Learning With Paint And Literature: "If You Give a Mouse a Cookie"

Learners draw a picture related to the book "If You Give a Mouse a Cookie" using a computer drawing program. They listen to the story and answer discussion questions, view drawings on the teacher's Paint website, and create an illustration of their favorite part of the story using computer drawing software.

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Resource Details

K - 2nd
English Language Arts
3 more...
Resource Type
Lesson Plans
45 mins
Instructional Strategy
Project-Based Learning
Ed Software