Giving Game: Put It On the Card!

Students examine the use of credit cards for purchasing goods and services. In this credit card instructional activity, students role play purchasing goods and services using credit before playing the "Giving Game." They discover the concept of passing on acts of kindness while playing the game and compare them to using a credit card by filling in a Venn diagram. They record their acts of kindness at the Giving Game web site.

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Resource Details

Grade
3rd - 5th
Resource Type
Lesson Plans
Duration
45 mins
Instructional Strategy
Simulation
Usage Permissions
Fine Print
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