Function Teacher Resources
Find Function educational ideas and activities
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Evaluating the Accessibility of Polling Places
Students design ways to accommodated voters with disabilities. In this creative problem solving lesson, students use the ADA checklist for polling places and universal design principles to evaluate a polling place. They draw plans showing their improvements.
7th - 12th 21st Century Skills 3 Views 22 Downloads
Students create a marketing design, print communication design and a package design for a suite of products for an imaginary company. They identify the qualities of successful logos and incorporate those qualities into their own designs.
9th - 12th Social Studies & History 10 Views 39 Downloads
Get it Write
In an effort to practice engineering design, STEM classes break out into teams and endeavor to make a working ink pen. To prepare, they read about writing implements through history, patents, and viscosity of liquids. Armed with this information, they make their plans.
3rd - 12th Technology & Engineering 26 Views 21 Downloads
Thorough instructions are given to guide you through making a demonstration hydraulic pump from two plastic soda bottles. After using the resource to teach your class about Pascal's and Bernoulli's principles, turn them loose in groups to design their own working water fountains.
5th - 12th Science 27 Views 23 Downloads
After reading about the history of tape dispensers, learners compare and contrast different dispenser designs. Next, teams work within budgetary and time constraints to design a better dispenser. When finished, each engineer reflects on the experience and answers some evaluation questions.
3rd - 12th Technology & Engineering 10 Views 5 Downloads
4-H Line and Design Advanced Leader's Page
Incorporate 21st century graphic design skills into an advanced line and design activity worksheet. 4-H'ers will have a blast using a computer graphics program to re-create an image, unscrambling design terms and matching them with definitions, and making over a bedroom by rearranging furniture and choosing color/fabric samples.
5th - 7th Visual & Performing Arts 6 Views 36 Downloads
Evaluating the Accessibility of Polling Places
Eighth graders apply the six steps in technology problem solving as they use the Americans with Disabilities Act (ADA) Checklist for Polling Places and the seven Universal Design Principles to evaluate and make recommendations for changes in a polling place to accommodate voters with disabilities.
8th Social Studies & History 3 Views 2 Downloads
Design a Green Rooftop Garden
Design and construct buildings with rooftop gardens. Junior engineers work in groups to build two buildings and then perform experiments to determine whether or not a garden affects the building temperatures. They graph and interpret their results.
6th - 9th Science 13 Views 71 Downloads
Traveling Through Time and the Consideration of Design
Students develop a greater understanding of how societal and environmental effects existing during each period of time impacted the development of design styles. In this technology lesson plan, students develop an awareness of what those forces were and through that understanding develop their own design project that will evidence what the future might in fact look like.
9th - 12th Visual & Performing Arts 12 Views 31 Downloads
What Can Nature Teach Us about Sustainable Design?
Talk about Velcro®, Gecko Tape, WhalePower turbine blades, and other innovations that mimic nature to inspire your STEM or engineering class. This set of worksheets gets them thinking about imitating nature in terms of sustainable design. Learners are not likely to know examples of each operating principle, so this would be best used as a note-taking guide while you introduce them to each.
6th - 8th Science 3 Views 3 Downloads
Stop Signs, Musical Notes, Letters & Logos: Designing Symbols
Pupils develop an awareness of environmental print, such as signs, logos, brand names, and other print and non-print items that the children see and read in their neighborhood each day. They then engage in active problem solving as they create a design for a symbol that tells something about their identity.
K - 1st Language Arts 10 Views 18 Downloads
Students design a carousel for an amusement park. In collaborative groups they conduct research, develop a presentation, write a descriptive paragraph, evaluate design features, and draw an artistic rendering of their carousel.
2nd - 5th Visual & Performing Arts 3 Views 9 Downloads
Biomimicry: Working Together, Cooperative Design
Students explore the concept of biomimicry. In this cooperative design lesson, students consider how cooperation is connected to nature and then collaborate to create their own cooperative designs for the future.
6th - 8th Science 4 Views 17 Downloads