Drawing Teacher Resources

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Young scholars draw political cartoons. In this editorial cartoons lesson plan, students discover the history of the cartoons in America, analyze some cartoons, and then draw their own cartoons that make social statements.
In this interpreting information and drawing conclusions activity, students read a paragraph as well a text selection. Students respond to 10 short answer questions on the sheet.
Students create a contour drawing of a hand creating an illusion of depth. After a brief demonstration of contour drawing, students practice by creating pictures of various objects. The final project consists of creating a contour drawing of their hand using specific techniques and effects to create a 3-D image.
Students discuss the importance of scaling drawings. In this math instructional activity, students create a scaled drawing of circuit boards. They explain why accuracy is very important when scaling.
Third graders are introduced to Contour Drawing. They view examples and non-examples of student contour drawings. After a demonstration of correct technique, 3rd graders produce contour drawings of the top side of their hand.
Students investigate the self-portraits and figure drawings of famous artists such as Käthe Kollowitz, Pablo Picasso, Rembrandt and others following their own attempts to create their expressive original drawings.
Students examine drawings from Andy Warhol. After reading different points of view on the piece, they write their own critique. They answer and discuss questions as a class and create their own drawing of a still-life object and practice making contour lines and giving their object volume.
Students explore the concept of constructions, sketches, and drawings. In this constructions, sketches, and drawings lesson, students discuss the differences between constructions, sketches, and drawings through teacher led discussion.
Students create drawings using oil pastels that convey cultural, social and historical meaning. Drawings are evaluated on use of color planning, contour drawing, color blending, line and pattern.
Pupils use a graphic organizer to explore the drawing style known as Anime. They conduct research from a variety of internet resources to come up with a better comprehension of the style and how it is drawn.
Students use interactive geometry exploration software (GES) to create a two-point perspective drawing. They explore basic geometry concepts in and geometric transformations of the model of a rectangular prism viewed from different perspectives.
Students draw and identify the styles of different artists. In this visual arts lesson, students read several books from authors such as Tomie dePaola, Ray Gibson, and Janet Stevens. Students draw an illustration inspired by each of the illustrators.
Design projects are wonderful vehicles for math, engineering, and problem solving skills. Learners put their understanding of area, ratio, and scale to the test as they design a school play area. They scale their drawing up and down using the scale.
Students draw different polygons using a variety of scales. For this geometry lesson, students investigate scale factors as they pertain to reduction and enlargements. They analyze the ratio between two figures.
Students investigate the creation of three dimensional drawings. In this geometry lesson, students analyze and complete orthographic drawings. They Cabri software to manipulate and move the drawings around.
Students investigate orthographic drawings. In this geometry lesson, students identify properties of three dimensional drawings in space. They solve problems using volume and area formulas.
Young scholars examine different types of drawings. In this art lesson, students experiment with different tools for drawing and view many examples of what can be created with each type of tool. Young scholars also experiment with how certain words and moods can be expressed visually. 
Young scholars use observational drawing to study the unfamiliar They use oil pastels to mix/blend colors. They be introduced to using drawing as a tool for documenting what we can learn from close observation.
Students engage in a instructional activity that has the intention to help them master the tools of drawing using computer software. They create a flyer for a fish fry and have no limitations for being creative with the artwork. Students apply using various functions of the drawing application.
Students utilize the isometric drawing tool on a computer. They create a 3-D object that could be built. Students practice moving cubes with the tool. They determine exactly how many cubes it takes to create an object. Students compare their objects with each other.3