Desktop Publishing Teacher Resources

Find Desktop Publishing educational ideas and activities

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Students explore the concept of design, and identify items in their lives that have been designed. They explore the concept of book design and create and arrange their own page layout.
The Apple iWork Pages program is utilized to transfer written storyboards into digital format. Eventually, pupils publish their final photo journals. This fine lesson teaches many real-life skills such as: word processing, desktop publishing, editing text, inserting photos, and creating pleasing publications. Excellent lesson!
Looking for an excellent lesson on teaching Word Processing and Windows skills? Then this lesson is for you! Using a file embedded in the plan, pupils practice developing desktop publishing skills. They practice editing, using a variety of formats, the toolbar, paragraph alignment, and how to properly save work. A terrific lesson which teaches important life skills.
Young scholars taking Human Anatomy and Physiology design a health club. They analyze the structure and function of various muscle groups and determine what exercise equipment works best for each muscle group, and using a desktop publishing program they design and print a brochure or print advertisement for their health club.
Fifth graders study dehydration and dehydration of foods. They measure the amount of water lost from fruits as they are dehydrated. They use desktop publishing software to design an advertisement for dehydrated fruit after researching appropriate uses for this type of food.
Students examine the grammar rules for using quotations and commas. They discuss and observe the use of commas and quotation marks in comic strips, explore various websites, and in small groups create a poster of rules and an original comic strip using desktop publishing software.
Eighth graders analyze the U.S. Constitution. In this desktop publishing instructional activity, 8th graders access an electronic version of the document and use publishing tools to check the frequency of the use of selected words and look at the meaning of those words. Students then create brochures for the roles of the President.
Sixth graders solve math problems using database operations, word processing, desktop publishing, and spreadsheet formatting. They demonstrate an understanding of communication skills, math, and computer skills using information on South America.
High schoolers use desktop publishing to create various documents needed in planning a school event: school announcements/posters, invitations, calendars, newsletters, school letterhead, banners, etc.
Seventh graders identify terms related to computer-generated productions (e.g., desktop publishing, WYSIWYG, clip art, hypertext, multimedia, laserdisc, CD-ROM, VCR, scanners, camcorders).
Sixth graders read and research news articles in print media and on the Internet. The create a news article using a desktop publishing application applying appropriate proofing and rewriting.
Sixth graders research information on Britain and practice desktop publishing skills. They follow teacher instructions as they edit their work using Microsoft Works then they complete an assignment to practice their skills.
Introduce your class to Desktop publishing. They become familiar with searching on the Internet, keyboarding, and desktop publishing. They design an American quilt using facts they find about their culture. Great interdisciplinary lesson.
Students continue to use the desktop publishing program, QuarkXPress. Individually, they discover how to layout an oversized document. To end the instructional activity, they use odd shaped pieces to create a box for a videotape and present them to the class.
Pupils continue to practice with QuarkXPress, a desktop publishing program. Individually, they create their own certificates along with an original border, text and check boxes. To end the lesson, they complete a single sheet flyer to present to the class.
A super lesson that integrates technology and career exploration! Kids use graphic organizers and brainstorming to first analyze Time Magazine covers, then they think about what they'll be doing in 10 years. They research careers, make a goal, and then use digital cameras and the computer to make mock Time Magazine covers describing their personal accomplishments. Neat idea!
To gain an appreciation for the difficulty the framers of the Constitution faced when crafting this historic document, class members are asked to predict five words that would occur frequently in the Constitution of the United States. Working as pairs, groups of four, then groups of eight, teams develop such a list. The whole class then discusses the process they went through and the difficulty they had reaching consensus. Next, the focus turns to a word-processed document of the Constitution, and using the replace tool, learners record their findings on a spreadsheet and create a double bar graph to compare their predictions with the actual results. Additional activities for studying the strengths and weaknesses of a constitutional government, as well as assessment options for each activity, are included in the packet. 
Pairs use desktop publishing software, as well as digital video and camera equipment, to craft a book review. These reviews are then shared with others in the school community through the class or school website.
Young scholars research an art style. They create an original short story, poem, or personal essay and illustrate the written work with the style of art they researched.
Stuents explore aspects of bravery, family relationships, and teamwork as well as the darker human aspects of deviance and confession as they read the journal of the main character Paul Fisher and dramatize events from the novel in videotape format.