Function Teacher Resources

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Students design ways to accommodated voters with disabilities. In this creative problem solving lesson, students use the ADA checklist for polling places and universal design principles to evaluate a polling place. They draw plans showing their improvements.
Students explore the use of design principles in the real world. They evaluate how problems can be solved using design principles. In groups, students design the floor plan for a building of their choice.
Pupils create a marketing design, print communication design and a package design for a suite of products for an imaginary company. They identify the qualities of successful logos and incorporate those qualities into their own designs.
In an effort to practice engineering design, STEM classes break out into teams and endeavor to make a working ink pen. To prepare, they read about writing implements through history, patents, and viscosity of liquids. Armed with this information, they make their plans. A worksheet with seven reflection questions is provided for processing. This would be a fun challenge for junior high engineers.
Incorporate 21st century graphic design skills into an advanced line and design activity worksheet. 4-H'ers will have a blast using a computer graphics program to re-create an image, unscrambling design terms and matching them with definitions, and making over a bedroom by rearranging furniture and choosing color/fabric samples. This extensive set of design activities also includes service ideas, online resources, and leadership ideas for passing along acquired skills.
As part of an exploration of line and design, students complete a variety of activities which include discussing a list of vocabulary terms, and learning about principles of design.
Thorough instructions are given to guide you through making a demonstration hydraulic pump from two plastic soda bottles. After using the resource to teach your class about Pascal's and Bernoulli's principles, turn them loose in groups to design their own working water fountains. An accompanying handout has them imagine that they are designing for a local park. This lesson is ideal for addressing Next Generation Science Standards for engineering.
Eighth graders are introduced to the concept of design. It is intended to help students recognize that design is purposeful, based on requirements, systematic, iterative, creative and provides solution alternatives.
Eighth graders explore the design process.  In this investigative lesson students discuss as a class the concept of design and complete several assignments. 
All learners are interested in graphic design. This activity taps into this interest to have students learn about graphic elements.
After reading about the history of tape dispensers, learners compare and contrast different dispenser designs. Next, teams work within budgetary and time constraints to design a better dispenser. When finished, each engineer reflects on the experience and answers some evaluation questions. 
Eighth graders apply the six steps in technology problem solving as they use the Americans with Disabilities Act (ADA) Checklist for Polling Places and the seven Universal Design Principles to evaluate and make recommendations for changes in a polling place to accommodate voters with disabilities.
Students develop a business card to market them.  In this developing a business card to market them instructional activity, students design a business card to represent them.  Students create a logo or graphic design that is professional and catchy.  Students discuss how technology influences business cards and promoting oneself.
Design and construct buildings with rooftop gardens. Junior engineers work in groups to build two buildings and then perform experiments to determine whether or not a garden affects the building temperatures. They graph and interpret their results. This comprehensive project even incorporates a budgeting worksheet! If you have the time and the space, this well-written, memorable, and educational instructional activity could be the focal point of an interdisciplinary unit.
Students design a functional model of a coral reef ecosystem. In this coral reef activity, students identify the energy sources and material cycles of a coral reef. They write an essay about their niche in their own ecosystem.
Students develop a greater understanding of how societal and environmental effects existing during each period of time impacted the development of design styles. In this technology lesson plan, students develop an awareness of what those forces were and through that understanding develop their own design project that will evidence what the future might in fact look like.
Talk about Velcro®, Gecko Tape, WhalePower turbine blades, and other innovations that mimic nature to inspire your STEM or engineering class. This set of worksheets gets them thinking about imitating nature in terms of sustainable design. Learners are not likely to know examples of each operating principle, so this would be best used as a note-taking guide while you introduce them to each.
Students design book covers. In this graphic design lesson, students are introduced to designing book covers. Students develop skills on how to promote their designs to clients. Students then create their own book covers.
Students develop an awareness of environmental print, such as signs, logos, brand names, and other print and non-print items that the children see and read in their neighborhood each day. They then engage in active problem solving as they create a design for a symbol that tells something about their identity.
Students design a carousel for an amusement park. In collaborative groups they conduct research, develop a presentation, write a descriptive paragraph, evaluate design features, and draw an artistic rendering of their carousel.

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