Recreational Games Teacher Resources

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Students read about animal camouflage. In this animal adaptation lesson, students read short texts about ways in which animals hide or transform to escape their prey. Students explore animal classifications and determine ways to hide in various locations.
Young scholars participate in a holiday P.E. tagging game involving chasing, fleeing, and dodging skills. With the taggers holding a fleece ball (snowball), they chase and tag the other students, with the tagged young scholars becoming unfrozen by having someone place a magic hat onto their head.
Several students are chosen to be taggers (and wear goggles), 2 more are chosen to be Dorie (and carry the blue fish), and Merlin (and carry the orange fish). The rest of the students are Nemo's. The Nemos begin on one of the mats (reef). On the start signal they leave the mat and run (swim) into the gym (ocean). When a student is tagged they go to the fish tank and complete the activities listen until Dorie or Merlin come to rescue them.
Students practice their chasing, fleeing, and dodging skills. It is best to play this tag game in a smaller groups as opposed to the entire class.
Pupils engage in a lesson plan that is concerned with the game of freeze tag that is adapted using the movie characters from "Shrek". Each one takes on the role of one of the characters with a role to play when tagged by the taggers.
Students participate in a tag game involving aspects of the Hanukkah holiday. They discuss the basic tenets of Hanukkah, then play the tag game, with the Candle Makers as taggers and the students tagged freezing into position as candles.
Learners play a game of tag and reinforce their understanding of the immune system.
Students spread out in general space. Have 2/4 students be the taggers. On the teachers signal the activity starts with the taggers trying to tag the "runners". When taggeg, students then go to an area and perform an exercise.
Students work on their spelling skills by spelling a word to get unfrozen if tagged.
First graders play a version of tag. They come out of the designated safe area when the teacher calls out a signal. They move to a new safe area when another signal is called out. A tagger is performing the same action while trying to tag someone.
Young scholars play a tag variation game. Four different colored hula hoops are placed in the corners of the gym with a ball of the same color. Four students are selected to be the Pokemon taggers, they stand in their corresponding hula hoop. Remaining young scholars start in the middle of the playing area and attempt to avoid being tagged. When tagged students stand in the hula hoop that matches their tagger.
Students play a game of tag in an area about the size of a basketball court. They must walk as a "Tigger" and "Pooh" walk in their midst. When students are tagged by Tiggers, they must sit down. When they are tagged by Pooh, students may stand.
Students practice tagging others safely and moving safely in one general space. They participate in a variety of activities and games to promote tagging others safely and playing with others safely and cooperatively. Each student also works on changing their locomotor movements.
Second graders identify two/three chasers either with a pinnie or have them carry a foam ball. On the signal the chasers try to tag the other students.
Learners play a game. In this communication and loco-motor skills lesson plan, students are dividend into teams to play tag. Each team devises a plan and specific strategies of how they will tag the players on other teams. Learners assess their strategies and how effectively they worked.
Help learners discover methods to estimate animal population. They will participate in a simulation of catching and tagging fish in order to estimate the fish population. They scoop and count goldfish crackers, record data, and use formulas to determine a whole population based on their sample.
Young scholars play a game of marbles outdoors on an iced area. They begin by playing a warm-up game of tag and proceed to sliding their marbles on an iced surface into holes. They attempt to gain points by sliding the marble into holes of different values.
Second graders are taught the concept of camouflage through the game hide and seek. They view photographs of camouflaged animals on the TIDES website. Students create a poster that camouflages a particular animal based on what they have been taught. They define and discuss certain terms associated with camoflage.
Students work together to play a hide and seek game with new vocabulary words. Individually, they color a variety of words with different colors after making them into block letters. To end the lesson, they exchange their words with a partner and they try to find them.
Students use the skills of fleeing and dodging in order to avoid being tagged. They begin standing on the ships (mats). One student, the shark, wears a pinney. At the signal from the teacher of "Sailors swim", the sailors scatter to a new sh