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Activity
DiscoverE

Squishy Circuits

For Teachers K - 12th
Make electricity flow through Play-Doh. Individuals create animals or other creatures using Play-Doh. The engineering aspect? Eyes that light up and Play-Doh that conducts electricity.
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Unit Plan
Maker Media

Makerspace Playbook

For Teachers K - 12th
Make the most of project-based learning with Makerspace. A playbook shows instructors and other interested parties how to set up a Makerspace and Maker community to foster STEM projects. It gives ideas for startup activities and for...
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Lesson Plan

Learning to Code Through Gameplay and Exploration 12-week Rotation for K-2

For Teachers K - 5th Standards
Shared Resource Through collaborative gameplay, students will learn the basic logic and sequencing concepts of coding. This process will also develop their skills in computational thinkingand problem solving.
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Lesson Plan

Think Like A Programmer! Puzzlets Cork the Volcano Curriculum

For Teachers K - 5th Standards
Shared Resource Common Core Standards Connected   The standards listed below are standards from the Common Core Framework which map to learning opportunities with Cork The Volcano & Puzzlets. Source Link: http://www.corestandards.org/   Grade...
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Lesson Plan
Tech Museum of Innovation

Balloon Astronaut

For Teachers 2nd - 8th Standards
Design protection from high-speed particles. The STEM lesson plan highlights why astronauts need protection from space debris. Pupils use the design process to design, build, and test a spacesuit that will protect a balloon from a...
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Interactive
Code.org

Minecraft Hour of Code

For Teachers 2nd - 12th
Devote an hour to computer coding ... it's time well spent! The activity has young computer scientists write code to solve puzzles in the Minecraft game. They learn how to apply block codes and repeat loops.
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Lesson Plan
Computer Science Unplugged

Colour by Numbers–Image Representation

For Teachers 2nd - 12th
How do computers store and send images? Here's an activity that explains one way a computer can compress image information. Pupils decode run-length coding to produce a black and white image. Pairs then work together to code and decode...
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Activity
Computer Science Unplugged

Codes in a Song—Modems

For Teachers 2nd - 12th
Let's listen to some codes. To understand how a modem sends binary numbers over a phone line, class member listen to the codes included in the provided mp3 files, translates the tones to binary numbers and then convert the binary numbers...
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Activity
Computer Science Unplugged

Tourist Town—Dominating Sets

For Teachers 2nd - 8th
As an introduction to using a network to determine the fewest number of nodes that meet a given condition, small groups work together to determine the fewest number of ice cream vans, and their locations, to be able to serve the people...
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Activity
Computer Science Unplugged

The Poor Cartographer—Graph Coloring

For Teachers 2nd - 12th
Color the town red. Demonstrate the concept of graph theory with a task that involves determining the least number of colors needed to color a map so that neighboring countries are not represented by the same color. Pupils make...
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Lesson Plan
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NASA

Project X-51

For Teachers K - 12th Standards
In a nose-cone to nose-cone competition, which rocket will prevail? Teams form rocket companies to design and build a rocket while competing against other teams in an economic challenge. The team that comes up with the best benefit/cost...
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Lesson Plan
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NASA

Launch Altitude Tracker

For Teachers K - 12th Standards
Using PVC pipe and aquarium tubing, build an altitude tracker. Pupils then use the altitude tracker, along with a tangent table, to calculate the altitude of a launched rocket using the included data collection sheet.
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Lesson Plan
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NASA

Foam Rocket

For Teachers K - 12th Standards
When going for distance, does it make a difference at what angle you launch the rocket? Teams of three launch foam rockets, varying the launch angle and determining how far they flew. After conducting the series of flights three times,...
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Lesson Plan
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NASA

Pop! Rockets

For Teachers K - 8th Standards
Off they go — launching rockets is fun. The lesson plan contains templates to build paper rockets that can be launched from a PVC pipe launcher. Individuals or groups build the rockets and determine the shapes for their fins. Included...
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Handout
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NASA

Applying Newton’s Laws

For Students K - 12th Standards
Newton's Laws get the rocket to work, but do they serve any other functions? A six-page resource classifies rockets by the type of propellant they use. It then describes applications of Newton's Laws of Motion, both in the ability to...
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Lesson Plan
Agriculture in the Classroom

Six Kinds Do It All

For Teachers 2nd - 6th Standards
Teach young engineers that all machines, no matter how complicated or complex, are made up of just six simple devices with this hands-on physical science lesson. Using the included templates, students first create paper models of...
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Unit Plan
Chicago Children's Museum

Simple Machines: Force and Motion

For Teachers 2nd - 4th Standards
Get things moving with this elementary science unit on simple machines. Through a series of nine lessons including teacher demonstrations, hands-on activities, and science experiments, young scientists learn about forces, motion, and...
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App
Sprite Box

Lightbot Jr 4 Coding Puzzles

For Students 2nd - 8th
Learning how to write computer code has never been so much fun! Given control of their very own robots, children create simple programs in order to solve a series of challenges and develop their problem solving skills.
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Lesson Plan
Skyscraper Museum

Changes in a City Over Time

For Teachers 2nd - 6th Standards
Investigate the growth and development of New York City with the final lesson in this four-part series on skyscrapers. Learners first explore the concept of urban growth by looking closely at a series of three paintings made of Wall...
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Lesson Plan
Skyscraper Museum

Building a Skyscraper

For Teachers 2nd - 4th Standards
Creating buildings that reach hundreds of feet into the sky is no easy task. The third instructional activity in this series begins with four activities that engage young architects in exploring the major challenges that are faced when...
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Lesson Plan
Skyscraper Museum

Designing a Skyscraper

For Teachers 2nd - 6th Standards
Besides serving as awe-inspiring monuments of human achievement, skyscrapers are built to perform a wide range of functions in urban communities. The second lesson in this series begins by exploring the history of the Empire State...
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Lesson Plan
Skyscraper Museum

What is a Skyscraper?

For Teachers 2nd - 6th Standards
Skyscrapers are amazing feats of architectural design that create the iconic skylines of the world's biggest cities. Young architects explore the defining characteristics of these monstrous towers with the first lesson in this four-part...
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Lesson Plan
Institute of Electrical and Electronics Engineers

Working with Wind Energy

For Teachers 2nd - 12th Standards
After reading about how wind turbines work to collect clean energy, groups brainstorm and design their own windmill. Within the provided financial and physical constraints, groups must build a working windmill using only the materials...
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Lesson Plan
Steven's Institute of Technology

How Does Your Garden Grow?

For Teachers Pre-K - 2nd Standards
What to do, bunnies are getting into the garden and eating all the carrots! After reading the story Muncha! Muncha! Muncha! the class works together to design a device that will keep those bunnies out of the garden. They get together in...