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- Grade Range
- 4th
- Rating

Students use base-ten materials to make sense of place value in the tens and ones column, and explore whole-number patterns by using base-ten materials. Full Review »
- Grade Range
- 7th - 9th
- Rating

Students develop the knowledge and skills to identify the place value of any given whole and/or decimal numeral. Full Review »
- Grade Range
- 2nd - 4th
- Rating

Students order digits to create the highest or lowest possible number. They roll a die, and determine where to place the number according to their place value, ordering the numbers to create the highest or lowest number. Full Review »
- Grade Range
- 3rd
- Rating

Students review place value and the idea of standard, written, and expanded form of the number. They work in computers on interactive websites to practice place value and the different forms a number can be written. Students are assesed at the end by writting a number in its different forms. Full Review »
- Grade Range
- 2nd
- Rating

Students are provided with a basic hands-on introduction to place value. Students use a model of a cherry tree where students pick and regroup. The tree can be used for whole group, small group, or for a math center activities. Full Review »
- Grade Range
- 4th - 5th
- Rating

Students participate in a lesson that explores the mathematical concept of place value. The lesson uses a question and answer format. The transcript is included in the lesson plan. The instructor clarifies the answers and possible mistakes as the discussion takes place. Full Review »
- Grade Range
- 2nd
- Rating

Student examine the place value of digits in number up to 1000. They participate in a modeled lesson about identifying place values. They access a math program online to practice this skill and complete worksheets. Full Review »
- Grade Range
- 5th - 7th
- Rating

Students explore place value. Using a specified website, they play a game to identify the place value of specific digits. As students complete problems, they receive immediate feedback from the website. Afterwards, the complete worksheets. Full Review »
- Grade Range
- 3rd - 5th
- Rating

Students practice mental math skills by playing a game. They play the onlinegame, Place Value! in which a random number is generated either by the student or the computer. Each student is asked to identify the place value of a specific digit or to select the digit with a specific place value. Full Review »
- Grade Range
- 6th
- Rating

Students, while in the computer lab, participate in the game, Place Value, where a random number is generated either by the student or the computer. They are asked to identify the place value of a specific digit or to select the digit with a specific place value. Full Review »

