Beyond Benign
Product Test
It's the moment of truth. Previous lessons in the 24-part series had scholars design and develop shampoo formulas using chemical concepts. The 18th lesson asks them to test the function of their shampoos. To do this, they calculate the...
DiscoverE
Product Dissection
Sometimes, taking things apart is more fun than putting things together. Groups of learners participate in a reverse engineering activity. They dissect a device of their choosing to see how it works—great hands-on learning from the...
Code.org
Introducing Design Mode
Move beyond buttons when designing user interfaces. In the fourth installment of a 21-part unit, young computer scientists learn to apply design mode, which gives users options for colors, fonts, etc. They learn to incorporate these...
Discovery Education
Clutter Cutter
Challenge young learners to cut the clutter with this fun engineering project. As employees of a home and office supply company, young engineers are asked to develop devices that organize everyday items. After participating in a...
DiscoverE
Design a Catapult
Just this once, it's okay to throw things in class. Out of craft sticks and rubber bands, pupils build catapults to launch an object of choice. This can be a ping-pong ball, a marshmallow, or any other small item. As long as it hits the...
National Gallery of Canada
Memories of the Past
Explore contemporary American Indian art. After viewing a set of images, class members discuss the design elements of techniques present, as well as how these artists represent history and culture. Learners examine the parfleche and...
Chemistry Collective
Virtual Lab: Determining the Solubility Product
No chemistry lab? No problem! Scholars use a virtual lab to determine the solubility product of four different chemicals. They then use the results of their experiments to see if higher solubility product values equal greater solubility.
Purdue University
Field Trip Snack Holder
Is light related to insulation? An informative hands-on STEM activity demonstrates how light affects temperature. First, the class investigates how light passes through different mediums and how that relates to temperature. Then,...
Curated OER
Coast-to-Coast Book Design-Part 1: What is a book?
In this first of four lessons on book design, students are introduced to the vocabulary of book design through the use of bookwalks and a non-linear PowerPoint presentation in game-show (Jeopardy!) format.
Curated OER
The Who, What, and Y of Design
Students discover how large national chain stores create product lines that appeal to Generation-Y consumers. After learning in-depth about Target's new Dorm Room line, students create their own Generation-Y inspired product line.
Curated OER
Logo Design Basics: Your Name Here
Students become familiar with the fundamentals of graphic design to develop a logo. In this logo design lesson plan, students generate their own two logos using their own name and a personal hobby as inspiration. Students select their...
Curated OER
Logo Design Basics: School ID
Students design a new logo for their school. In this graphic design instructional activity, students learn the fundamentals of logo design and how to incorporate the needs of the client in design development. Students design a new school...
Rochester Institue of Technology
Ergonomic Packing
Pupils revisit the concepts of ergonomics and order picking examined in previous lesson and use the results of a simulation to brainstorm ergonomic designs for medical supply stations.
Indiana Department of Education
The Represented World: Communication—Packaging
Challenge your classes to design and market a new product. Collaborative groups use geometry skills to create packaging for their products. Finally, they plan a marketing strategy to present to a marketing specialist.
DiscoverE
Tape Dispenser Challenge
Help your class get out of a sticky situation! Future engineers explore existing tape dispensers and then design a new system for dispensing tape. To put these systems to the test, they build and evaluate prototypes of their designs.
Achievement Strategies
CCSS Unit Design Template for PE
From baseball and tennis to capture the flag and four-square, here is a great document that will help you design your next unit on a sport-related activity.
Google
Probability Project: Design Your Own Game
Designing a game is the focus of this probability lesson. Groups develop and build a unique game, including directions for how to play, a calculation of the expected value of winning, and a personal reflection. The plan provides a rubric...
Curated OER
Costume Exploration
What a great lesson, upper graders are sure to love. They explore costume design and the relationships between theatre, culture, and history. They research three time periods, write a response about two of them, then create a composit...
Curated OER
Tree Diversity Activity
Class members become tree huggers with this terrific study of biodiversity among trees! They do so by examining different characteristics of trees: shape, leaves, bark, fruit or seeds, etc. After examining five concepts, they use their...
Curated OER
2007 U.S. National Chemistry Olympiad Local Section Exam
Sixty multiple choice questions cover the entire gamut of chemistry concepts. This is the local section of the U.S. National Chemistry Olympiad, where your chemistry candidates take a shot at entering the national competition. They...
Perkins School for the Blind
Design and Problem Solving
What if you had a design problem you wanted to solve, but were unable to draw because you were unable to see? Teach your learners with visual impairments that they can use Wikki Stix®, a braille ruler, Legos®, and Constructo Straws to...
Radford University
Being Green – Minimizing the Surface Area of a Soda Can
Save the world by designing a new soda can! Learners first measure the dimensions of a typical soda can and calculate its surface area and volume. They then use spreadsheet software to minimize the surface area for the volume, thus...
Radford University
Build-a-Toy
Don't toy with using a fun lesson. Scholars design new toys and then create scale drawings. They determine the volume and surface area of the toys, and then research prices of raw materials to estimate the manufacturing costs.
NASA
Designing and Building the Lunar Plant Growth Chamber
Build a place for the plants. Using information learned from the previous lesson in the unit, learners design a lunar plant growth chamber and build a paper model of it. Given strips of paper that represent different sizes of planting...
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