Video Games Teacher Resources
Find Video Games educational ideas and activities
Showing 1 - 20 of 2,018 resources
Collateral Damage? Researching a Connection Between Video Games and Violence
Hook your class into an exploration of and discussion about violence in video games with a cute animal clip and a video game trailer. After a quick discussion about how media can affect mood, class members read a related article and respond to the provided questions.
7th - 12th Language Arts 25 Views 28 Downloads CCSS: Designed
Sex, Guise, and Video Games
Students examine the portrayal of women in action-adventure video games and in other forms of entertainment to assess whether or not these portrayals perpetuate positive images of women in today's world. They develop new female video game characters.
6th - 12th Language Arts 3 Views 21 Downloads
Should Video Games be Regulated?
Persuade your pupils to take a stance on a variety of issues. Warm up with an activity that has class members walk to a yes or no sign based on their opinion. They then fill out a graphic organizer with persuasive arguments. After they are done practicing, writers evaluate information about video games, compose persuasive letters, and send final drafts of their letters to government officials.
6th - 8th Language Arts 32 Views 72 Downloads CCSS: Adaptable
Karma Tycoon (Video Game): Running a Nonprofit Unit
Your class learns to launch and operate a nonprofit, procure funding, manage finances, and help others with this superbly designed unit. Includes well-crafted activities, Internet research, worksheets, vocabulary, and a high-interest video game "Karma Tycoon.
7th - 12th 21st Century Skills 13 Views 165 Downloads
First Person: Diversity in Video Gaming
High schoolers explore the relationship between video games and actual population. Example: A 2005 study showed Latino youth play at higher rates than other groups, but there are no Latino playable characters. They watch a brief video about race and popular game characters, read about stereotyping, and research demographics.
9th - 12th Language Arts 14 Views 23 Downloads
Video Game Violence: Explore Possible Impacts
Introduce middle schoolers to the issue of video game violence with a multifaceted approach. Learners complete a gaming survey, as well as read and discuss a news feature about violent video game sales and a handout on stimulus addiction. They then compare preferences and playing habits among boys and girls, evaluate ads in gaming magazines, review industry ratings, and write a short opinion piece about the impact of violence in video games.
7th - 9th 21st Century Skills 9 Views 26 Downloads
Violent Video Games - Lesson Plan
High schoolers examine violence in video games. For this American history lesson, students read an article on the link between video games and violence. High schoolers respond to discussion questions and debate the topic.
9th - 12th Social Studies & History 4 Views 31 Downloads
Killer Games: Violence in Video Games
Widespread video gaming makes this content relevant and high interest. Developing youth awareness about the impact of violence in games is important to promote literacy, critical thinking, health, and consumer awareness. After reading and discussion, middle schoolers write persuasive essays or participate in a class debate on the issue.
7th - 9th 21st Century Skills 8 Views 19 Downloads
A Brief History of Video Games (Part I)
For many pupils, gaming is part of everyday life. But, it wasn't always that way. Entertain and inform your class with this quick video that follows the development of video games. The narrator goes all the way back to the beginning and recounts the early steps of creating games as we know them today.
5 mins 9th - 12th Technology & Engineering 12 Views 9 Downloads
Guided Reading Lesson Level - 7 Video Game
Learners participate in a level 7 guided reading lesson. In this guided reading lesson, students preview the book Video Game and the associated vocabulary. They focus on the use of picture clues, the use of exclamation marks, and the tone of voice when reading words that are written in all upper case letters.
2nd - 3rd Language Arts 3 Views 3 Downloads
Video Gaming Package
Students create packaging and a presentation to promote a new video game to their classmates. In this video game lesson plan, students survey each other on the ultimate video game and present their presentations through media arts.
7th - Higher Ed Visual & Performing Arts 3 Views 4 Downloads
Flight of the Imagination
Young scholars study the success of video games by reading an online article. They work in groups to design settings, storylines, characters and technical features for their own fantasy video games. Finally, they write scripts for previews of their games.
6th - 12th Language Arts 5 Views 28 Downloads
Pupils use prior knowledge to develop a survey on their peers' habits and preferences regarding video games and online gaming. They examine the social aspect of online gaming by discussing "Where Warriors and Ogres Lock Arms Instead of Swords.
6th - 12th Social Studies & History 3 Views 6 Downloads