Computers Teacher Resources
Find Computers educational ideas and activities
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In this ESL computer and technology vocabulary learning exercise, students choose the correct name for pictures of technology related items, fill in blanks in sentences, watch a video and "discuss with friends."
Equip students for the 21st century by exploring the fun of computer science.
Young scholars examine what they already know about computer recycling and cconsider how computer recycling is contributing to a global toxic waste problem by reading and discussing the article, ""Poor Nations are Littered With Old PC's, Report Says."
Students research controversial Internet technology issues concerning security, privacy, and intellectual property. They formulate and present various perspectives on these issues in a mock television panel discussion.
Students complete a research project. In this technology lesson, students discuss the term technology and when technology began. Students work in groups to brainstorm a list of the top ten technological advances in history. Students research their technological advances and make a timeline.
Students identify security risks which threaten home and school computers. They describe how computer viruses and malicious software programs work and how computer viruses can be prevented. Students describe schools can safeguard computers and networks.
Students explore and identify security risks which threaten home and school computers. They describe how computer viruses and software programs work and how computer users can prevent viruses.
Integrate computer and technology vocabulary into your Spanish class with these twelve crossword puzzles. Easy, medium, and hard crossword puzzles are provided. Consider providing these to your learners after engaging them with this vocabulary.
In this English worksheet, students read "New Computer Art Mirrors Viewer's Mood," and then respond to 47 fill in the blank, 7 short answer, 20 matching, and 8 true or false questions about the selection.
Students explore a computer-aided design program. Students chart out roller coaster design, computer graphics and architecture. Students focus on understanding the connections between mathematics, science, technology and innovation.
Students identify various inventions and their inventors. As a class, they compare and contrast the Industrial Age with the Information Age and determine the difference between inventions, adaptations and discoveries. They discuss how the invention of the computer is leading us into an even more deeper Information Age.
Students use technology to conduct research. They use technology to convey principles and information. They demonstrate proficiency in the use of computer based technology.
To introduce learners to the ways people share information through the use of technology, the class makes podcasts. Each child chooses anything he is curious about regarding the Arctic or Antarctic regions. Learners then complete a KWL chart and record and post three podcasts, one for each umbrella of the KWL chart. The instructional activity focuses on technological competency and can be used with any subject or theme.
Third graders identify uses of technology in community & how it's changed the ways we work/play, respond to teacher-guided technology scenarios using familiar occupations such as cashier and teller, and regroup/round/estimate single & double digit numbers.
Students integrate the use of technology into a grammatical writing lesson. They practice the six traits of writing while composing parts to various stories. They apply technology-enhanced instructional strategies to support the diverse needs of students. Students are graded based on a variety of variables, in order to meet the multiple intelligences of all students.
Students participate in an introduction to the computer and its parts. They examine correct positioning of their body and hands while working at the keyboard. They investigate the basic parts of a computer.
Pupils demonstrate how much our society depends on petroleum products. They show how advances in technology have allowed us to find, obtain, and transport oil more efficiently.
Working with fractions that have unequal denominators is one of the most difficult concepts for young mathematicians to master. Here you will find a fine instructional activity that should help youngsters begin to get a grasp on this important mathematical calculation. Pupils use manipulatives while the teacher leads a demonstration. Then, everyone accesses an online computer game which will reinforce the learning. A very fine instructional activity that combines old-fashioned teaching practices with technology.
Third graders discuss how the technology of cashiering in a grocery store has changed. Students identify how technology is use in a community and how it has change our lives. Students estimate, add and round a list of prices of grocery story items, and discuss today's technology and how it works it terms of cashiering.
Students identify the basic components of the computer system. They watch a Brain Pop movie about computers and then draw a "vocabulary label" from a basket. The student is blindfolded and sticks the label on a picture of a computer. Afterward, students discuss here the misplaced labels should go and explore the function of each label. They visits a specified website to correct a drawing of a computer.