Lunar Lander

If scientists can master landing a helicopter on a specific spot, landing a module on the moon shouldn't be that difficult, right? A simulation allows scholars to practice landing on the moon using the actual mass, thrust, fuel consumption rate, and lunar gravity that Neil Armstrong battled. Add in boulders that must be avoided and the requirement of survival for both the occupant of the lunar lander and the machine itself, and the task becomes an engaging — yet challenging — game.

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CCSS: Adaptable
Additional Tags
Instructional Ideas
  • Research Neil Armstrong's training to land the lunar module
Classroom Considerations
  • Requires Flash 9 or later to play
  • Assumes prior knowledge of vectors, altitude, and speed
  • This resource is only available on an unencrypted HTTP website. It should be fine for general use, but don’t use it to share any personally identifiable information
  • Links to 13 teacher-developed lessons that use the simulation
  • Translates into more than 30 languages
  • Includes cross-curricular connections to astronomy, physics, engineering, and math
  • None