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- Grade Range
- Kindergarten
- Rating

Students count, match and arrange unordered fixed objects. Millie's Math House Cookie Factory educational software is used in this lesson. Full Review »
- Rating

Students create patterns using software. Full Review »
- Grade Range
- 1st
- Rating

Students listen to the book, So Many Cats, and discuss the number of cats in the story. They demonstrate simple addition problems using cat counters and a work mat in the shape of a house. Full Review »
- Grade Range
- 1st
- Rating

Students make an "abb" pattern from macaroni they dyed in a previous lesson. They follow the pattern as they string the macaroni to make a necklace. This lesson is a nice math/social studies tie in. Full Review »
- Grade Range
- 1st
- Rating

Students use "Millie's Math House" software to practice their mouse skills. They point and click to choose shapes and drag them to appropriate spots. They design a blueprint of a building using shapes. They build their building using blocks. Full Review »
- Grade Range
- 1st
- Rating

Students practice problem solving comparative and qualitative measurements as well as estimation and approximation by estimating the size of a pair of shoes for a customer at a shoe store. They enter the Millie's Math House computer program to complete this task. Full Review »
- Grade Range
- 1st
- Rating

Students use math number sense to count the number of objects in a set. They count and read whole numbers. Students use appropricate technology to enhance development of number sense. They are asked if they know what an entolmologist is? Students are told that they are going to make their own bug. Full Review »
- Grade Range
- 1st
- Rating

Students investigate math concepts using the Millie's Math House. They count the number of objects in each set of data. Students also construct sets given a number for a value. The integration of technology helps to keep the attention of the young students with the theme of cookies. Full Review »
- Grade Range
- 1st
- Rating

Students investigate the concept of patterns. They use patterns and differentiate in the size, shape, and color scheme. Students create new patterns using Math Millie's House software. The game is interactive and allows them to experiment with the different types of patterns. Full Review »
- Grade Range
- 1st
- Rating

Students play a game known as "Show Me" that is found in a software application of Millie's Math House. The game is played with and without the computer. The skill of number recognition is strengthened. They also construct a mathematical model to illustrate the number. Full Review »

