Curated OER
Games on Echolocation
Get a little batty with life science! This fun simulation game replicates how bats use echolocation to hunt moths in their native Hawaiian habitat. After creating blind folds and discussing some basic principles of echolocation, students...
California Academy of Science
Be Prepared for an Earthquake
Earthquakes can be frightening and dangerous, but being prepared can make a world of difference. Perform an earthquake simulation during which the class practices how to drop, cover, and hold on as you read a script describing what might...
Curated OER
Barter vs. Money
First graders listen to the book, Sheep in a Shop, that leads them to think about making financial decisions, trading, and the barter system. After the book is read aloud, a discussion ensues about some of the things that the sheep...
Curated OER
Book Club Order
Students complete a simulated book order form for their class. In this book club lesson, students budget and plan an order form for their fellow students, discussing why they chose specific books.
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Try a Money Bee for a "Change"
Students take the spelling bee format and adapt it to provide practice in making change and work on their money skills. They simulate the process of making purchases with money and making change as necessary to complete the purchase.
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Going Shopping
Young scholars investigate the value of money. In this money lesson, students simulate going shopping in their classrooms for various objects. Young scholars use play money to pay for the objects.
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Shopping
Learners demonstrate how to count money through a simulated shopping experience. For this consumer math lesson, students read the book Just Shopping With Mom and count play money to illustrate how much the items in the book cost.
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Flight Dreams - Flight Factors
Students investigate the physics of flight by experimenting in class. In this history of flight lesson, students define terms such as gravity, lift, and drag in order to better understand how a plane is able to stay in the air....
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The "Art" of Baseball
Students investigate the art of baseball. In this sports lesson, students discuss their thoughts about the sport of baseball and create a baseball word list. Students use pattern blocks and drawing paper to create a simulated baseball...
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A Trip to the Toy Store
First graders recognize and identify the value of a penny, nickel and dime. They spend play money in a simulated toy store and match their coins to the purchase price of a toy of their choice.
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Coral Reefs: Gardens Under the Sea
Pupils discover the wonders of coral reefs while listening to a book about them. In a Reading Rainbow video activity, they simulate a dive, check equipment and explore a reef. Role-playing as marine biologists, students uncover answers...
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Curiosity Shop
First graders simulate shopping for needs and wants. In this money lesson, 1st graders examine Norman Rockwell's painting "Curiosity Shop." Students role-play shopping in a store and making purchases.
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Down by the Bay
Students listen to teacher read books about fish and participate in activities in order to explore how to identify bluefish. They count and graph the numbers of fish they find in simulated fishing activities.
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Shopping
Students do a shopping simulation in order to have a chance to apply their math skills in a real life fashion. They decide how much money they have, what they want to buy, if they have enough money and how much change they should get back.
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Hibernating Hoopla
Students simulate hibernation with their stuffed animals. They predict the length of time of hibernation and type their math journal entries about sorting, graphing and draw pictures. They read bear hibernation stories.
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Basic Equivalencies
First graders manipulate coins to show equivalencies between pennies and dimes. Given specific values, 1st graders model the specified amounts by using pennies and dimes. Through use of a computer assisted trading coins, students...
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Shopping at The Classroom Store
First graders participate in a simulation where they purchase items from a store. They choose items to purchase, total the amount on a calculator, and gather the exact change to make their purchase.
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Math Bargains
First graders use real coins or concrete models of coins to solve problems involving the purchase of items. They use cons and simulate going to a bargain store to purchase items. Students record the total cost of items. Pupils make a...
Curated OER
Telling Time Lesson Plan
Judy Clocks are a great invention. Here, learners review telling time to hour and half hour on Judy clocks, begin telling time to quarter hour, use clock stamps to practice, and play computer games using Trudy's Time and Place House...
National Park Service
Rock Ranking
Junior geologists sort rocks and soil. They separate a sample of river gravel by size, shape, color, and other characteristics. To include Common Core standards, you could have little ones graph the number of particles in each sample.
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Let's Count! (Teachers' Page)
Learners practice counting using a website "Let's Count". They point to each object and count and pull down a tab to check their answers.
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Telling Time With Clocks/Bingo “Time”
Young learners create a clock by adding hands and placing the numbers in the correct location. After each learner has their very own clock, they explore each component. Review on the hour times, and then introduce them to five-minute...
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Lesson Design Archaeology- Measuring Distance
Young scholars measure and write specific metric distances. In this archaeology lesson, students are given specific artifact locations on a map and measure the distance using millimeters.
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Squirrel Challenge
Students utilize The Nature Park Adventure educational software program to Introduce Modelling, Including the Estimation of Angles.
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