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Lesson Plan
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The New York Times

Collateral Damage? Researching a Connection Between Video Games and Violence

For Teachers 7th - 12th Standards
Hook your class into an exploration of and discussion about violence in video games with a cute animal clip and a video game trailer. After a quick discussion about how media can affect mood, class members read a related article and...
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Lesson Plan
Curated OER

Video Game Violence: Explore Possible Impacts

For Teachers 7th - 9th
Introduce middle schoolers to the issue of video game violence with a multifaceted approach. Learners complete a gaming survey, as well as read and discuss a news feature about violent video game sales and a handout on stimulus...
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Lesson Plan
Media Smarts

Violence and Video Games

For Teachers 7th - 9th
Widespread video gaming makes this content relevant and high interest. Developing youth awareness about the impact of violence in games is important to promote literacy, critical thinking, health, and consumer awareness. After reading...
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Lesson Plan
Anti-Defamation League

Is Gaming a Boy's Club? Women, Video Games and Sexism

For Teachers 11th - 12th Standards
High school juniors and seniors investigate the representation of women in video games. They watch a video of researcher Anita Sarkeesian who describes the response to her research attempts, and read articles related to the topic. To...
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Lesson Plan
Deliberating in a Democracy

Violent Video Games

For Teachers 9th - 12th
High schoolers examine violence in video games. In this American history instructional activity, learners read an article on the link between video games and violence. High schoolers respond to discussion questions and debate the topic.
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Lesson Plan
EngageNY

Modeling Video Game Motion with Matrices 1

For Teachers 11th - 12th Standards
Video game characters move straight with matrices. The first day of a two-day instructional activity introduces the class to linear transformations that produce straight line motion. The 23rd part in a 32-part series has pupils determine...
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Lesson Plan
Curated OER

The Inside Dope on Video Games

For Teachers 6th - 12th
Students explore the claim that video games that glorify violence and illegal activities also promote such activities in the real world. They choose sides and perform a mock trial on the issue.
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Handout
ProCon

Video Games and Violence

For Students 9th - 12th Standards
Is screen time dangerous time? Scholars take a close look at the facts surrounding video games and violence. Pros give evidence connecting violence to video games while cons suggest there is no relationship.
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Lesson Plan
Media Smarts

First Person

For Teachers 9th - 12th
High schoolers explore the relationship between video games and actual population. Example: A 2005 study showed Latino youth play at higher rates than other groups, but there are no Latino playable characters. They watch a brief video...
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Lesson Plan
Curated OER

Beyond Black and White

For Teachers 6th - 12th
Students critically examine the portrayal of minorities in video games and other forms of entertainment and assess the role of racial stereotyping. They keep a log of media minority portrayals and respond to their findings.
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Writing
Curated OER

Student Opinion: Do You Spend Too Much Time on Smart Phones Playing 'Stupid Games'?

For Students 7th - 12th
This versatile resource from The New York Times website provides a short opinion piece on smart phones and the amount of time we spend playing games on them as well as several possible writing prompts pupils could consider in response to...
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Interactive
E Reading Games

Orpheus the Lyrical – Figurative Language Review Game

For Students 3rd - 12th Standards
Turn grammar practice into a game, a video game this is! Scholars show what they know about figurative language with a video game that takes them through a land filled with coins, magic, and animals. Concepts include similes, metaphors,...
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Interactive
Arcademics

Country Toad

For Students 4th - 6th Standards
Hop from country to country to practice knowledge of international capitals using an interactive video game. Pupils take control of frog avatars and direct them to leap from the name of a capital to its home country. The video game...
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Interactive
Arcademics

Capital Penguin

For Students 3rd - 5th Standards
Hop across the country like a penguin from ice floe to ice floe using an interactive video game. Acting as a penguin, learners match capitals to their states. Game features allow teachers to set up competitions and check learning progress.
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Activity
NASA

Code a Mars Sample Collection Video Game

For Teachers 3rd - 8th Standards
Video game designer meets science in a lesson examining the science of space exploration. Young learners use online software to create a video game that mimics the process of sample collection on Mars. They must make appropriate...
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Lesson Plan
Curated OER

Sex, Guise, and Video Games

For Teachers 6th - 12th
Students examine the portrayal of women in action-adventure video games and in other forms of entertainment to assess whether or not these portrayals perpetuate positive images of women in today's world. They develop new female video...
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Activity
Illustrative Mathematics

Video Game Scores

For Teachers 5th Standards
Eric and Leila's video game scores are the inspiration for writing equations with parenthesis. The numbers are purposefully large to deter the class from calculating them: rather this activity meets the standard that asks 5th graders to...
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Lesson Plan
Anti-Defamation League

Don't Let Hate Ruin the Fun: Youth and Online Games

For Teachers 6th - 12th Standards
Gamers unite! Take action against bullying and hate speech in online video games! After reading data that reveals the extent to which various age groups experience hate and, or harassment while playing video games online, groups develop...
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Lesson Plan
Curated OER

Diversity in Media: Looking Critically at What We See

For Teachers 8th - Higher Ed
This learning experience fosters awareness of representations we see, and don't see, in the media. Learners list TV programs, games, and films they enjoy, identify characters' ethnic, religious, (dis)ability, and sexual orientation...
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Lesson Plan
EngageNY

Finding Relevant Information and Asking Research Questions: The Benefits of Video Games

For Teachers 7th Standards
Video games may not be so bad after all. As scholars read the text "The Many Benefits, for Kids, of Playing Video Games," they summarize the gist in their researchers' notebooks. Next, pupils draft supporting research questions based on...
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Lesson Plan
EngageNY

Contrasting Evidence: “Games Can Make a Better World” and “Video Games Benefit Children, Study Finds”

For Teachers 7th Standards
Anecdotes, analogies, testimonies, statistics. The most powerful arguments rely on multiple types of evidence. Scholars explore the topic as they read contrasting evidence about the benefits of video games. They complete Venn diagrams to...
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Worksheet
Curated OER

Video Games Day

For Students 7th - 8th
In this video games day worksheet, students read or listen to a passage, then match phrases, fill in the blanks, choose the correct words, unscramble words and sentences, write discussion questions and conduct a survey.
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Worksheet
Curated OER

Video Games Day- July 8th

For Students 7th - 8th
In this writing prompt instructional activity, students learn that July 8th is 'Video Games Day.' Students write whether or not they enjoy playing video games, the reason why or why not, and list their favorite game. Students determine...
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Interactive
iCivics

LawCraft

For Students 6th - 12th Standards
What's it like to be a senator or member of the House of Representatives? Using a video game simulation, learners discover what it is like to craft and pass legislation from its idea through conference committee. Pop ups and annotation...

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