Computers Teacher Resources
Find Computers educational ideas and activities
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Spanish Wordsearches: Computers
Integrate computer and technology vocabulary into your Spanish class with these twelve crossword puzzles. Easy, medium, and hard crossword puzzles are provided. Consider providing these to your learners after engaging them with this vocabulary.
6th - 8th Languages 11 Views 44 Downloads
Vocabulary Unit Three: Internet and Technology
How well can your pupils describe the Internet and other technology? Help your English language learners master Internet-related vocabulary with four quick exercises that would work well as daily starters or daily homework assignments. Word banks are available to help individuals as they fill in blanks, pair images with words, and choose the appropriate words in given sentences.
7th - 11th Language Arts 20 Views 16 Downloads CCSS: Adaptable
Name Parts of a Computer and Terms for Interface Elements
Familiarize your young learners with the parts of a computer and some basic key terms relating to technology. As the teacher demonstrates using an LCD projector, class members practice moving a mouse, opening the Internet, typing in a web address, and using an online interactive game.
K - 2nd 21st Century Skills 61 Views 49 Downloads
Fun with Sorting
While designed for computer science, the activity here could be used in any lesson involving communication or problem solving. In a game similar to Mastermind, one group member is the controller and is able to see the numbers on a series of objects.
3rd - 12th Math 41 Views 29 Downloads
Language Focus and Vocabulary Unit Three: Present Perfect
Give your learners the tools and vocabulary to talk about the Internet and related technology. There are six exercises on this sheet that focus on the present perfect and technology-related vocabulary. English language learners fill in blanks, put together sentences, and conjugate verbs.
6th - 12th Language Arts 14 Views 7 Downloads CCSS: Adaptable
Hand Biometrics Technology
Electronic engineering hopefuls get hands-on with hand geometry and the technology of biometrics. After taking the appropriate measurement on their hands, they configure their personal hand geometry codes and compare them to classmates. A discussion ensues about whether or not using biometrics is an accurate way to provide identification in situations where security is important.
3rd - 12th Math 22 Views 31 Downloads CCSS: Designed
Arduino Blink Challenge
Emerging engineers read about how Arduino software and how it can be used. Then they follow a nine-step tutorial to connect an Arduino board to a computer and put it to work! The objective is to code a program that will cause an LED to consistently turn on for five seconds, then turn off for two.
9th - 12th Science 7 Views 4 Downloads CCSS: Adaptable
Cracking the Code
Some interesting reading on the history of barcodes opens this technology lesson. Readers find out how engineers contribute, and then they gather into groups to discuss possible improvements to our current UPC barcode system. Know that though the publisher lists national education standards met as early as third grade, this lesson would be above the heads of most third graders.
3rd - 12th Technology & Engineering 75 Views 57 Downloads CCSS: Designed
A new form of standardized testing? Learners evaluate arguments for and against the use of computer-based standardized tests in schools. They express their views through discussion and explore the views of others through the creation and analysis of a survey.
6th - 12th 21st Century Skills 28 Views 116 Downloads CCSS: Adaptable
Bits & Binary
Youngsters love to write on their hands, and in this fabulous activity they are actually asked to. Using numbers written on the tips of their fingers, they will learn how the binary number system works. This hands-on lesson is a memorable way to teach about modern computing technology, plus it includes links to videos and a worksheet.
5th - 9th Technology & Engineering 17 Views 76 Downloads
Using Data from Sensors
Beginning with a discussion about using technology to collect data, this resource includes a video about the next Mars rover as an example. Young scientists are taught that filtering is necessary before collected data can be analyzed. Links to phone apps that can collect data and online recording software are included so that older learners can practice filtering recorded data.
6th - 12th Science 4 Views 9 Downloads
Electric Car: American Industry and Innovation
Explore the concept of electrical cars through technology and language arts activities. Learners will research advancements in car building and watch "Electric Car: American Industry and Innovation." They will then create marketing campaigns to sell the cars.
7th - 12th Language Arts 28 Views 134 Downloads
Vocabulary Unit Three: Nouns and Verbs of the Internet
Practice a whole list of Internet-related vocabulary! There are four exercises on this page, which would work out well for starters during the week. Pupils use the vocabulary in the word bank as they match words to definitions and fill in blanks.
7th - 11th Language Arts 15 Views 10 Downloads CCSS: Adaptable
What's Inside My Computer?
Pupils draw a picture of what they think a computer looks like inside. They learn the function of each part of a computer, the definitions of unfamiliar computer terms, and complete a worksheet of definitions of computer parts.
3rd - 12th 21st Century Skills 37 Views 180 Downloads
A thorough and engaging review of the historical and current applications of computer language, this powerpoint is both humorous and informative as it discusses all things computer, from artificial intelligence programs to text messaging lingo.
11th - Higher Ed 21st Century Skills 23 Views 39 Downloads
Students Help Teachers Learn Technology
Your class can discover the use of technology in education. They create presentations of PDA's and GPS devices to educate their teachers on the latest technological advances. They then demonstrate the devices for teachers and parents.
10th - 12th 21st Century Skills 4 Views 51 Downloads
Animal Research: A Multimedia Approach
Explore the animal kingdom from the safety your classroom. Intended to build on previous learning about ecosystems, this lesson involves students working in pairs to research their favorite animal and present their findings to the class. Though this resource includes only a very general procedural outline, it does provide key steps and considerations needed to support learners' success.
3rd - 6th Science 73 Views 61 Downloads CCSS: Designed
Living in a Digital World
What does it mean to be a good digital citizen? Is it the same as face-to-face communication? In small groups, learners discuss the differences between digital and non digital life, how they are different and what each environment can offer.
4th - 8th 21st Century Skills 83 Views 72 Downloads CCSS: Designed