Computer Games Teacher Resources
Find Computer Games educational ideas and activities
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Learners consider the elements that make computer games compelling, then use these elements to develop game 'narratives' based on historic events.
Students outline the major events, mat??riel, and setting of a war or conflict. They develop a computer game narrative that draws on these historically accurate details.
Pupils debate whether playing violent computer games desensitizes people to real-life violence.
Students study basic computer programming and the work of software engineers. For this creative lesson students create their own software game.
In this computer games instructional activity, students fill in the blanks to sentences and write an essay about advantages and disadvantages of computer games. Students complete 2 tasks.
With the help of the Area Officers and Perimeter Patrol, you learners will develop a better understanding of area and its relationship to perimeter. First, they view a video clip from Cyberchase, and then they visit a website to test their area and perimeter skills as they build cyberspace ships. After the computer game, they create paper models of their spaceships. How fun! The game link is old, so you must search the PBS website to find the game.
Discuss and share opinions on violent computer games. After reading an article, your class will discover the controversy surrounding online games. They analyze the suitability of computer games and write their own letters to a developer of an online game that has been labeled controversial.
Students write about different toys and games used by children at different stages of development. After reading an article, they identify the benefits and drawbacks of children's computer games and programs. In groups, they research a category of baby electronics and write an article reviewing the items.
Learners practice plotting on a coordinate plane. They interact with a math computer game to locate four weather stations using a coordinate grid and given coordinates. They graph the four points on a grid, connect them, and classify the resulting quadrilateral.
Students identify geometric shapes, demonstrate construction of an object graph, compare sets of objects, estimate which student has the most geometric shapes in his or her bag, and play computer game Jump Start Kindergarten.
Seventh graders complete a unit of lessons on the Westward expansion of the U.S. They play the computer game, Oregon Trail III, read primary source documents, conduct Internet research, write diary entries from the pioneer viewpoint, and create an artifact.
Learners evaluate possible gender stereotypes perpetuated by computer games, particularly those designed for girls. They design a prototype for a gender bias-free computer game that would appeal to both males and females.
Students listen to and read nursery rhymes. They discuss rhyming words. Students play a variety of computer games with rhymes, numbers and telling time. They retell the story through dramatic play, speech, and comprehension questions.
In this writing worksheet, students read the essay prompt which talks about the pros and cons of computer games. Students write an essay about their opinions of computer games.
Students name the six main function areas inside a computer. They simulate the internal operations of a computer completing a function, and compare and contrast the difference between human and computer parts which store information.
Students view the "Parts of a Computer" Power Point presentation then they view the inside of a computer and break down each operating system and its job. They compare and contrast the difference between human and computer parts that perform input, output, process, and storage functions.
Students participate in a computer game and discover how to retrieve, open and save documents n the computer. As they complete a scavenger hunt, using the computer, students use the first letter of each item as clues to a treasure.
Learners explore the Israel/Palestine conflict through a computer game. In this technology lesson plan, students use decision-making skills to identify the conflict in Israel/Palestine and research the geography of the region.
Third graders play a computer game related to money. In this money lesson, 3rd graders have to give a customer change. They see how much money is needed and have to choose the coins to make that amount.