Computer Games Teacher Resources
Find Computer Games educational ideas and activities
Showing 81 - 100 of 408 resources
What Makes The Good Life
What makes a good life? What makes life hard? Get your class thinking about the global picture with this extensive packet. They read quotes from around the world, analyze statistical data from every continent, then read and answer critical thinking questions related to household income and basic human needs. An economic and social break-down of the needs of five different families from around the world is included.
Choose Your Toy
In this decision-making instructional activity, students choose 1 out of 6 toys for a young boy. Students match 7 vocabulary terms to their proper definitions. Students fill in 3 blanks in 2 sentences. Students complete a variety of assignments about toy stores and board games. Students participate in a role-playing scenario involving parents and gifts they buy for their children.
Science in History Part I: the Abacus To the Modern Computer
In this math information worksheet, students read one page factual accounts of the early math inventions of the abacus, the calculator and early computers. There are 40 questions to answer about the reading.
Lesson: Younger Than Jesus: Understanding, Looking at, Making Abstract Art
Before the class makes abstract art, they see contemporary examples and analyze them. They look at art made by abstract artists under the age of 33 then use similar techniques to create an interesting collection of their own. The lesson spans five sessions and includes discussion questions, art resources, vocabulary, and creative projects.
Wetland Food Webs
Students study life science. In this food webs and food chains comparison lesson, students examine the wetlands to discover the relationships that exist between the animals that live there. They participate in group activities and discussions and also complete independent journal entries. This lesson includes worksheets, vocabulary, and resource information.
Students explore the mathematical probabilities involved in gambling and how these factors affect people's behavior. They work in pairs and conduct and experiment pertaining to blackjack. The class creates a graph showing the trends found.
Taking the Measure of the Universe
Four fabulous activities immerse amateur astronomers into measuring objects that we cannot handle. The experiences are applied to NASA's Space Interferometry Mission, which will take measurements of planets around stars other than our sun. The lesson plan is extremely well-written, containing background information, teacher narrative, materials and procedures for the activities, and mathematical applications. Add this engaging lesson plan to your space science repertoire.
Computer Matching: 12
In order to practice identifying the number 12, a little girl plays a computer game. When she correctly types and matches the number 12, stars appear on the screen.
What a great way to discuss the immigrant experience in America! Learners read First Crossing, a book of short stories by Pam Muñoz Ryan, Lensey Namioka, Elsa Marston, and Minfong Ho. After reading, they engage in activities to identify context clues, answer cause and effect questions, and distinguish between fact and opinion.
Students study the basic elements of the Earth's crust: rocks, soils and minerals. They categorize rocks, soils and minerals and how they are literally the foundation for our civilization. They also explore how engineers use rock soils for many different purposes.
Ernie Types the Words "No"
Ernie and his friend Skyla play a computer game. Ernie types a word and Skyla guesses what the word is.
Students provided with opportunities to explore the animals and plant life that coexist in the various layers of the tropical rainforest. They appreciate the diversity of life in each layer. Students write a report on a particular plant, animal and insect. They create a mural depicting features and life forms of each layer of the Rainforest.
Cartoons for the Classroom: Media Industry and the Internet
Kids take a good look at what the Internet has done to "old media" industries, such as newspapers, magazines, and books. They analyze the editorial comments made in a political cartoon and answer three critical thinking questions related to the impact the internet has had on other media sources.
Teaching the Written Word to Those Whose Words are Limited
Get your learners' pens moving by emptying their thoughts onto the page.
Olympic Opening Ceremonies
Plan and play three days of Olympic games at your elementary school. This set of plans is based on the Winter Olympics. Pick and choose what you might use for your location, for the available space you have, for the different grade levels. There are a lot of ideas with brief descriptions of the activities and events. Put on your thinking caps and use this as a jumping-off point to plan your own Olympic days.
Add and Subtract Fractions With Like Denominators - Problem Solving 20.1
Elementary schoolers solve problems that use fractions with like denominators. There are five problems posed, and they center around Max's birthday party. How much pizza will everyone get? How long did they play darts? Volleyball?
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Have you ever wanted to tell a tyrannosuarus rex what to do? Here's your chance! Introduce youngsters to the world of computer programming with an easy and adorable game in which a dinosaur follows your every command.
Cracker Math (Commutative Property)
Young mathematicians explore the commutative property of addition. They listen to the book, Fish Eyes: A Book You Can Count On, by Lois Ehlert, solve various addition problems using goldfish crackers, and play an online computer math game.
Are You a Square or a Rectangle?
Discover the difference between standard and non-standard units of measure with your class. They differentiate between rectangles and squares, read a book, measure a peer's height. They then discuss measurement methods, make predictions, and practice measuring with nonstandard units.
Symbols in Algebra
Students name and sketch numerical expressions. In this order of operation instructional activity, students add, subtract, multiply and divide using the correct order of operation. They perform four specific calculations for their motivation instructional activity.