Video Games Teacher Resources
Find Video Games educational ideas and activities
Showing 1 - 20 of 1,098 resources
Collateral Damage? Researching a Connection Between Video Games and Violence
Hook your class into an exploration of and discussion about violence in video games with a cute animal clip and a video game trailer. After a quick discussion about how media can affect mood, class members read a related article and...
7th - 12th English Language Arts CCSS: Designed
Should Video Games be Regulated?
Persuade your pupils to take a stance on a variety of issues. Warm up with an activity that has class members walk to a yes or no sign based on their opinion. They then fill out a graphic organizer with persuasive arguments. After they...
6th - 8th English Language Arts CCSS: Adaptable
New Review EdTech Tuesdays: Classroom Video Games with Mat Frenz
Curious about ways to use students' interest in video games to enhance their learning? Listen as Mat Frenz from GlassLab Games discusses the similarities between video game design and lesson design, and how educators and developers are...
4 mins Pre-K - Higher Ed Classroom Support
First Person: Diversity in Video Gaming
High schoolers explore the relationship between video games and actual population. Example: A 2005 study showed Latino youth play at higher rates than other groups, but there are no Latino playable characters. They watch a brief video...
9th - 12th English Language Arts
Video Game Violence: Explore Possible Impacts
Introduce middle schoolers to the issue of video game violence with a multifaceted approach. Learners complete a gaming survey, as well as read and discuss a news feature about violent video game sales and a handout on stimulus...
7th - 9th 21st Century Skills
Karma Tycoon (Video Game): Running a Nonprofit Unit
Your class learns to launch and operate a nonprofit, procure funding, manage finances, and help others with this superbly designed unit. Includes well-crafted activities, Internet research, worksheets, vocabulary, and a high-interest...
7th - 12th 21st Century Skills
Violent Video Games - Lesson Plan
High schoolers examine violence in video games. In this American history instructional activity, students read an article on the link between video games and violence. High schoolers respond to discussion questions and debate the topic.
9th - 12th Social Studies & History
Killer Games: Violence in Video Games
Widespread video gaming makes this content relevant and high interest. Developing youth awareness about the impact of violence in games is important to promote literacy, critical thinking, health, and consumer awareness. After reading...
7th - 9th 21st Century Skills
Diversity in Media: Looking Critically at What We See
This learning experience fosters awareness of representations we see, and don't see, in the media. Learners list TV programs, games, and films they enjoy, identify characters' ethnic, religious, (dis)ability, and sexual orientation...
8th - Higher Ed English Language Arts
Express Yourself Lesson Seed 3
If you're looking to set your class up for writing effective arguments, try out this idea. While originally created with freedom as a guiding idea, the activity could easily be adapted for other themes. As a class, create a chart of...
6th English Language Arts CCSS: Designed
A Brief History of Video Games (Part I)
For many pupils, gaming is part of everyday life. But, it wasn't always that way. Entertain and inform your class with this quick video that follows the development of video games. The narrator goes all the way back to the beginning and...
5 mins 9th - 12th Technology & Engineering
Facing TV Violence: Consequences and Media Violence
Make your class aware of the difference between media violence and real violence. Using prior knowledge, a video clip, and a worksheet, class members explore and discuss the unrealistic portrayal of violence in the media. Learners...
1st - 4th Visual & Performing Arts
Integrating the Nintendo Wii in Adaptive Physical Education
Bring gaming into the classroom as part of a physical education lesson. Learners with disabilities participate in various physical activities using the Nintendo Wii. They use the video game system not only to play different sports, but...
3rd - 12th Health
Video Games and Social Control
Can technology can be addictive? After viewing a short video called "Play," class members consider this questions, gather data on types and amount of time people spend on various technology, and draw conclusions from the information...
9th - 12th Social Studies & History CCSS: Adaptable