Computer Games Teacher Resources

Find Computer Games educational ideas and activities

Showing 81 - 100 of 415 resources
Learners show their knowledge of properties of objects by sorting and creating patterns. The game, "Collect the Counters" is used extensively in this lesson. The instructions for the game are clearly explained, and the worksheets needed are embedd in the plan. Ultimately, the goal of the game is to help pupils learn all of their addition facts. Very good!
In this math information worksheet, learners read one page factual accounts of the early math inventions of the abacus, the calculator and early computers. There are 40 questions to answer about the reading.
Before the class makes abstract art, they see contemporary examples and analyze them. They look at art made by abstract artists under the age of 33 then use similar techniques to create an interesting collection of their own. The lesson spans five sessions and includes discussion questions, art resources, vocabulary, and creative projects.
Students study life science. In this food webs and food chains comparison lesson, students examine the wetlands to discover the relationships that exist between the animals that live there. They participate in group activities and discussions and also complete independent journal entries. This lesson includes worksheets, vocabulary, and resource information.
Students explore the mathematical probabilities involved in gambling and how these factors affect people's behavior. They work in pairs and conduct and experiment pertaining to blackjack. The class creates a graph showing the trends found.
Four fabulous activities immerse amateur astronomers into measuring objects that we cannot handle. The experiences are applied to NASA's Space Interferometry Mission, which will take measurements of planets around stars other than our sun. The lesson plan is extremely well-written, containing background information, teacher narrative, materials and procedures for the activities, and mathematical applications. Add this engaging lesson plan to your space science repertoire.
Elementary schoolers solve problems that use fractions with like denominators. There are five problems posed, and they center around Max's birthday party. How much pizza will everyone get? How long did they play darts? Volleyball? 
In order to practice identifying the number 12, a little girl plays a computer game. When she correctly types and matches the number 12, stars appear on the screen.
What a great way to discuss the immigrant experience in America! Learners read First Crossing, a book of short stories by Pam Muñoz Ryan, Lensey Namioka, Elsa Marston, and Minfong Ho. After reading, they engage in activities to identify context clues, answer cause and effect questions, and distinguish between fact and opinion.
Young mathematicians explore the commutative property of addition. They listen to the book, Fish Eyes: A Book You Can Count On, by Lois Ehlert, solve various addition problems using goldfish crackers, and play an online computer math game.
Students study the basic elements of the Earth's crust: rocks, soils and minerals. They categorize rocks, soils and minerals and how they are literally the foundation for our civilization. They also explore how engineers use rock soils for many different purposes.
Ernie and his friend Skyla play a computer game. Ernie types a word and Skyla guesses what the word is.
Students provided with opportunities to explore the animals and plant life that coexist in the various layers of the tropical rainforest. They appreciate the diversity of life in each layer. Students write a report on a particular plant, animal and insect. They create a mural depicting features and life forms of each layer of the Rainforest.
Kids take a good look at what the Internet has done to "old media" industries, such as newspapers, magazines, and books. They analyze the editorial comments made in a political cartoon and answer three critical thinking questions related to the impact the internet has had on other media sources. 
Sherlock Holmes had fantastic skills of observation. Your super sleuths will examine the pattern, rhythm, texture, and color of a painting to uncover the symbolism beneath. A great lesson, that incorporates observation, art analysis, critical and deductive reasoning. 
Get your learners' pens moving by emptying their thoughts onto the page.
Sixth graders identify components of the setting in science fiction text. In this compare and contrast settings lesson, 6th graders read Only You Can Save Mankind and identify similarities and differences between science fiction text and the real world. Students examine characters in a variety of settings and complete a Venn Diagram.
If your youngsters are new to numbers, here are several interactive strategies to get them thinking about even and odd numbers. For example, they can count the number of desks, people, etc. in the room and determine if it is even or odd. Discovery-based learning encourages finding number rules, and worksheet suggestions are available.
Young scholars practice skills used in scientific investigation while studying the three main types of galaxies. Students identify Earth as part of Milky Way galaxy, the parts of galaxies, and the types of galaxies, as well as classify galaxies by size and shape in a computer game.
Young scholars study the success of video games by reading an online article. They work in groups to design settings, storylines, characters and technical features for their own fantasy video games. Finally, they write scripts for previews of their games.

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