Computer Games Teacher Resources

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How can you tell if something is living or nonliving? Introduce a set of criteria which can be used to determine which things are alive and which are not. The class discusses the basic needs of all living organisms, checks out an interactive site, practices identifying living things, and then completes a concept-reinforcing worksheet. The lesson concludes with an independent activity where little ones choose an image of one living and one nonliving thing; they'll glue the images on paper and draw pictures representing three things needed for survival.

New Review Examine the Media

Take a look at media though a critical lens. Class members cut out images of women from magazines and conduct a gallery walk, considering the portrayal of women and men in these images. They then read an article and discuss the content and images in small groups. Close the class with a general discussion and by coming up with plans to take a stand against the objectification of women.
Get your learners' pens moving by emptying their thoughts onto the page.
For many pupils, gaming is part of everyday life. But, it wasn't always that way. Entertain and inform your class with this quick video that follows the development of video games. The narrator goes all the way back to the beginning and recounts the early steps of creating games as we know them today. Consider the additional questions and information that are included in the menu on the right.
Have you ever wanted to tell a tyrannosuarus rex what to do? Here's your chance! Introduce youngsters to the world of computer programming with an easy and adorable game in which a dinosaur follows your every command.
Keep your class in conversation with others across the country or across the sea by writing letters to pen pals. The activity calls for students to be pan pals with pupils in Africa; however, the listed steps could be used for any location. Class members research the area where their pen pals live, learn how to write friendly letters, and compose letters to another student.
Use this project-based lesson plan to help your young mathematicians learn about shapes in their environment. Using everyday technology, learners must find shapes such as squares, circles, triangles, and rectangles. They use digital cameras to capture shapes in the environment, and produce a book of shapes which features their photographs. A terrific teaching idea!
This resource revolves around an assignment of 10 real-life applications using the addition and subtraction of fractions. Topics include compact discs, candy, cake, cookies, collecting money, and more! A detailed explanation of the answers is provided. Make sure to click on "Printer-friendly version," as it is easier to read.
Multiplying fractions by whole numbers is the focus of the math lesson presented here. There are three activities outlined in the lesson along with a nifty game learners play on the computer that reinforces their learning. These lessons are particularly good. They're well-written, the activities are educationally sound, and your class will enjoy the interactive computer game component.
Working with fractions that have unequal denominators is one of the most difficult concepts for young mathematicians to master. Here you will find a fine lesson that should help youngsters begin to get a grasp on this important mathematical calculation. Pupils use manipulatives while the teacher leads a demonstration. Then, everyone accesses an online computer game which will reinforce the learning. A very fine lesson that combines old-fashioned teaching practices with technology.
Conduct original research with a social survey about television viewing time. Sixth graders take notes about television viewing and then come up with at least three hypotheses to test with their surveys. The plan calls for collaboration between the sixth and eighth graders; however, if this is not possible, the work could be completed by either grade. Informational text, note-taking pages, survey recording sheets, and conclusions record sheets are all included.
Here is a fine lesson on fractions and number lines designed for third graders. Pupils utilize a number line that is divided up into fractional parts in order to gain some hands-on practice in identifying fractions and mixed numbers. Then, everyone accesses a math computer game for some learning reinforcement. The fraction bar number line and math game link are both embedded in the plan.
Discover the difference between standard and non-standard units of measure with your class. They differentiate between rectangles and squares, read a book, measure a peer's height. They then discuss  measurement methods, make predictions, and practice measuring with nonstandard units.
Students critically examine the portrayal of minorities in video games and other forms of entertainment and assess the role of racial stereotyping. They keep a log of media minority portrayals and respond to their findings.
What makes a good life? What makes life hard? Get your class thinking about the global picture with this extensive packet. They read quotes from around the world, analyze statistical data from every continent, then read and answer critical thinking questions related to household income and basic human needs. An economic and social break-down of the needs of five different families from around the world is included. 
For this decision-making worksheet, students choose 1 out of 6 toys for a young boy. Students match 7 vocabulary terms to their proper definitions. Students fill in 3 blanks in 2 sentences. Students complete a variety of assignments about toy stores and board games. Students participate in a role-playing scenario involving parents and gifts they buy for their children.
Learners show their knowledge of properties of objects by sorting and creating patterns. The game, "Collect the Counters" is used extensively in this lesson plan. The instructions for the game are clearly explained, and the worksheets needed are embedd in the plan. Ultimately, the goal of the game is to help pupils learn all of their addition facts. Very good!
For this math information worksheet, students read one page factual accounts of the early math inventions of the abacus, the calculator and early computers. There are 40 questions to answer about the reading.
Before the class makes abstract art, they see contemporary examples and analyze them. They look at art made by abstract artists under the age of 33 then use similar techniques to create an interesting collection of their own. The lesson spans five sessions and includes discussion questions, art resources, vocabulary, and creative projects.
Students study life science. In this food webs and food chains comparison lesson plan, students examine the wetlands to discover the relationships that exist between the animals that live there. They participate in group activities and discussions and also complete independent journal entries. This lesson plan includes worksheets, vocabulary, and resource information.

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