Computer Games Teacher Resources
Find Computer Games educational ideas and activities
Showing 81 - 100 of 425 resources
Using GPS units, small groups participate in a scavenger hunt to find an object that you have hidden. They use coordinates for stopping points along a pre-planned path to get to the final cache. This is a terrific activity to include in a geography, mapping, or technology lesson. It can be simplified or added to for almost any age group and several suggestions are made to help you accommodate your class. If you have access to global positioning system units, this would be a challenging and memorable lesson.
Conduct original research with a social survey about television viewing time. Sixth graders take notes about television viewing and then come up with at least three hypotheses to test with their surveys. The plan calls for collaboration between the sixth and eighth graders; however, if this is not possible, the work could be completed by either grade. Informational text, note-taking pages, survey recording sheets, and conclusions record sheets are all included.
Geared toward middle school learners, this 36-page series of exercises includes deducing definitions from context, sequencing, making inferences and predictions, scanning, reading non-verbal materials, and more! It is well constructed, includes answer keys by section, and expresses the overall message of acceptance of differences and diversity. This resource could be used incrementally or for approximately one week of class. Note: There is a Bible quote on the first page that you may choose to alter before distribution.
An engaging and unique lesson that combines literature and economics is here for you. In it, learners read the short story, "The Doghnuts" found in the book Homer Price. Pupils define "capital resources," and utilize a worksheet embedded in the plan to identify a machine in their own home that serves to increase productivity. This fine plan should result in some fruitful discussion on economic theory and practice.
Investigate the significance of adjectives with a newspaper activity that addresses effective language. Readers probe teacher-provided articles in search of the mighty modifiers, and practice by replacing them with a different word, and discussing the change in meaning. A homework assignment is included, as well as the rubric for its assessment. The resource can be modified, or used as a project that discusses the differences in prose writing.
What is the difference between will and going to? Help your English language learners identify the difference with the help of a worksheet. The first page of this two-page worksheet packet contains examples and explanation, while the second page houses two short exercises. Answers are listed at the bottom of the second page.
Have you ever wanted to tell a tyrannosuarus rex what to do? Here's your chance! Introduce youngsters to the world of computer programming with an easy and adorable game in which a dinosaur follows your every command.
Keep your class in conversation with others across the country or across the sea by writing letters to pen pals. The activity calls for students to be pan pals with pupils in Africa; however, the listed steps could be used for any location. Class members research the area where their pen pals live, learn how to write friendly letters, and compose letters to another student.
This resource revolves around an assignment of 10 real-life applications using the addition and subtraction of fractions. Topics include compact discs, candy, cake, cookies, collecting money, and more! A detailed explanation of the answers is provided. Make sure to click on "Printer-friendly version," as it is easier to read.
Discover the difference between standard and non-standard units of measure with your class. They differentiate between rectangles and squares, read a book, measure a peer's height. They then discuss measurement methods, make predictions, and practice measuring with nonstandard units.
What makes a good life? What makes life hard? Get your class thinking about the global picture with this extensive packet. They read quotes from around the world, analyze statistical data from every continent, then read and answer critical thinking questions related to household income and basic human needs. An economic and social break-down of the needs of five different families from around the world is included.
In this decision-making instructional activity, students choose 1 out of 6 toys for a young boy. Students match 7 vocabulary terms to their proper definitions. Students fill in 3 blanks in 2 sentences. Students complete a variety of assignments about toy stores and board games. Students participate in a role-playing scenario involving parents and gifts they buy for their children.
Young scholars critically examine the portrayal of minorities in video games and other forms of entertainment and assess the role of racial stereotyping. They keep a log of media minority portrayals and respond to their findings.
Learners show their knowledge of properties of objects by sorting and creating patterns. The game, "Collect the Counters" is used extensively in this instructional activity. The instructions for the game are clearly explained, and the worksheets needed are embedd in the plan. Ultimately, the goal of the game is to help pupils learn all of their addition facts. Very good!
In this math information instructional activity, students read one page factual accounts of the early math inventions of the abacus, the calculator and early computers. There are 40 questions to answer about the reading.
Before the class makes abstract art, they see contemporary examples and analyze them. They look at art made by abstract artists under the age of 33 then use similar techniques to create an interesting collection of their own. The activity spans five sessions and includes discussion questions, art resources, vocabulary, and creative projects.
Students study life science. In this food webs and food chains comparison lesson, students examine the wetlands to discover the relationships that exist between the animals that live there. They participate in group activities and discussions and also complete independent journal entries. This lesson includes worksheets, vocabulary, and resource information.
In order to practice identifying the number 12, a little girl plays a computer game. When she correctly types and matches the number 12, stars appear on the screen.
Elementary schoolers solve problems that use fractions with like denominators. There are five problems posed, and they center around Max's birthday party. How much pizza will everyone get? How long did they play darts? Volleyball?
Students explore the mathematical probabilities involved in gambling and how these factors affect people's behavior. They work in pairs and conduct and experiment pertaining to blackjack. The class creates a graph showing the trends found.