Digital Art Teacher Resources
Find Digital Art educational ideas and activities
Showing 1 - 20 of 38 resources
Vocabulary Building Through Visualization of Word Meanings to Create Digital Art
Use online dictionaries to define vocabulary words and create a visualization of word meanings through digital art. Middle schoolers go online to define assigned vocabulary words. They visualize the meanings of the words in photo software and create a digital art product.
6th - 8th 21st Century Skills 32 Views 64 Downloads
Advertising for Healthy Habits
Students create ads based on provided topic. In this digital art lesson, students role play as graphic designers working on a project for a client. They research about certain health issues and prepare a public poster about it.
9th - 12th Visual & Performing Arts 11 Views 54 Downloads
Digital Art Show
Young scholars put together an art show. In this photography lesson, students learn how to use a digital camera and walk around the school to take pictures. Young scholars select their favorite photographs and add them to the digital art show.
3rd - 8th Visual & Performing Arts 3 Views 11 Downloads
Students explore story writing. In this writing and technology lesson, students sketch a setting for an original story. Students work with a book buddy (an older partner) to generate characters and a plot to go with the setting. Students use a digital arts program to create a final copy of their story.
K - 1st Visual & Performing Arts 9 Views 7 Downloads
Advertising in the Contemporary World: An Introduction to Persuasive Texts
Beginning a persuasive writing unit with your middle schoolers? Approach it through something that persuades us all: advertising! Through studying video and print advertisement, your class will practice Common Core skills for reading informational texts.
7th - 8th Language Arts 184 Views 454 Downloads CCSS: Designed
Creating a Heroic Character
Students answer a series of defining questions that lead them to develop a fully realized heroic character. They create a variety of multimedia representations of their hero, including video interviews, HyperStudio stacks, web pages, and digital art.
6th - 8th Language Arts 3 Views 18 Downloads
How to Make Your Own Website
Students explore technology by creating a web page on-line. In this digital arts lesson plan, students identify the structure needed to create a website as well as the content required to keep visitors entertained. Students collaborate in groups to create a website design in class using Dreamweaver software.
4th - 5th Visual & Performing Arts 3 Views 22 Downloads
Illustration: Self Portrait in a Masterpiece
Technology and art combine in a creative lesson. Kids discuss portrait art and they search online and save a portrait created by one of their favorite artists. They have their picture taken exactly like their chosen portrait, then use the computer to create their own digital replica of the chosen image.
9th - 12th Visual & Performing Arts 4 Views 2 Downloads
Creating a Heroic Character
What do Columbus, Aeneas, Scarlet O’Hara, and Frederick Douglass have in common? How can a hero in one age be a villain in another? Does heroism depend on the context of time and place? Are there traits that all heroes share? After a consideration of these and other questions, class members create their own heroic character.
6th - 8th Language Arts 18 Views 93 Downloads
Behind the Music Project
Authors write about what they know, and that does not exclude songwriters. Invite partners to explore the story behind a song. They analyze and discuss the lyrics, conduct research online, create a poster, and put together a two-minute podcast that explains the story of the song.
6th - 10th Visual & Performing Arts 29 Views 22 Downloads
Learners are introduced in the Humanities class, as they explore the origins of Totems in Native American folklore. In the computer lab, students read Totem stories and explore the meaning and symbolism behind the myths using various Web sites.
6th - 12th Social Studies & History 3 Views 3 Downloads
Students investigate the art exhibit known as a biennial. This is an exhibit that occurs every two years. They observe works of the artist before visiting the exhibit in order to create a context for new knowledge that will be covered on the field trip.
K - 5th Visual & Performing Arts 3 Views 6 Downloads
Sixth graders conduct research on the internet to discover the principles of drawing using one and two point perspectives. After examining street scenes by Edward Hopper and postcards of Main Street USA in Disney, they write about and design their own dream streets.
6th Language Arts 3 Views 5 Downloads
Students view themselves and their surroundings from different perspectives and gain insight into how others might see them, and discuss how and why they act differently when around various people. After brainstorming multiple meanings of word "perspective," students list and outline perspectives of themselves, and discuss how their perceptions of someone might change if they could "walk in their shoes.
6th - 7th Language Arts 6 Views 31 Downloads
Drawing Into the Imagination
Sixth graders examine the work of artist Saul Steinberg by visiting online galleries of his work and looking at photo reproductions. After viewing and interpreting Steinberg's work, they write and illustrate fantasy stories which are then inserted into a Dreamweaver template of web pages.
6th Visual & Performing Arts 3 Views 1 Download
Cave Painting in the Ice Age
Students take notes and sketch during the Internet research. They take notes of the colors found in the cave paintings (black, browns, ochre, sienna). They create an initial full size comprehensive sketch on scrap paper and in their journal, they write what their cave painting represents.
7th - 8th Visual & Performing Arts 3 Views 3 Downloads
The Creative Process
Learners conceive and create works of visual art that demonstrate comprehension of how the communication of their ideas relates to the media, techniques, and processes they use. They initiate, define, and solve challenging visual arts problems independently using intellectual skills such as analysis, synthesis, and evaluation.
9th - 12th Visual & Performing Arts 4 Views 18 Downloads
So, So Surreal Self-Portraits
Students take virtual trip back in time to 1924 when a Dada manifesto sparked the Surrealist movement in Europe and the United States. They explore about the history of Surrealism and visit online galleries of notable artists of the past and present, immersing themselves in the dream-like qualities of Surrealism and discussing its influence on contemporary art, design, and entertainment.
6th - 12th Visual & Performing Arts 3 Views 14 Downloads