Digital Media Teacher Resources

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Grab a digital camera and your favorite story from Shakespeare or Poe. With those tools, your class will write an autobiographical story including sensory details, authors feelings, point of view, and dialogue. Learners will read, draft, and film original narrative stories to practice using creative thinking and the seven elements of story telling. This lesson is perfect for a new teacher, writer's workshop project, or afterschool program.
Did my stomach make that noise? Explore the digestive system through a WebQuest and research project, ending in a visual display and presentation that classmates review for one another. Partners begin the WebQuest with a pre-quiz followed by research using given links. They reference an evaluation rubric (also included as a document) to put together a digital presentation on the digestive system which is later presented to other groups for peer review. Consider jigsawing this presentation so not all groups do the same thing. Be sure to check out the "Digestive Games and Activities" section of the WebQuest; watch the video through the alimentary canal! 
Scholars, in groups, gather information relating to community health care. Using video and digital cameras, they interview members of a health center staff. They then compile digital images, select music, and narrate a story about their health center.
Students are introduced to the digital camera and all of its functions. In this digital camera lesson, students discover how to use a digital camera through the problem-based learning method. Students work in groups as they research the resources the teacher provides.
Students investigate the principles involved in a bead drop experiment and document the steps of the lab exercise with the production of a movie. Conclusions are drawn between the diameter and the rate of fall of beads in a viscous liquid.
We have cameras to record what we see, but how can we record what we touch? Katherine Kuchenbecker, a mechanical engineering professor at the University of Pennsylvania, is working to answer exactly that question. Using sensitive instruments that measure acceleration, speed, and force, she can digitally recreate the texture of objects. This technology can help bring museum exhibits and video games to life, or be used to develop medical and athletic training programs. An interesting look at the next step in digitizing the human experience.  
Young scholars conduct background research to explore the positions of different groups involved in the digital piracy debate, then participate in a fishbowl discussion that seeks to find a consensus on the issue.
Study digital and analog times on a clock with learners. They will use the Kidspiration template to create a digital and analog time display on the computer. They also display the correct times on both analog and digital clocks when the instructor calls out a time.
Persuade your pupils to take a stance on a variety of issues. Warm up with an activity that has class members walk to a yes or no sign based on their opinion. They then fill out a graphic organizer with persuasive arguments. After they are done practicing, writers evaluate information about video games, compose persuasive letters, and send final drafts of their letters to government officials. All materials are included. A well-designed and comprehensive lesson.
Appeal to multiple learning styles with an engaging introduction to skip counting by two. Youngsters watch part of a video; encourage them to get up and do the movements as they sing along. They begin shading in multiples of two on a hundreds chart (included) to observe visual patterns. What do they notice? Next, partners look around the room for examples of twos (pairs of shoes, two sets of blocks, etc.) and take photographs. The photos are uploaded into a slide show and scholars count by twos as you go through them. Watch the rest of the video to let kids practice counting by two until they reach one hundred. Extensions include learning numbers in Spanish and writing jokes; however the latter may confuse learners.
First graders work with teacher to study how both digital and analog clocks look at certain hours. They draw the hands on the clock and write the digital time to the hour for specific times. They write a favorite activity and the hour it takes place using a word processing program which becomes a class book. They graph the students favorite times of day.
A good lesson on place value awaits your young mathematicians. Working in pairs, they make models of whole numbers that show tens and ones. After a review of the ones and tens place values, they utilize unifix cubes on an educational software program to make their model illustrations. Finally, they share one of the numbers they "make" with the rest of the class.
Students examine concept of time, and explore difference between analog and digital clocks; students make art project to represent time and create a time-story problem and solution.
Explore communication techniques by using the latest video technology.  In this special education lesson, students create a video discussing their own social goals for the future.  Students utilize Flip Video cameras to document their behavior (autistic, and social anxiety disorders) and analyze ways to work through their disadvantages.
Students research soldier's lives in the American Civil War. They create a video about a soldier's life
Young scholars meet an artist who overcame learning and physical disabilities and became a successful artist. They use a digital camera to imitate the style of one artist; and explore the connection between the use of technology and art.
Collaborate to create a visual version of a poem using video. Before class, choose a poem to pick apart. Read it aloud and then analyze it in detail as a class. Assign a line or short section to each student to expand upon using a graphic organizer. Next, learners choose an image to go with their line. All of this work put together becomes the visual poem, which incorporates every individual's work. The lesson suggests a specific editing program, but you could do this using a variety of different programs, or even by printing out images and lines.
No question is a silly question! Vsauce is a website that investigates strange questions. Founder and science educator, Michael Stevens, explains the value of the such questions to an audience and demonstrates by working through the answer to the question, "How much does a video weigh?" Intriguing! Show this clip as an introduction to science during the first week of school or as an anticipatory presentation to begin the science fair process. Make sure to take a look at some of the gripping questions on the Vsauce website as well!
After researching the Greenland Space Science Symposium, curious thinkers create a PowerPoint or video presentation. They use the information they gathered to construct their presentation.
Students analyze global issues. In this research skills lesson, students research selected global issues. Students create e-collages or digital videos that feature their selected issues.

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