Estimation Teacher Resources

Find Estimation educational ideas and activities

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Students multiply and divide numbers.  In this estimation games activity, students compete with each other as they multiply and divide numbers.  They work with number sense and logic.  Students follow predetermined rules and try to become the first one to find answers in a certain range of numbers.
Students discuss and explore different methods that can be used to estimate from the video. They practice estimation skills by recreating a sample problem from the video. Web sites containing other estimation activities are included
Students use four different computer estimation applets with several classroom estimation activities.
Read this article before you begin teaching geometry! It gives teachers some insight into the world of teaching geometry to young learners, and four area and perimeter lessons are attached. 
Students participate in an estimation activity to determine the length of a hallway or to estimate how many people can fit in the school stadium or gym.
Learners explore the concept of counting, measuring, and estimating. In this counting, measuring, and estimating lesson, students use plastic links to count sets of links. Learners measure their arms and legs using links.
Students investigate the formation of infrared images. In this physics lesson, students discuss the different application of infrared imaging technology. They compare this to images formed by visible light.
Pupils differentiate an infrared image from a visible light image. In this physics lesson plan, students explain how infrared camera works. They research an application of infrared technology and write a report about it.
Looking for an estimation activity a bit more involved than the typical "guess the number of jellybeans in the jar" game? Here, learners use a picture to estimate the number of people at a large event, look for potential problems with surveys, and use HTML codes to estimate the number of pages on the web. It can easily be adapted to accommodate other grade levels. Part of the activity requires Internet access and knowledge of Python 2.7 or Sage.
Measurement devices can be used to determine the height, length, or weight of all kinds of things, even plants and animals. This presentation acts as the basis for two estimation activities. Each activity requires the children to estimate the height or length of an animal and then goes over the process of checking to see if their estimates were correct. The instructions for creating a measurement chart on the wall and on the floor are included. 
If you give teachers a few good ideas, they can really bring a story to life. Included in this resource are dozens of activities to use as your class reads books in the If You Give... series. From holding puppet shows and creating comic strips, to building kites and baking cookies, there are more than enough ideas to engage your class in the reading of these entertaining stories. Though not a complete lesson or curriculum, these ideas can be used to supplement your teaching of the literary concepts found in these books.
Creativity is piqued as learners visit an animal diorama hall at a local museum. They each choose a diorama as their point of focus and then use a storyboard worksheet to think critically about what they see. They make predictions about their animal, take down observation notes, and draw conclusions. Lesson extensions suggest that the storyboard be used to conduct animal and habitat research, or as a blueprint to construct a diorama for the classroom. 
Students create a topographical map of an area outside of the school. In this mapping lesson, students compile data on angles, distances, and key landmarks for a predetermined area on the school grounds to create a map using Geometer's Sketchpad.
Young scholars calculate the standard and metric measurements of a playground. In this measurement lesson, students use GPS coordinates and graphing calculators to determine the dimensions of an area outside of the school in both standard and metric measurements. Young scholars record the information gathered on a Data Sheet.
Go on a shopping trip to practice estimation, price value, and shopping skills. The class heads off to the market to purchase several items for the activity. While they are there, they discuss the cost of various foods and even compareprice to size in order to determine the best value. They return to class and play an estimation game using their purchases. Tip: Set up a class store to provide additional practice.
Young scholars develop their estimation skills while evaluating their television-watching habits and draw conclusions about the influence of television in their lives.
Students use ratios and proportions to represent quantitative relationships as they investigate the concept of how percentages are used by designers. Students decorate the same room using three different percentages of colors.
Students complete a variety of watermelon-themed activities. They go on a scavenger hunt, complete art projects, recite chants and songs, count watermelon seeds and conduct experiments with watermelons.
Pupils practice mental math skills in math drills. They play the online interactive game "Rounding Off" to practice rounding off different numbers. Afterward, they complete a paper based follow up exercise for reinforcement.
Learners participate in a variety of technology-rich activities with the common goal of strengthening the understanding of measuring angles. They participate in a kinesthetic activity and use both hand-held and virtual protractors.

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Estimation