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CK-12 Foundation
Conditional Probability: Game Show with Monty
The car is behind door one — no wait, it is behind door three. An interactive allows learners to visualize the Monty Hall problem. Pupils work through the probabilities of choosing the car with their first pick. Next, they determine...
CK-12 Foundation
Create and Understand Box-and-Whisker Plots: Babies in a Waiting Room
Explore the strengths and weaknesses of box-and-whisker data display. An interactive lesson asks learners to create a box-and-whisker plot from a set of data. Challenge questions focus on determining what types of conclusions they can...