Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Array and Empties
Here, we will be working with the array modifier, but we will also be taking it up a level by using empties and rotation concurrently.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Using the Grease Pencil for Curves
In this lesson, you will learn how to use the grease pencil to draw lines, to turn them into curves, and finally, into 3D mesh. This is a great technique for creating swirls and ornamental work.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing Our Table and Chairs
In this lesson, you will see your table and chairs come to life as we finish the 3D modelling and prop creation process.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - How to Customize Imported Texture Maps
In this lesson, you will find out how to customize imported texture maps in Blender. You will be learning about the node structure that comes built-in with Blender. You will also learn how to use nodes to create differences in textures,...
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Functioning Details
In this lesson, we will be creating functioning details for our guillotine. This will include the blade and the mechanism behind making it drop.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with More Ornate Models
This lesson will focus on adding ornate details to the model (for example, ornate flares on the top).
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting the Guillotine Model
Although guillotines were introduced later than the medieval historical period that our other assets are meant to depict, we thought you would enjoy learning how to make them as part of this course.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Speeding Up Workflow with Geometry Nodes
In this lesson, we will be testing out both of our geometry nodes—chain and rope. We will be using them both in one model.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Troubleshooting Decal Issues
We will be making the decal feather go around the mesh. We will be removing parts of it because some were floating in the air.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Details to the Helm Prop
This lesson will focus on adding details to the helm prop. We will be merging some of the topology to give us clean, sharp edges.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Ornate Models with Curves
In this lesson, you will learn how to create ornate flares that come out of torches, forming a cage around the ember. We array them in a circle going around.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting Our Torch Models
This lesson will see us start work on our torch models. We will be creating two variations: one with a metal cage around the flaming embers and one without. Both torches will feature a wooden handle.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Texturing the X Stocks Prop
In this lesson, we will be texturing our X stocks prop. Like our other stocks, this will include a blood decal to simulate blood stains as, after all, no one comes away unharmed after being on these X stocks.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Combining Knife and Shrink-Wrap Tools
Some decals will not fit on a 3D model no matter how you try to place them. So, it is a good idea when you are confronted with things like this to use Blender's knife tool to cut away unwanted geometry.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Modelling the Stocks
This lesson will be the onset of creating stocks. These can be an essential part of a torture chamber or part of the assets you might expect in a public execution square.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Variations in Our Bookcases
In this lesson, we will be integrating small details into the design of our bookcases to create two different ones. We will be featuring books and scrolls in them.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Textures to Our Cage
In this lesson, we will be adding textures to our hanging cage model.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Seals and Stamps to Our Scrolls
This lesson will focus on adding realism to our scrolls by adding seals and stamps to mark their authenticity for the next reader.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating the Cloth Material
This lesson will see us learning how to create the cloth material for our banners.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding the Bookcases to Our Asset Manager
In this lesson, we will be adding the bookcases to our asset manager.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Chest Modelling
This lesson will see us finishing the modelling process for both of our chests in Blender.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Bevel Shapes
In this lesson, we will be creating hinges using a bevel technique. This will allow us to use the options within the bevel menu to change the shape, width, and segments of our bevels to create beautiful prop accessories.
Curated Video
React JS Masterclass - Go From Zero To Job Ready - Assignment Statement and Demo / 080
In this lesson, you will learn about the project details, what we will build, and the components required to implement the project.
Curated Video
Deep Learning - Artificial Neural Networks with Tensorflow - Making Predictions
In this video, we will be talking about another important part of creating a model, which is making predictions. This clip is from the chapter "Machine Learning and Neurons" of the series "Deep Learning - Artificial Neural Networks with...