PHET
Radiation Hazards in Space
Young scientists race from Earth to Mars and back, trying to complete mission objectives while avoiding radiation in this game for 2-4 players. To identify the winner, players must graph their mission points and radiation points at the...
PHET
AM Radio Ionosphere Station
Tune in! Young scientists use an AM radio at home to monitor solar output. The long-term project would be ideal in a flipped classroom or as an out-of-class project.
PHET
Mapping the Field of a Dipole Magnet
High school scientists build their own magnetometer and use it to map the field surrounding a bar magnet. Excellent background resources is included, as well as a diagram of how to build the magnetometer.
PHET
Mapping the Field of Multiple Dipole Magnets
So you built a magnetometer, now what? High school scientists use their magnetometer made in a previous lesson to map the union of magnetic fields of dipole magnets. They experiment with different alignments and draw conclusions about...
PHET
Mapping the Ambient Magnetic Field
No GPS allowed! High school scientists continue to explore magnetic fields with a hands-on activity. After mapping the ambient magnetic field in the classroom and completing data analysis, they write about the similarities and...
PHET
CME Plotting
Young scientists build on their previous knowledge and apply it to coronal mass ejections. By plotting the path of two different coronal mass ejections, they develop an understanding of why most don't collide with Earth.
Polar Trec
Can Carbon Dioxide Act Like a Greenhouse Gas?
Ninety-seven percent of scientists who study climate agree that human activity is warming the planet. Learners explore carbon dioxide as a greenhouse gas, a gas causing this warming, through a hands-on experiment. Once complete, they...
Polar Trec
Talk Story: A Native Way of Knowing
The steps of the scientific method examine a problem, make a prediction, and attempt to solve the problem—similar to the path most stories take. In the activity, individuals see how stories can explain natural events similar to the way...
Curated OER
Earthquakes: Kindergarten Lesson Plans and Activities
Beginning with a pre-lab, kindergarteners trace the letters in the word earthquake and discuss what happens in an earthquake. The lab portion allows young scientists realize that earthquakes trigger shaking of different intensities...
TryEngineering
Program Your Own Game
Young computer scientists get to see what it's like to be a software engineer as they use free online software to design a computer game. They play and evaluate games groups created to round out the activity.
Beauty and Joy of Computing
Building an App
Create your own app with the first lab of a five-part unit. Future computer scientists learn the basics of programming a game application. They use a given software program to design an app where users try to click on a moving sprite as...
Beauty and Joy of Computing
Building Your Own Blocks
Isn't building with blocks an activity for toddlers? The third lab of a five-part unit teaches young computer scientists how to create their own block instructions for programming. They use these blocks to create geometric figures, spell...
Davis School District
Computer Parts
What is inside a computer? Give your budding computer scientists a worksheet that has them label parts of a computer. They use a link included on the sheet to label basic input/output systems, video cards, drives, case fan, and more....
K5 Learning
Space Based Astronomy
How much astronomy can you study with the naked eye? Learn more about the ways scientists explore the galaxy with a short reading passage and set of short-answer questions.
University of Colorado
Space Travel Guide
Neptune takes 164.8 Earth years to travel around the sun. In the fifth of 22 lessons, young scientists create a travel guide to a planet in our solar system. They provide tips for others on what to bring, what they see, and their...
New South Wales Department of Education
Plant Features
Pine needles are actually modified leaves. In the 16th installment of 20, young scientists explore plants. Through an analysis of leaves — shape, veins, and edges — pupils see how to classify plants based on structural features.
Code.org
Minecraft Hour of Code
Devote an hour to computer coding ... it's time well spent! The activity has young computer scientists write code to solve puzzles in the Minecraft game. They learn how to apply block codes and repeat loops.
Messenger Education
Look But Don’t Touch—Exploration with Remote Sensing
Mars is home to the tallest mountain in our solar system, Olympus Mons. In this set of two activities, learners review geologic land formations through the analysis of aerial maps. They then apply this knowledge to aerial maps of objects...
Messenger Education
My Angle on Cooling—Effect of Distance and Inclination
When exploring Mars, spacecrafts are exposed to 5-11 times more sunlight than when near Earth. Groups of pupils complete a hands-on activity to explore how distance and angle of the sun affect temperature. Through discussions, they then...
Messenger Education
Design Challenge: How to Keep Gelatin from Melting
The inside of the spacecraft Messenger, which explores Mercury, will experience temperatures from 32 to 91 degrees Fahrenheit. In the final installment of a series of four space-related activities, groups spend time discussing and...
University of Colorado
Are All Asteroids' Surfaces the Same Age?
Did you know scientists can tell the age of an asteroid by looking closely at its craters? This final lesson of a six-part series focuses on two asteroids, Gaspra and Ida, in order to demonstrate the concept of dating asteroids. Scholars...
Code.org
Introducing Design Mode
Move beyond buttons when designing user interfaces. In the fourth installment of a 21-part unit, young computer scientists learn to apply design mode, which gives users options for colors, fonts, etc. They learn to incorporate these...
Code.org
Using Variables in Apps
Investigate the benefits of using global variables. The seventh installment of a 21-part unit continues the study of variables from the previous lesson. Young computer scientists modify two existing apps by adding variables and learn how...
Code.org
Functions with Return Values
Young computer scientists explore how to use the return command in computer programing by playing Go Fish. They learn about functions that return values and then write a turtle driver app using the return function.
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