Creating a Graphic and Saving It for Later Use
Young scholars in a group of four or five, explore the process of digitally painting a picture, editing it, and then saving it on disk for later use. The students in the original group then teach the rest of the class the same process.
4th - 8th Technology & Engineering 3 Views 1 Download
Light in Painting
How do painters use and manipulate light in their artwork to give emphasis and establish mood and emotion? Pupils will analyze a few examples of landscape and portrait painting in order to explore the how light is used in art, and will...
4th - 8th Visual & Performing Arts CCSS: Adaptable
Writing a Screenplay
It's time to make a movie! Kids follow 15 steps to take their movie ideas from concept to script, following clear examples. The resource includes creative ways to guide learners into developing a few words and concepts into fully...
6th - 8th English Language Arts CCSS: Adaptable
To Catch a Leprechaun
Young engineers put their design skills to the test in this fun St. Patrick's Day activity. After a shared reading of the children's book The Leprechaun Trap children work in small groups creating traps of their very own to enter in a...
1st - 4th Technology & Engineering CCSS: Adaptable
Understanding the Design Process
Can you build a better mousetrap? Broken into two sessions, this plan introduces learners to the design process. The first session has pupils look at the world through a design perspective by redesigning everyday objects. In the second...
6th - 10th Technology & Engineering
Lesson: Painting The Unknown
Finally an art lesson that incorporates the act of creating art. After analyzing the abstract emotionally driven piece, Blue Mysteries Near the Sun, No. 4, learners discuss feelings related to an anticipated event or to the unknown. They...
6th - 12th Visual & Performing Arts