Video Games Teacher Resources
Find Video Games educational ideas and activities
Showing 1 - 20 of 1,943 resources
Collateral Damage? Researching a Connection Between Video Games and Violence
Hook your class into an exploration of and discussion about violence in video games with a cute animal clip and a video game trailer. After a quick discussion about how media can affect mood, class members read a related article and respond to the provided questions.
7th - 12th Language Arts 47 Views 44 Downloads CCSS: Designed
Should Video Games be Regulated?
Persuade your pupils to take a stance on a variety of issues. Warm up with an activity that has class members walk to a yes or no sign based on their opinion. They then fill out a graphic organizer with persuasive arguments. After they are done practicing, writers evaluate information about video games, compose persuasive letters, and send final drafts of their letters to government officials.
6th - 8th Language Arts 47 Views 81 Downloads CCSS: Adaptable
Karma Tycoon (Video Game): Running a Nonprofit Unit
Your class learns to launch and operate a nonprofit, procure funding, manage finances, and help others with this superbly designed unit. Includes well-crafted activities, Internet research, worksheets, vocabulary, and a high-interest video game "Karma Tycoon.
7th - 12th 21st Century Skills 17 Views 170 Downloads
Video Game Violence: Explore Possible Impacts
Introduce middle schoolers to the issue of video game violence with a multifaceted approach. Learners complete a gaming survey, as well as read and discuss a news feature about violent video game sales and a handout on stimulus addiction. They then compare preferences and playing habits among boys and girls, evaluate ads in gaming magazines, review industry ratings, and write a short opinion piece about the impact of violence in video games.
7th - 9th 21st Century Skills 11 Views 28 Downloads
First Person: Diversity in Video Gaming
High schoolers explore the relationship between video games and actual population. Example: A 2005 study showed Latino youth play at higher rates than other groups, but there are no Latino playable characters. They watch a brief video about race and popular game characters, read about stereotyping, and research demographics.
9th - 12th Language Arts 18 Views 27 Downloads
Express Yourself Lesson Seed 3
If you're looking to set your class up for writing effective arguments, try out this idea. While originally created with freedom as a guiding idea, the activity could easily be adapted for other themes. As a class, create a chart of argument characteristics.
6th Language Arts 14 Views 12 Downloads CCSS: Designed
Killer Games: Violence in Video Games
Widespread video gaming makes this content relevant and high interest. Developing youth awareness about the impact of violence in games is important to promote literacy, critical thinking, health, and consumer awareness. After reading and discussion, middle schoolers write persuasive essays or participate in a class debate on the issue.
7th - 9th 21st Century Skills 8 Views 19 Downloads
A Brief History of Video Games (Part I)
For many pupils, gaming is part of everyday life. But, it wasn't always that way. Entertain and inform your class with this quick video that follows the development of video games. The narrator goes all the way back to the beginning and recounts the early steps of creating games as we know them today.
5 mins 9th - 12th Technology & Engineering 12 Views 9 Downloads
Video Game Scores
Eric and Leila's video game scores are the inspiration for writing equations with parenthesis. The numbers are purposefully large to deter the class from calculating them: rather this activity meets the standard that asks 5th graders to write simple expressions without evaluating them.
5th Math 5 Views 12 Downloads CCSS: Designed
Sex, Guise, and Video Games
Students examine the portrayal of women in action-adventure video games and in other forms of entertainment to assess whether or not these portrayals perpetuate positive images of women in today's world. They develop new female video game characters.
6th - 12th Language Arts 3 Views 22 Downloads
Video Gaming Package
Students create packaging and a presentation to promote a new video game to their classmates. In this video game lesson plan, students survey each other on the ultimate video game and present their presentations through media arts.
7th - Higher Ed Visual & Performing Arts 3 Views 4 Downloads
Karma Tycoon: Video Game Study Guide
Explore economics, business, and personal finance as you play Karma Tycoon, a video game that takes learners through the world of entrepreneurship and non-profit business ventures. This resource includes instructions for playing, as well as four lessons intended for use before, during, and after game play.
7th - 10th Math 5 Views 18 Downloads
Diversity in Media: Looking Critically at What We See
This learning experience fosters awareness of representations we see, and don't see, in the media. Learners list TV programs, games, and films they enjoy, identify characters' ethnic, religious, (dis)ability, and sexual orientation status, assess whether what they see accurately represents where they live, and discuss equity or the lack of it in the media.
8th - Higher Ed Language Arts 38 Views 120 Downloads
Video Games and Social Control
Can technology can be addictive? After viewing a short video called "Play," class members consider this questions, gather data on types and amount of time people spend on various technology, and draw conclusions from the information gathered.
9th - 12th Social Studies & History 30 Views 110 Downloads CCSS: Adaptable
Miscast and Seldom Seen
Consider how well students' favorite TV shows, movies and video games reflect the diversity of society. The lesson introduces your class to several media literacy concepts, such as how media conveys values and messages, as well as the possible consequences of these concepts.
9th - 12th Language Arts 5 Views 6 Downloads
Your class will be very interested in the results of this activity. How long does it take a MP3 and video game player to charge? Sam only has an hour and the MP3 player only has 40% of its battery life left. Plus, his video player is new. It is up to your electronic wizards to figure out what percent of the batteries will be charged when he leaves on his car trip.
7th - 9th Math 20 Views 24 Downloads CCSS: Designed
Video Game Credits
Help your learners understand how to divide fractions with this visual activity. They first answer a simple inequality before dividing the fractions. Two solution choices are given to help your mathematicians understand how to solve "how many groups" style division problems.
6th - 7th Math 3 Views 2 Downloads CCSS: Designed
Guided Reading Lesson Level - 7 Video Game
Students participate in a level 7 guided reading lesson. In this guided reading lesson, students preview the book Video Game and the associated vocabulary. They focus on the use of picture clues, the use of exclamation marks, and the tone of voice when reading words that are written in all upper case letters.
2nd - 3rd Language Arts 3 Views 3 Downloads