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9,229 Computer modeling Lesson Plans
Showing 1 - 10 of 9,229
- Grade Range
- 9th - 12th
- Rating

Students use the Internet to evaluate a variety of mathematical models. Full Review »
- Grade Range
- 9th - 12th
- Rating

Students develop a working model computer program of a recycling center which can be used to make decisions about a school recycling program. Full Review »
- Grade Range
- 7th - 8th
- Rating

Students view NASA images and movies of Venus, Earth, and Mars to deduce weather patterns and manipulate computer models to test competing hypotheses. They manipulate computer models to investigate the influence of solar distance and atmosphere. Full Review »
- Grade Range
- 6th - 12th
- Rating

Students brainstorm new technological devices that apply cutting-edge 3-D computer modeling software to benefit different professions. Full Review »
- Grade Range
- 9th - 12th
- Rating

Students develop a working model computer program of a recycling center addressing the material management, work schedules and business finances of running the recycling center. Full Review »
- Grade Range
- 7th - 12th
- Rating

Students, in teams, design and construct models of two planets, one hot and the other cold, using a variety of materials. They attempt to create the models out of substances that will actually show the greatest temperature differences by either reflecting or absorbing heat from a light source. Full Review »
- Grade Range
- 4th - 5th
- Rating

Students describe techniques helpful in solving spatial problems which utilize the notion that a model is a simplified version of something complicated. They utilize methods such as sketching or drawing possible solutions to a problem. Full Review »
- Grade Range
- 9th - 12th
- Rating

Students create a biosphere using the computer program SImEarth. They work in small groups to create "Daisyworld" in which they model aspects of the Gaia hypothesis. They form a question to answer and choose variables to investigate in their computer model. Full Review »
- Grade Range
- 1st
- Rating

Students watch as the teacher demonstrates dressing a teddy bear with click/drag on the computer and compare this to dressing a real teddy bear. They practice using computers to build their own pictures with click/drag options. Students explore adventure or simulation games on the computer. They discuss the parts of the adventure that are realistic and those that are fantasy. Full Review »
- Grade Range
- 7th - 11th
- Rating

Students use graphic computer software to explore methods to create and manipulate basic objects. They explore combining graphics to create a new shape. Individually, students move, rotate and resize their creation. They discover that graphical models can be used to represent real life objects, patterns and relationships. Full Review »

