Dice Teacher Resources
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Rolling dice is a great way for your mathematicians to get a hands-on approach to probabilities. Use the chart to record whether they rolled a six during ten attempts. Calculate results individually (or in small groups) and then record as a class. Outcomes will vary, but will center around main proportion.
In this probability worksheet, students complete probability word problems about rolling dice. Students complete 9 problems total.
In this probability activity, students solve word problems about boxes, marbles, bags, rolling dice, and more. Students complete 6 problems.
Connect ratios, probability, and combination outcomes with a challenging lesson idea. Probability of an event is described to the class as fractions or ratios, on a number line, and with correct vocabulary. The lesson uses a scaffolded approach to the topic to introduce what probability is and how it is described numerically as well as verbally. The class will be rolling dice, collecting data, making tables, and charting outcomes in fraction form.
For this probability worksheet, students solve and complete 13 different problems. First, they define probability and express it as a fraction, percent, and a decimal. Then, students toss a number of coins given and report the outcomes. They also roll dice and draw cards from a deck at random.
Fourth graders record the frequency of a number recurring in the throw of two dice. Before beginning the experiment, they make predictions about the probability of a specific number (the sum of two dice) occurring most and least often from 20 throws.
Students study basic probability by rolling dice. In this probability lesson, students make educated guesses and use different parameters to determine the fairness of the game. Students make predictions during the game and explain their conclusions based on their collected data.
Students compare experimental probability results with expected theoretical values. They study basic probability expected values for the flip of a fair coin and the roll of a fair die. They accumulate experimental data based on actual experiments with a coin and a die. They use a graphing calculator to simulate further experimental values. Finally, they hypothesize as to the results of even further simulated trials
Students determine the fairness of a game. In this math lesson, students roll dice and score points using different parameters. Students create a game and discuss the fairness of their games.
In this probability learning exercise, students complete probability activities involving boxes, marbles, bags, dice, and more. Students complete 6 activities.
Rolling dice is the best way to show your learners how probability comes in to play. Although this lesson does not specify an activity, your mathematicians can try this probability with real dice to calculate their experimental probability and compare it with their theoretical probability. With three great solution options to chose from, this activity has learners calculating a probability within certain limits from rolling dice, it will definitely get them thinking!
Eleventh graders investigate binomial probabilities. In this Algebra II lesson, 11th graders conduct a hand-on experiment of rolling a die and keeping track of the numbers of successes and failures. They then simulate the experiment using the TI-nspire handheld and compare experimental probability to theoretical probability.
In this probability worksheet, students construct a list of ways to roll the number seven using two standard dice that include the numbers 1-6. They compute the probability of getting the sum of seven, and write it as a fraction in lowest terms, a decimal rounded to the nearest thousandth, and as a percent to the nearest whole percent. They show their work in the workspace on the page.
Ninth graders determine the probability of certain traits by doing a coin toss. In this biology lesson, 9th graders differentiate genotypes and phenotypes. They use Punnett squares to predict the characteristics of offspring.
Students play a game that uses three dice to determine movement of player pieces. They analyze the game using probability. After the game is over, they analyze and discuss various situations during the main activity that were influenced by the roll of the dice and probability.
Students identify the chance of an event occurring. For this statistics lesson, students roll a dice and identify the chances of a number occurring. they find fractions of probability and identify the meaning of that outcome.
Students explore the concept of conditional probability and probability of simultaneous events. In this conditional probability and probability of simultaneous events lesson, students roll dice or use and applet to roll dice to determine probability of a particular outcome. Students try to predict the probability of members of their group winning.
Students explore the concept of theoretical and experimental probability. In this theoretical and experimental probability instructional activity, students roll dice, draw marbles out of a bag, and draw a card from a deck of cards. Students perform each experiment numerous times. Students compare theoretical with their experimental probability.
Fifth graders explore simple probability. Using a specified website, they play a "Fish Tank" game where they determine the chances of selecting a red fish from an aquarium. Students answer probability problems and convert fractions to decimals. Upon completion of the website games, they work problems on paper.
Fourth graders investigate the mathematical concept of probability. They determine the given mean of a data set found when rolling dice. The results of the experiment are displayed using a bar graph. The teacher does an example before the independent practice.