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Educational Software Lesson Plans
Find teacher approved Educational Software lesson plan ideas and activities
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Students complete the PLATO ¿¿ Educational Software lesson: Math Problem Solving: Car Costs to determine if he/she can afford to drive the car they are planning to buy.
Learners practice reading skills and comprehension through the use of computers and the educational software "Destination Reading" provided by Riverdeep in this self-directed lesson.
Students write about different toys and games used by children at different stages of development. After reading an article, they identify the benefits and drawbacks of children's computer games and programs. In groups, they research a category of baby electronics and write an article reviewing the items.
This lesson has learners tell the story of the migration of diverse groups to the United States using written narration and dance. In this interdisciplinary creative expression lesson, learners view the work of selected choreographers and discuss how dance tells a story. A research component allows the learners to collect data on selected populations to inspire written narrative stories and dances.
In this lesson students discover that side measurement is used in determining angle classification of a triangle. By squaring sides, they predict whether triangles be right, obtuse, or acute. They prove the Pythagorean Theorem and use it to solve problems.
Students explore a single element of the water cycle and write a report explaining their findings. They take their writing through all steps of the writing process and publish it using Web based multimedia program.
1st graders study baby animals. In this animal science lesson, 1st graders read the book Chickens Aren't the Only Ones and create a pop-up book of animals that hatch from eggs. 1st graders read another book Animals Born Alive and Well and create a collage of animals who are not born from eggs.
In this lesson 1st graders work in a group to research a habitat. In this habitat lesson, 1st graders collect information from the Internet on worksheets and then decide how to present the researched information to the class.
Learners explore the life cycle of the butterfly and the process of metamorphosis through the creation of painted life cycle habitat. They place each part of the cycle in the correct location through the use of a visual diagram.
Students explore the concept of fairy tales. In this fairy tale lesson, students discover the characteristics of fairy tales. Students then use StoryBook Wearver software to write their own fairy tale.


