Dice Teacher Resources
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Rolling dice is a great way for your mathematicians to get a hands-on approach to probabilities. Use the chart to record whether they rolled a six during ten attempts. Calculate results individually (or in small groups) and then record as a class. Outcomes will vary, but will center around main proportion.
Connect ratios, probability, and combination outcomes with a challenging lesson idea. Probability of an event is described to the class as fractions or ratios, on a number line, and with correct vocabulary. The lesson uses a scaffolded approach to the topic to introduce what probability is and how it is described numerically as well as verbally. The class will be rolling dice, collecting data, making tables, and charting outcomes in fraction form.
In this probability worksheet, students solve and complete 13 different problems. First, they define probability and express it as a fraction, percent, and a decimal. Then, students toss a number of coins given and report the outcomes. They also roll dice and draw cards from a deck at random.
Fourth graders record the frequency of a number recurring in the throw of two dice. Before beginning the experiment, they make predictions about the probability of a specific number (the sum of two dice) occurring most and least often from 20 throws.
Young scholars study basic probability by rolling dice. For this probability lesson, students make educated guesses and use different parameters to determine the fairness of the game. Young scholars make predictions during the game and explain their conclusions based on their collected data.
Students roll dice in order to simulate the probability of locating an electron in a certain region around the nucleus.
Aspiring statisticians create tree diagrams and figure probabilities of events based on those diagrams. They practice adding and multiplying fractions and explain complementary probabilities. Students use computers activities to make models and discover the basic concepts of probability models.
Students calculate simple probabilities using mathematics then roll dice to test their predictions.
Students determine the fairness of a game. In this math instructional activity, students roll dice and score points using different parameters. Students create a game and discuss the fairness of their games.
Students compare experimental probability results with expected theoretical values. They study basic probability expected values for the flip of a fair coin and the roll of a fair die. They accumulate experimental data based on actual experiments with a coin and a die. They use a graphing calculator to simulate further experimental values. Finally, they hypothesize as to the results of even further simulated trials
Eleventh graders investigate binomial probabilities. In this Algebra II lesson, 11th graders conduct a hand-on experiment of rolling a die and keeping track of the numbers of successes and failures. They then simulate the experiment using the TI-nspire handheld and compare experimental probability to theoretical probability.
Ninth graders determine the probability of certain traits by doing a coin toss. In this biology instructional activity, 9th graders differentiate genotypes and phenotypes. They use Punnett squares to predict the characteristics of offspring.
In this probability worksheet, students complete probability word problems about rolling dice. Students complete 9 problems total.
Students play a game that uses three dice to determine movement of player pieces. They analyze the game using probability. After the game is over, they analyze and discuss various situations during the main activity that were influenced by the roll of the dice and probability.
Students identify the chance of an event occurring. In this statistics lesson, students roll a dice and identify the chances of a number occurring. they find fractions of probability and identify the meaning of that outcome.
Young scholars explore the concept of conditional probability and probability of simultaneous events. In this conditional probability and probability of simultaneous events lesson, students roll dice or use and applet to roll dice to determine probability of a particular outcome. Young scholars try to predict the probability of members of their group winning.
Eleventh graders investigate binomial probability. In this Algebra II lesson, 11th graders conduct an experiment in which they roll a die and keep track of the number of successes and failures. Using a TI-nspire handheld, they then simulate the experiment and compare their experimental probabilities to the theoretical probabilities.
Students explore the concept of theoretical and experimental probability. In this theoretical and experimental probability lesson, students roll dice, draw marbles out of a bag, and draw a card from a deck of cards. Students perform each experiment numerous times. Students compare theoretical with their experimental probability.
In this probability worksheet, students solve word problems about boxes, marbles, bags, rolling dice, and more. Students complete 6 problems.
Fifth graders explore simple probability. Using a specified website, they play a "Fish Tank" game where they determine the chances of selecting a red fish from an aquarium. Students answer probability problems and convert fractions to decimals. Upon completion of the website games, they work problems on paper.