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- Grade Range
- 3rd
- Rating

Students explore probability by playing a game of chance and determine if it is a fair game. Full Review »
- Grade Range
- 4th - 5th
- Rating

Students study about mathematicians' notion of fairness in games of chance. They work in pairs to perform three different experiments using macaroni and paper bags. They record their results on charts and discuss the fairness of the games. Full Review »
- Grade Range
- 4th - 5th
- Rating

Students examine mathematicians' notion of fairness in games of chance. They work in pairs to perform three different experiments using macaroni and paper bags. They record their results on charts and compare their data. Full Review »
- Grade Range
- 5th - 6th
- Rating

Students participate in playing many games to determine if they are fair or not. They create their own game that is fair to play with their classmates. Full Review »
- Grade Range
- 5th
- Rating

Students break into groups of five students each. One group comes to the front of the class to demonstrate the necessity of rules. One student hits the ball out to the others in his group discovering that he must hit the ball with the mitt. Before he does so, he discovers that the pencil must be behind the batter's ear. As the game resumes, the plays who are catching must stand on one foot. They then discuss why the game is not working. Full Review »
- Grade Range
- 6th - 8th
- Rating

Students experiment with coins and dice to find probability. After discovering what happens when they simulate the experiment on an Excel spreadsheet by doing up to 1,000 tosses or more in a few seconds, they create a fair game and write a description of the game. Full Review »
- Grade Range
- 7th
- Rating

Students define term stereotype and provide examples of stereotyping, discuss games of luck, chance, and strategy that are enjoyed by people of all cultures, and play two Aboriginal games, Hubbub and Moccasin, that require strategizing to achieve common goal. Full Review »
- Grade Range
- 4th
- Rating

Students estimate if a game is mathematically fair or unfair. Using two dice and a worksheet, they draw all twenty-six combinations of rolls that are possible, and answer questions about the variety of combinations and probability of getting different numbers and number combinations. Full Review »
- Grade Range
- 5th
- Rating

Students examine the statistics of playing games. Many games of chance and activities in maths text books involve rolling two dice and combining the scores, usually by addition. Students often find the probabilities of such events difficult to calculate as they are confused between events (eg a score of 4) and outcomes (eg 3 and 1, 2 and 2, 1 and 3). Full Review »
- Grade Range
- 6th - 8th
- Rating

Students participate in several chance activities and examine a few games for fairness. They become game designers who are asked to design a fair game for a toy company. Students must describe the rules for play and examine mathematically why the game is fair. Full Review »

