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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Blood Decals
In this lesson, we will be adding blood details to our stock model using decals in Blender. This will add to the realism of our scene as people bound in stocks are likely to be wounded in some way.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Banner Models
In this lesson, we will be finishing the banner models.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting the first Wall Banner
This lesson will be the onset of creating a set of banners. We will start work on creating the first one. These can be useful to use in a dungeon or castle to add character to it through different house or lineage colors and decals.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting the Bookcases
This lesson will see us start work on creating a set of bookcases.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Textures to Our Cage
In this lesson, we will be adding textures to our hanging cage model.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing Off the Cage Model
This lesson will see us finishing our hanging cage model. We will be making sure that its wooden support is structurally strong enough to hold the cage.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating the Torn Scroll Edge Effect
In this lesson, you will be creating a scroll with a torn paper effect in Blender.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Using the Add Curves Blender Addon
In this lesson, we will be using the in-built Blender addon—add curves. This will enable us to use spirals, which is the easiest way to create scrolls from scratch.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Populating the Treasure Chest
In this lesson, we will be populating the treasure chest with treasure!
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Displacement
In this lesson, you will learn about displacement. This will give us the lumpy look of treasure. When we combine this with decimate, we will end up with a low poly mesh that is highly effective.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Final Blender Lesson and Finalizing Our Project
You have made it to the last lesson of the Blender part of our course. This lesson will focus on finalizing our project and making sure we are ready for game engine integration.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Lean How to Set Up Blend Files Ready for UE5
In this lesson, you will find out how to set up Blend files ready to export into Unreal Engine 5 (UE5). This will include file optimization and organizing.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with the Blender Compositor
In this lesson, we will be using the compositor nodes to create great-looking portfolio pieces in Blender. You can add in bloom or change the saturation to improve the look.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Boolean Modifier
In this lesson, we will be using Booleans to generate extra polygons to benefit the realism of our scene.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Planning Out the Helm Model
This lesson will see us adding another small prop to the weapon's rack—a metal helm. This helm will sit on top of the weapons rack as if a guard had placed it there to relax between shifts.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting the Coin Pile
This lesson will mark the onset of creating a visually appealing gold coin pile of treasure ready to be taken by the next passer-by.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Texturing Our Small Chest Prop
In this lesson, we will be texturing our small chest prop.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Chest Modelling
This lesson will see us finishing the modelling process for both of our chests in Blender.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Handles and Locks
In this lesson, we will be bringing our individual chests to life. There is no point to a chest if it is lacking handles and locks; so, with this lesson, we will be focusing on adding intricate details. This can be a very useful skill...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Bevel Shapes
In this lesson, we will be creating hinges using a bevel technique. This will allow us to use the options within the bevel menu to change the shape, width, and segments of our bevels to create beautiful prop accessories.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Using Decals and Shrink-Wrap Modifier
This lesson will focus on learning how to apply decals to curved objects using the shrink-wrap modifier in Blender.
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Learn Tableau by Working on Exciting Dashboards - Apply Filters
This video explains how to apply filters to the views in the dashboard.
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Mastering WidgetKit in SwiftUI 4, iOS 16 with Dynamic Island - Weather Data Structure
This video explains the weather data structure by creating a folder to keep the weather data. This clip is from the chapter "Widget Size Family" of the series "Mastering WidgetKit in SwiftUI 4, iOS 16 with Dynamic Island".This section...
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Mastering WidgetKit in SwiftUI 4, iOS 16 with Dynamic Island - Widget Configuration-1
This video explains widget configuration, which is an important piece of the widget creation process. This clip is from the chapter "Understanding Widgets in WidgetKit" of the series "Mastering WidgetKit in SwiftUI 4, iOS 16 with Dynamic...