + k). It can easily be modified to focus on other transformations and is suitable for either instruction or assessment.
High schoolers explore the relationship between video games and actual population. Example: A 2005 study showed Latino youth play at higher rates than other groups, but there are no Latino playable characters. They watch a brief video about race and popular game characters, read about stereotyping, and research demographics. They then take an eye-opening online quiz (link is tricky, but worth finding), examine diversity in game genres, and design a game that mirrors their own experience.
Introduce middle schoolers to the issue of video game violence with a multifaceted approach. Learners complete a gaming survey, as well as read and discuss a news feature about violent video game sales and a handout on stimulus addiction. They then compare preferences and playing habits among boys and girls, evaluate ads in gaming magazines, review industry ratings, and write a short opinion piece about the impact of violence in video games.
Widespread video gaming makes this content relevant and high interest. Developing youth awareness about the impact of violence in games is important to promote literacy, critical thinking, health, and consumer awareness. After reading and discussion, middle schoolers write persuasive essays or participate in a class debate on the issue. This resource presents a strong structure, but the attached materials are dated; substitute newer research and articles.
An online Sim City type game from the BBC website guides students to complete a World Food Programme mission. They investigate the causes and of hunger in different parts of the world and then research a particular region's hunger problem. They use this information to create a proposal for their own computer game in which players tackle world hunger.