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As a way to understand Memorial Day, build citizenship, practice vocabulary, and discuss current international conflicts, learners create their own Memorial Day. They design their own memorial after learning about the various types of memorials and monuments found throughout the world. Two great web links and a worksheet are included.
Share pupil responses to an interactive slide show about a design initiative intended to help the world's poor. The class works in groups to brainstorm ideas, and then prepares sketches of their own design solutions. Each rendering should demonstrate their design.
A project-based learning plan focuses on landscapes in the community. After identifying problems, such as dead trees or misplaced automatic sprinklers, learners design solutions, contact local organizations to fix the problems, and do all the necessary work to correct the problems. A general outline of steps and resources needed to complete this project are provided.
Students develop an awareness of environmental print, such as signs, logos, brand names, and other print and non-print items that the children see and read in their neighborhood each day. They then engage in active problem solving as they create a design for a symbol that tells something about their identity.
Finished your novel? What’s next? Designing the book cover, of course. But how to begin? After examining the covers of published books and noting the common elements of these jackets, young novelists design a front and back cover for their novel. Guide your class through the process of designing a front cover image, a summary of their story, an author bio, and words of praise for their story. The completed jackets are then shared with the class. As an alternative, have your pupils design a new cover for a book they have read and enjoyed.
Students design recreational equipment for a community. In this architecture lesson plan, students work in pairs to design the equipment. Students select materials and begin designing. Students assess themselves with a pre-made rubric.
Students explore a computer-aided design program. Students chart out roller coaster design, computer graphics and architecture. Students focus on understanding the connections between mathematics, science, technology and innovation.
Students create a design of an image that combines two words to create an unusual visualization. They improve their drawing skills by completing a detailed, colored pencil rendering of the "Play on Words" they design. Using technology and its Photoshop program, they manipulate the colored pencil drawings and design a creative lettering for their play title.
Learners design their own playground equipment. In this design lesson, students take pictures of equipment they like and make a class pictograph of their favorite ones. They investigate the design, research equipment around the world, and talk with experts.
There is a lot to be learned from a horse. Kids analyze a contemporary tribal design found on a large installation piece. Then they create tribal designs of their own that show similarities and difference between cultures and time periods. Their art should reflect their own family, similar to how Native American design often reflects the tribe.