Mad Libs Worksheet - Make Me A Video Game!
In this parts of speech review worksheet, students fill in 21 blanks with the part of speech listed in order to create a Mad Libs-style story.
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Should Video Games be Regulated?
Persuade your pupils to take a stance on a variety of issues. Warm up with an activity that has class members walk to a yes or no sign based on their opinion. They then fill out a graphic organizer with persuasive arguments. After they...
6th - 8th English Language Arts CCSS: Adaptable
Killer Games: Violence in Video Games
Widespread video gaming makes this content relevant and high interest. Developing youth awareness about the impact of violence in games is important to promote literacy, critical thinking, health, and consumer awareness. After reading...
7th - 9th 21st Century Skills
Diversity in Media: Looking Critically at What We See
This learning experience fosters awareness of representations we see, and don't see, in the media. Learners list TV programs, games, and films they enjoy, identify characters' ethnic, religious, (dis)ability, and sexual orientation...
8th - Higher Ed English Language Arts
Video Game Violence: Explore Possible Impacts
Introduce middle schoolers to the issue of video game violence with a multifaceted approach. Learners complete a gaming survey, as well as read and discuss a news feature about violent video game sales and a handout on stimulus...
7th - 9th 21st Century Skills
A Wrinkle in Time: The Board Game
Tackle some big questions about A Wrinkle in Time by Madeleine L'Engle with a board game project. As learners brainstorm for and complete their board games, they consider what helps and hinders Meg on her journey and why she succeeds in...
5th - 8th English Language Arts CCSS: Adaptable
Karma Tycoon (Video Game): Running a Nonprofit Unit
Your class learns to launch and operate a nonprofit, procure funding, manage finances, and help others with this superbly designed unit. Includes well-crafted activities, Internet research, worksheets, vocabulary, and a high-interest...
7th - 12th 21st Century Skills
Orpheus the Lyrical – Figurative Language Review Game
Turn grammar practice into a game, a video game this is! Scholars show what they know about figurative language with a video game that takes them through a land filled with coins, magic, and animals. Concepts include similes, metaphors,...
3rd - 12th English Language Arts CCSS: Adaptable
Collateral Damage? Researching a Connection Between Video Games and Violence
Hook your class into an exploration of and discussion about violence in video games with a cute animal clip and a video game trailer. After a quick discussion about how media can affect mood, class members read a related article and...
7th - 12th English Language Arts CCSS: Designed
Great discussions don't just happen. The seeds have to be planted and nurtured to grow and blossom into respectful, meaningful exchanges. Here's a resource that models a strategy for class members, and instructors, that produces such...
6th - 12th English Language Arts CCSS: Adaptable