Physical Education Teacher Resources
Find Physical Education educational ideas and activities
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Students, while listening to upbeat music playing in the background, are introduced to six different exercises: push ups, curl ups, jumping jacks, squat thrusts, windmills, and leg lifts. They participate in a game called Fitness Gamble.
Students explore and practice a variety of motor skills. For this physical education movement lesson, students rotate between 6 stations. Each station provides a Sponge Bob related activity which requires the children to use fine and gross motor skills.
Interested in Special Olympics? Looking for an adapted PE lesson for throwing and batting? Here's a lesson based on the rules from Special Olympics for throwing and batting a softball. The rules are included in the lesson plan and they help to define the set-up of the skill drills. So if you need to adapt a PE lesson this one might be useful.
Students experience the process of creating a "dance team" type routine by following a set procedure.
Students develop spatial awareness through "movement" using hula hoops as the personal parameter.
Students skip around the gym floor and try to match pictures of muscles and stretches. When they find a match they must run to the Muscle Mat and call out "Muscle Match!". The class then stops skipping and faces the Muscle Mat while the student points out the match.
Students engage in a lesson that is concerned with the game of freeze tag that is adapted using the movie characters from "Shrek". Each one takes on the role of one of the characters with a role to play when tagged by the taggers.
Students Watch a video to observe Celtic dancers prior to playing a game called, "Irish Jig Tag." When students are tagged with a Shamrock wand, they mimic an Irish jig. The game can be adapted to celebrate other nationalities or holidays, such as Native American Day, by changing the types of dances.
Students role play their favorite judge and chase the other students to try to take their flag football flags away. Then they travel around the gym freely trying not to lose their flags. Students who lose their flags help the judges to obtain the remaining contestants. Finally, they call the game when only 3 contestants remain and become the next set of judges.
Students play a modified game of tag. Given specific roles of "it" and "free-er," they try to remain outside of the hula hoops that have been placed on the gym floor. Students work cooperatively with the free-er to remain in the game.
Students explore the food pyramid and healthy eating. After discussing the five healthy food groups, students participate in activities to demonstrate the benefits of healthy food groups. They play games to discover the benefits of eating healthy.
Students perform musical routines with lummi sticks and motions. As they hit the sticks together in time to the music, students move the sticks over their head, sit on their knees, lay on their tummy, on their side, and on their back. Students continue with the routine until the music ends.
Students participate in a P.E. game that focuses on strengthening the abdominal and leg muscles using scooters. With five students acting as the "Grinches," they guard beanbags while sitting on scooters, while the rest of the students attempt to get their presents back and make it safe back to "Whoville."
Students pretend that they are all ghosts. They must ride on their gluts on their scooter. They then pick 2-4 taggers, also known as ghostbusters. They also ride on their gluts but hold a "tagging wand". When students get tagged they take their scooter to a designated area to do ten of their favorite exercises such as push-ups or jumping jacks.
Students practice rote counting through movement activities. While practicing various locomotor movements, they identify numbers from 1-10. Students practice placing the numbers in the order while doing various movements.
Students are given a box and wrapping paper and are asked to decorate it in a style that is original and creative. The project could be used for content area learning if adapted to include curriculum content. The lesson plan is designed to be a model lesson plan.
Students practice locomotor movements while pretending to be "firemen" at "fire stations". In this movement lesson, students stand in hoola hoops representing their fire station. They practice 8 different locomotor movements while listening to the "fire chief" give commands.
Learners participate in active demonstrations to explore the understanding of cholesterol in an artery. Students stand outside hula hoops to represent an artery. When they are tagged, they become a piece of cholesterol. Learners continue with process to exemplify how cholesterol levels can be reduced through exercising.
Students participate in a tag game using characters from the Disney movie "Cars." They role-play different characters from the movie, with students wearing different colored vests or wrist bands and jogging in the Impound Area after they have been tagged. Students can return to the game after they run a lap around the track.
Students participate in a tag game involving aspects of the Hanukkah holiday. They discuss the basic tenets of Hanukkah, then play the tag game, with the Candle Makers as taggers and the students tagged freezing into position as candles.