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- Grade Range
- 6th - 12th
- Rating

Students examine the portrayal of women in action-adventure video games and in other forms of entertainment to assess whether or not these portrayals perpetuate positive images of women in today's world. They develop new female video game characters. Full Review »
- Grade Range
- 6th - 12th
- Rating

Students study the success of video games by reading an online article. They work in groups to design settings, storylines, characters and technical features for their own fantasy video games. Finally, they write scripts for previews of their games. Full Review »
- Grade Range
- 6th - 9th
- Rating

Students participate in the debate over the merits of video gaming, especially those based on violent scenarios. They get inside the box and take a tour behind the scenes to see what makes these games-and gamers-tick. Full Review »
- Grade Range
- 1st - 5th
- Rating

Student participate in a lesson in order to develop a low organized game. The game is supposed to be simple and ideal for lower elementary grades. After designing the game, they write down the rules and teach others how to play. Full Review »
- Grade Range
- 7th
- Rating

Students define term stereotype and provide examples of stereotyping, discuss games of luck, chance, and strategy that are enjoyed by people of all cultures, and play two Aboriginal games, Hubbub and Moccasin, that require strategizing to achieve common goal. Full Review »
- Grade Range
- 6th - 12th
- Rating

Students share their opinions on violent computer games. After reading an article, they discover the controversy surrounding online games. As a class, they discuss the suitability of computer games and write their own letters to a developer of an online game that has been labeled controversial. Full Review »
- Grade Range
- 6th - 12th
- Rating

Students brainstorm about video games that are designed to teach. They create and perform in small groups a live action "video game" that teaches a concept covered in class this school year. Full Review »
- Grade Range
- 6th - 8th
- Rating

Students participate in several chance activities and examine a few games for fairness. They become game designers who are asked to design a fair game for a toy company. Students must describe the rules for play and examine mathematically why the game is fair. Full Review »
- Grade Range
- 8th - 11th
- Rating

Students analyze the imagery and narratives of video games based on war as well as considering video games as a propaganda tool. They research debates about violent video games and draw the connection between militarism and video games. Full Review »
- Grade Range
- 2nd - 5th
- Rating

Students are encouraged to use their powers of observatios to create a tale. They play the storytelling Circle Game. Students allow the youngest player to pick out four things they can see outside the window. They start the game once the objects have been selected. Students take turns to add to a story that builds a little bit at a time. Full Review »

