Digital Media Teacher Resources
Find Digital Media educational ideas and activities
Showing 61 - 80 of 5,170 resources
Students explore digital communication by participating in a critical thinking activity. For this Internet safety lesson, students discuss ways to protect their identity on the Internet as well as preserving friendships. Students complete a digital citizenship worksheet in class and discuss how cell phones need the same digital restraints as the Internet.
Eighth graders examine the use of video surveillance in the corporate world and other life situations. In groups, they determine how many times and in what situations they believe they are being watched. They use the Constitution to identify any part of it that might protect them. To end the lesson, they determine the differences between security and privacy.
Students use multimedia technology to create a kids news bulletin. In groups, they explore an interesting topic of study. Prior to beginning their investigation, students observe professionally made newsbreaks. Using the internet, students research their topic and create a video.
First graders take a nature walk to gather information about how organisms in the environment cause changes. They use the information gathered to plan sections of a video about the changes organisms cause to their environment.
Students explore multimedia and animation technology. They create an autobiographical film of themselves and an album cover for their CD case. They watch a video and take notes to discover the five camera placements in their practice video. They research websites that discuss camera techniques and write a paragraph distinguishing between analog and digital video.
Use a video on self-modeling to practice life skills as part of an Autism activity. Students complete modeling activities and use a video activity to practice the life skills.
The objective here is to increase understanding of systematic problem solving. First, pairs discuss a problem on campus, take notes on their partner's comments, and share with the class. Next, they take digital photos of this issue and continue to document relevant information. Then, pairs create a PowerPoint showing the problem and related photos. The lesson falls short in addressing the solution component of the objective. Related materials may not be accessible.
Catch your pupils' attention by starting class with a quiz about digital media! After going over their answers with a partner, individuals compose similes about the role of digital media in their lives and share these with the class. Teacher discussion questions and sample responses are provided for the video that pupils watch after they complete the sharing process. Wrap up with a brief reflection.
This clever lesson utilizes Chris Van Allsburg's, Two Bad Ants in an engaging way. After talking about the unique perspective of the illustrations presented in the book, learners must create a short fictional narrative from the perspective of two ants that are loose in the classroom. Some terrific worksheets and a video are embedded in this well-designed, five-day lesson. Wonderful!
A digital footprint is the trail of personal information that comes from purchasing online, tagging friends in photos, blogging, and using social media. Kids discuss what information can be tracked, privacy, and what your digital footprint can be used for or how it can impact your future. They watch a video, engage in a class discussion, learn about cookies, and fill out a worksheet. This is an important topic that is thoroughly addressed throughout the activity.
Tools, tips, and how-to's for supporting students in becoming responsible, literate citizens of the digital world.
New to presentation software? Whether used as a teacher resource or to inspire your class, the step-by-step procedures detailed by a tutorial from Inspiration® software will insure top-flight slide presentations. Examples, illustrations, extensions and adaptations are included.
While the guidelines provided for this project—choose an environmental issue, research it, and design a video regarding the topics—are fairly straightforward, the resource is best utilized for its included rubric. This could be a good starting point to begin a video project on a variety of other educational topics.
Students explore the jobs in their community. In this career education lesson, students interview a community member about his or her job in the community. Students video the interview.
Students can use technology to enhance and improve their stories using digital storytelling lesson plans.
Students create a multimedia presentation comparing and contrasting artifacts found in the digital library. Through internet research, students pick an artifact of personal interest. Using digital and multimedia tools, they create a presentation comparing their artifact to a modern day equivalent.
Use Inspiration® software to plan and create effective and engaging oral presentations in any subject and for any topic. Learners focus on the basic elements of this software; next, they customize the presentation to fit their needs. Inspiration Software can be downloaded for free using a resource link included in this resource.
Kids fight obesity by comparing the USDA food intake suggestions to what they personally consume throughout the day. They watch a video, read texts, and explore related vocabulary which they use as they compose an oral presentation. Hand outs and video links are included.
Students "transform" an image into something completely different using critical thinking skills and artistic abilities. They improve skills in using digital cameras and word processors.
Grab a digital camera and your favorite story from Shakespeare or Poe. With those tools, your class will write an autobiographical story including sensory details, authors feelings, point of view, and dialogue. Learners will read, draft, and film original narrative stories to practice using creative thinking and the seven elements of story telling. This lesson is perfect for a new teacher, writer's workshop project, or afterschool program.