Ripley's Game Activity Worksheet and Progress Test
In this Ripley's Game activity and progress test learning exercise, high schoolers respond to a total of 32 short answer, multiple choice, matching, and fill in the blank questions pertaining to Ripley's Game.
9th - 12th English Language Arts 4 Views 22 Downloads
Teaching the Short Story - Teacher's Packet
Get your writers composing their own short stories by following some or all of the ideas included here. You'll find short lessons and activities, handouts and assignment pages, sample paragraphs and sentences, and all sorts of great...
6th - 12th English Language Arts CCSS: Adaptable
End-of-Year Practice Test (Grade 11 ELA/Literacy)
Set up a solid foundation for learners going into Common Core testing by taking some time to complete this practice test. Class members answer questions about both literary and informational texts, with an emphasis on textual evidence....
11th English Language Arts CCSS: Designed
Vocabulary Games for Middle School
Spice up your vocabulary instruction with some games! Here is a collection of various game descriptions, organized into three different groups. You will definitely be able to find a game or two to assist your pupils with that tricky task...
3rd - 9th English Language Arts CCSS: Adaptable
Reading Literature - An Occurrence at Owl Creek Bridge
“An Occurrence at Owl Creek Bridge,” Ambrose Bierce’s short story, is used to model how structural moves, the decisions an author makes about setting, point of view, time order, etc., can be examined to reveal an author’s purpose. Groups...
11th - 12th English Language Arts CCSS: Designed
End-of-Year Practice Test (Grade 9 ELA/Literacy)
What better way to prepare your class for Common Core testing than with a practice test? The practice test includes several reading passages, both literary and informational, and learners respond to multiple choice questions about these...
9th English Language Arts CCSS: Designed
First Person: Diversity in Video Gaming
High schoolers explore the relationship between video games and actual population. Example: A 2005 study showed Latino youth play at higher rates than other groups, but there are no Latino playable characters. They watch a brief video...
9th - 12th English Language Arts
Pirates of the Caribbean - At World's End Activity Worksheet and Progress Test
In this Pirates of the Caribbean - At World's End activity and progress test learning exercise, students respond to a total of 15 short answer, multiple choice, matching, and fill in the blank questions pertaining to Pirates of the...
6th - 12th English Language Arts