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108 Game fisheries Lesson Plans

Showing 1 - 10 of 108

Grade Range
4th - 6th
Rating
3 Stars

Students play a game that illustrates the delicate ecological balance between fishing, fishing regulations and fish populations. They collect data and analyze the results. Full Review »

[PDF] Game of Life
Grade Range
6th - 8th
Rating
4 Stars

By playing this game, students discover what happens to a fish stock when large amounts disappear. Full Review »

[PDF] The Race
Grade Range
2nd - 8th
Rating
4 Stars

Students play game simulating route turtle hatchlings take from clutch to ocean, and describe threats hatchlings face and how this affects the marine turtle population. Full Review »

Grade Range
6th - 10th
Rating
4 Stars

Students participate in a simulation using M&M's that highlights Garrett Hardin's concept of the "tragedy of the commons." They use the activities to study sustainability issues in the fishing industry. Full Review »

Grade Range
4th - 8th
Rating
3 Stars

Students participate in a board game activity to help them with making decisions. They discuss land use practices that affect the Great Lakes area. They identify the economic factors that drive land use as well. Full Review »

Grade Range
4th - 8th
Rating
4 Stars

Students play a game about the life cycle of a blue crab in order to witness the causes of changes in the crab population and discuss what a resource manager could do to keep a stable crab population. Students then create a game titled "The Life of a Fisherman". Full Review »

Grade Range
9th - 12th
Rating
3 Stars

Students explore full spectrum of fish and fishery-related jobs that are important to economies of many First Nations communities, and examine their skills and interests to help them find potential matches with fisheries career. Full Review »

Grade Range
11th - Higher Ed
Rating
4 Stars

Students play The Fishing Game as a manager in the national fish and wildlife service charged with the responsibility of making policy suggestions regarding the management of a fishery surrounding national borders. Full Review »

[PDF] Go Fish
Grade Range
6th
Rating
3 Stars

Students examine environmental problems in the fishing industry. They identify the types of fish they eat, then participate in a "Go Fish" type game using cards with information about endangered and threatened fish. Students then complete an information sheet from the Monterey Bay Aquarium. Full Review »

Grade Range
9th - 12th
Rating
3 Stars

Students identify and define Hydroelectric dams that provide us with electricity. Then they identify a variety of methods that have been used to try to help salmon make it past the dams on their journey to the sea. Students also become aware of the problems that these dams have caused for some fish populations as well as what has been attempted to solve these problems. Full Review »