Shodor Education Foundation
Linear Inequalities
An interactive lesson helps individuals learn to graph inequalities in two variables. Scholars can adjust the interactive to present the inequalities in standard or slope-intercept form.
Shodor Education Foundation
Linear Function Machine
What goes in must come out! Learners play with a function machine to determine the correct function. They enter input values and watch as the machine produces the output.
Shodor Education Foundation
InteGreat!
Take a great look at integration! Young scholars use an interactive to learn how to integrate a function. Learners input a function and view the integral as well as see a graphical representation.
Shodor Education Foundation
Incline
Study velocity while examining graphical representations. As scholars work with the animation, they discover the effect the height of an incline has on the velocity of the biker. They make conclusions about the slope of the line in terms...
Shodor Education Foundation
Pythagorean Explorer
Make sure the measurement is right. The interactive provides right triangles with a missing side measurement. Pupils use the given sides and the Pythagorean Theorem to calculate the length of the missing side. After entering the length,...
Shodor Education Foundation
Plop It!
Build upon and stack up data to get the complete picture. Using the applet, pupils build bar graphs. As the bar graph builds, the interactive graphically displays the mean, median, and mode. Learners finish by exploring the changes in...
Shodor Education Foundation
Measures
Take a look at data from a statistical lens. An interactive allows pupils to enter data set, labeling the data including the units used. Manipulating the applet, learners select the statistics to calculate that include total, mean,...
Shodor Education Foundation
Normal Distribution
Does the size of the bin matter? The resource allows pupils to explore the relationship between the normal curve and histograms. Learners view histograms compared to a normal curve with a set standard deviation. Using the interactive,...
Shodor Education Foundation
Two Colors Applet
Find the box with two green balls. The applet uses six balls, three green and three red, and hides them in three boxes. Pupils choose a box and click on it to reveal the color of balls inside. Using the chosen box, the simulation keeps...
Shodor Education Foundation
Spread of Disease
Control the spread of a contagious disease. An applet allows pupils to run a simulation on the spread of a disease. Rules govern how the disease is spread and the length of time it takes to recover. Learners view the spread visually and...
Shodor Education Foundation
Rabbits and Wolves
A change in a parameter can end in overpopulation. The resources gives pupils the opportunity to control the parameters of rabbits and wolves in a natural setting. Using the set parameters, the simulation runs and displays the population...
Shodor Education Foundation
Marbles
Grab some marbles from a bag. The applet simulates drawing marbles from a bag. Pupils determine the number of four colors of marbles in a bag and how many marbles to draw. Using information on whether order matters in the draw and if...
Shodor Education Foundation
Life
How does life evolve? The interactive provides a simulation based on the Game of Life invented by mathematician John Conway. Users can run the applet with the preset rules and settings or adjust them to view whether overpopulation or...
Shodor Education Foundation
Dice Table
Convert a table to probabilities. Pupils set up the winning rules for the sums of two dice. Using the rules, the applet fills out a table showing the winners for each combination. Learners determine the probabilities of winning for each...
Shodor Education Foundation
Crazy Choices Game
Wanna take a chance on which game is best? The resource provides three games of chance using multiple types of games. Games range from coin toss to cards. Choosing a type of game, pupils determine what wins and enter the theoretical...
Shodor Education Foundation
Buffon's Needle
Find the needle on a lined paper. Pupils run a simulation of dropping a needle on a lined paper. The probability of the needle crossing at least one line is pi/2. After each trial, the interactive displays the approximation of pi based...
Shodor Education Foundation
Vertical Line Test
Connect the points to create a function. Using points given by the applet, pupils try to connect them to create a line that would pass the vertical line test. The resource keeps track of the number of sets the learner is able to identify...
Shodor Education Foundation
Box Plot
What information can come from a box? Learners choose a data set to display as a box plot and decide whether to include the median in the calculation of the quartiles, show the outliers, and change the scale. To finish the lesson,...
Shodor Education Foundation
Racing Game with One Die
Pupils roll a die to figure out which car advances on a race track. They determine the rules for each car moving forward and, given the statistics of the winner, compare if it matches their predictions.
Shodor Education Foundation
Overlapping Gaussians
Adjust the overlap to compare probabilities. Using sliders, learners adjust the shape of two Gaussian curves. The interactive calculates the area of the left tail for one curve and the right tail for the other. Pupils set the interactive...
Shodor Education Foundation
Experimental Probability
Spin into a dicey experiment. Pupils use a spinner or a pair of dice to determine the experimental probabilities of each outcome. The interactive allows for either, one, five, or ten consecutive experiments. Using the applet, learners...
Shodor Education Foundation
Coin Toss
Are your young mathematicians having a hard time making heads or tails of probabilities? It's no toss up—here is a resource that's sure to straighten them out! Learners run the interactive to toss a coin a different number of times....
Shodor Education Foundation
Simple Monty Hall
What's behind door number one? A fun resource lets learners simulate the classic Monty Hall probability problem. Pupils choose a door, and after they select a losing door, they decide whether to switch or stay. Using their decisions, the...
Shodor Education Foundation
Two Variable Function Pump
Use a function to operate on two variables. Pupils look at operating with complex numbers as a function of two variables. The interactive squares the input and adds a constant to it. Learners visualize the resulting output and its...