Recreational Games Teacher Resources
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Students read about animal camouflage. In this animal adaptation lesson, students read short texts about ways in which animals hide or transform to escape their prey. Students explore animal classifications and determine ways to hide in various locations.
Students practice their chasing, fleeing, and dodging skills. It is best to play this tag game in a smaller groups as opposed to the entire class.
Students engage in a lesson that is concerned with the game of freeze tag that is adapted using the movie characters from "Shrek". Each one takes on the role of one of the characters with a role to play when tagged by the taggers.
Students participate in a tag game involving aspects of the Hanukkah holiday. They discuss the basic tenets of Hanukkah, then play the tag game, with the Candle Makers as taggers and the students tagged freezing into position as candles.
Students play a game of tag and reinforce their understanding of the immune system.
First graders play a version of tag. They come out of the designated safe area when the teacher calls out a signal. They move to a new safe area when another signal is called out. A tagger is performing the same action while trying to tag someone.
Students play a tag variation game. Four different colored hula hoops are placed in the corners of the gym with a ball of the same color. Four students are selected to be the Pokemon taggers, they stand in their corresponding hula hoop. Remaining students start in the middle of the playing area and attempt to avoid being tagged. When tagged students stand in the hula hoop that matches their tagger.
Students play a game of tag in an area about the size of a basketball court. They must walk as a "Tigger" and "Pooh" walk in their midst. When students are tagged by Tiggers, they must sit down. When they are tagged by Pooh, students may stand.
Second graders identify two/three chasers either with a pinnie or have them carry a foam ball. On the signal the chasers try to tag the other students.
Students play a game. In this communication and loco-motor skills lesson plan, students are dividend into teams to play tag. Each team devises a plan and specific strategies of how they will tag the players on other teams. Students assess their strategies and how effectively they worked.
Help learners discover methods to estimate animal population. They will participate in a simulation of catching and tagging fish in order to estimate the fish population. They scoop and count goldfish crackers, record data, and use formulas to determine a whole population based on their sample.
Students play a game of marbles outdoors on an iced area. They begin by playing a warm-up game of tag and proceed to sliding their marbles on an iced surface into holes. They attempt to gain points by sliding the marble into holes of different values.
Second graders are taught the concept of camouflage through the game hide and seek. They view photographs of camouflaged animals on the TIDES website. Students create a poster that camouflages a particular animal based on what they have been taught. They define and discuss certain terms associated with camoflage.
Learners work together to play a hide and seek game with new vocabulary words. Individually, they color a variety of words with different colors after making them into block letters. To end the lesson, they exchange their words with a partner and they try to find them.
Students use the skills of fleeing and dodging in order to avoid being tagged. They begin standing on the ships (mats). One student, the shark, wears a pinney. At the signal from the teacher of "Sailors swim", the sailors scatter to a new sh
Show your class that being active is more fun than being a couch potato! A fun tag game teachers learners about making healthy eating choices. Over 125,000 teachers have reviewed this activity, and many have written comments about how much they love this game.
A game of tag, and stealing, in which all of your class can participate actively in. This activity requires team work and cooperation while being competitive. There are suggestions to keep the game moving, and to modify it to make it less difficult or even more difficult.
Young scholars play a Valentine's Day version of tag. They attempt to rescue bean bags (valentines) from one end of the play area and deliver them to another without getting tagged by a 'Hug' or 'Kiss'. Cupid can unfreeze any tagged players.
Students participate in a variety of 'tag'. The "Grinch" is it while "Santa and Mrs. Claus" can free any 'frozen' students. They can work on varied locomotor skills (hopping, walking, jumping)as they navigate the field boundaries
Students are in scattered formation within the playing area. The activity begins with all of students being "it". They move about the general space tagging various classmates while avoiding being tagged.