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App
SurfScore

Kodable

For Students K - 6th
Prepare young scholars for life in the twenty-first century with this introduction to computer coding formatted as a fun problem solving game, this resource is a great way to develop children's sequential thinking skills.
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Lesson Plan
Curated OER

The Computer Mystery

For Teachers 6th - 12th
Students investigate the history of the computer. They explore who invented the computer, how it was invented, and how it has evolved. Students work together in order to gain the knowledge need to repair computers.
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Activity
Beauty and Joy of Computing

Building Your Own Blocks

For Teachers 8th - 12th
Isn't building with blocks an activity for toddlers? The third lab of a five-part unit teaches young computer scientists how to create their own block instructions for programming. They use these blocks to create geometric figures, spell...
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Lesson Plan
Curated OER

Capacitors: What Are They?

For Teachers 5th - 10th
Young scholars discover how capacitors help store data.  In this computer science lesson, students investigate how capacitors can store an electronic charge, eventually helping computers store data.  Young scholars create their own...
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Lesson Plan
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Curated OER

Hamlet Research Paper: Find, Evaluate, and Select Appropriate Research Sources

For Teachers 11th - 12th
Help young researchers find credible sources online. Modeling with a Google search for information about Shakespeare’s Macbeth, use a computer projector or Smart Board to show class members how weak the top three search results are....
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Activity
Beauty and Joy of Computing

Building an App

For Students 8th - 12th
Create your own app with the first lab of a five-part unit. Future computer scientists learn the basics of programming a game application. They use a given software program to design an app where users try to click on a moving sprite as...
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Lesson Plan
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Bonneville

Introduction to Circuits

For Teachers 7th - 8th Standards
Light up the class's knowledge. Pupils build a simple circuit using a battery, wire, and a light bulb and create a diagram of their circuit. The teacher provides a short lecture on a complete circuit, calling attention to the direction...
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Lesson Plan
Curated OER

An Introduction to Computer Components

For Teachers 9th - 12th
Students experience the first lesson in computer servicing by observing computer components. They observe the internal workings of a computer during the lecture section of the lesson before dismantling a computer to identify its major...
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Lesson Plan
Curated OER

Computer Terminology

For Teachers 6th
Sixth graders are introduced to computer terminology. They complete a crossword puzzle using the terminology from the lesson. Students view a PowerPoint on computer technology. They are given copies of the PowerPoint. Students create...
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Lesson Plan
Curated OER

Supercomputer Breaks Its Own Record

For Teachers 6th - 9th
Students tour the inside of a computer, and then step back in time to meet some of the people who contributed to computing technology's development. They write about the specific innovations they found to be the most interesting.
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Lesson Plan
Curated OER

Learning With Paint And Literature: "Today I Feel Silly"

For Teachers K - 3rd
Students draw a picture related to the book "Today I Feel Silly" using a computer drawing program. They listen to the story and answer discussion questions, view drawings on the teacher's Paint website, and create an illustration of...
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Lesson Plan
Code.org

Personal Innovations

For Teachers 9th - 12th
Here's a resource designed to serve as an introduction to a computer science course. Groups brainstorm an innovation that may improve technology or use technology to solve a problem. The plan guides the teacher through the introduction...
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Lesson Plan
Code.org

Introducing Design Mode

For Teachers 9th - 12th
Move beyond buttons when designing user interfaces. In the fourth installment of a 21-part unit, young computer scientists learn to apply design mode, which gives users options for colors, fonts, etc. They learn to incorporate these...
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Lesson Plan12:18
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Teach Engineering

Storing Android Accelerometer Data: App Design

For Teachers 9th - 12th
There's an app for that! Pupils learn to build an app that will store data on an Android. The lesson introduces class members to the tiny database, TinyDB, for Android devices. A video tutorial provides an example that uses the TinyDB in...
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Activity
Computer Science Unplugged

Marching Orders—Programming Languages

For Teachers 4th - 8th
Computers need precise directions to complete a task. Class members experience what it is like to program a computer with an activity that asks one pupil to describe an image while classmates follow the directions to duplicate the picture.
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Lesson Plan
Computer Science Unplugged

Colour by Numbers–Image Representation

For Teachers 2nd - 12th
How do computers store and send images? Here's an activity that explains one way a computer can compress image information. Pupils decode run-length coding to produce a black and white image. Pairs then work together to code and decode...
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Lesson Plan
Code.org

User Input and Strings

For Teachers 9th - 12th
Pupils learn to apply strings in computer science. They master two new user interface elements and also use string type data to represent ASCII characters. Finally, individuals create an app for Mad Libs in the eighth lesson plan of the...
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Lesson Plan
Drexel University

Learning Roomba Module 3: Controlling Movement

For Teachers 9th - 12th
Look at it go. The resource, the third in a series of five using a Roomba, explains the different types of movements a Roomba makes, then challenges pupils to create computer codes that will cause the Roomba to travel specific paths.
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Activity
Computer Science Unplugged

Ice Roads–Steiner Trees

For Teachers 4th - 12th
As an introduction to Steiner Trees, class members are challenged to find the shortest paths to connect multiple points. The teacher introduces the problem by showing how to connect three points. Groups then go outside and construct a...
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Lesson Plan
Code.org

Events Unplugged

For Teachers 9th - 12th
Introduce event-driven programming. Young computer scientists learn the meaning of event-driven programming and how it is different from previous styles of programming. They play a card game to simulate the challenges that occur in this...
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Activity
Computer Science Unplugged

Tourist Town—Dominating Sets

For Teachers 2nd - 8th
As an introduction to using a network to determine the fewest number of nodes that meet a given condition, small groups work together to determine the fewest number of ice cream vans, and their locations, to be able to serve the people...
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Lesson Plan
California Department of Education

Writing Right

For Teachers 12th Standards
Does your class have the write stuff? Young career seekers try their hand at composing business letters in the second of six career and college readiness lesson plans for seniors. Pupils practice writing cover letters, thank you notes,...
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Lesson Plan
Curated OER

The Introduction and Diffusion of Household Technology

For Teachers 6th - Higher Ed
Students conduct research and develop a matrix demonstrating the introduction and spread of common household items from 1900 to 2000 in the U.S. They conduct Internet research, watch and discuss a video, and develop the matrix.
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Lesson Plan
Curated OER

Introduction To Digital Camera

For Teachers 6th - 8th
Students identify the uses of common computer peripheral devices (printer, digital camera, scanner, LCD display). They incorporate technology into a research project or unit investigation. They work on sizing pictures and putting all...

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