Students participate in the debate over the merits of video gaming, especially those based on violent scenarios. They get inside the box and take a tour behind the scenes to see what makes these games-and gamers-tick.
8 Views 12 Downloads
- Folder Types
- Activities & Projects
- Graphics & Images
- Handouts & References
- Lab Resources
- Learning Games
- Lesson Plans
- Primary Sources
- Printables & Templates
- Professional Documents
- PD Courses
- Study Guides
- Performance Tasks
- Graphic Organizers
- Writing Prompts
- Constructed Response Items
- AP Test Preps
- Lesson Planet Articles
- Interactive Whiteboards
- Home Letters
- Unknown Types
- All Resource Types
- Show All
See similar resources:
Video Game Violence: Explore Possible ImpactsLesson Planet
Introduce middle schoolers to the issue of video game violence with a multifaceted approach. Learners complete a gaming survey, as well as read and discuss a news feature about violent video game sales and a handout on stimulus...
7th - 9th 21st Century Skills
Should Video Games be Regulated?Lesson Planet
Persuade your pupils to take a stance on a variety of issues. Warm up with an activity that has class members walk to a yes or no sign based on their opinion. They then fill out a graphic organizer with persuasive arguments. After they...
6th - 8th English Language Arts CCSS: Adaptable
Violence and Video GamesLesson Planet
Widespread video gaming makes this content relevant and high interest. Developing youth awareness about the impact of violence in games is important to promote literacy, critical thinking, health, and consumer awareness. After reading...
7th - 9th English Language Arts
Violent Video GamesLesson Planet
High schoolers examine violence in video games. In this American history instructional activity, students read an article on the link between video games and violence. High schoolers respond to discussion questions and debate the topic.
9th - 12th Social Studies & History
Collateral Damage? Researching a Connection Between Video Games and ViolenceLesson Planet
Hook your class into an exploration of and discussion about violence in video games with a cute animal clip and a video game trailer. After a quick discussion about how media can affect mood, class members read a related article and...
7th - 12th English Language Arts CCSS: Designed
Karma Tycoon (Video Game): Running a Nonprofit UnitLesson Planet
Your class learns to launch and operate a nonprofit, procure funding, manage finances, and help others with this superbly designed unit. Includes well-crafted activities, Internet research, worksheets, vocabulary, and a high-interest...
7th - 12th 21st Century Skills
Video Gaming PackageLesson Planet
Learners create packaging and a presentation to promote a new video game to their classmates. In this video game lesson plan, students survey each other on the ultimate video game and present their presentations through media arts.
7th - Higher Ed Visual & Performing Arts