Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Modifying Vegetation Clusters
In this lesson, you will learn how to get more control over our plant meshes and manipulate our vertices to make the clusters look more natural. This clip is from the chapter "Creating Grass Cluster Variance" of the series "Blender to...
Curated Video
3D Shapes Explained
This video provides an introduction lesson to 3D shapes. We go through the names of some common 3D shapes and the properties of 3D shapes. Practice questions and answers are at the end of the video.
Curated Video
Proof of the Pythagorean Theorem Using Squares
In this math video we will determine the proof of the Pythagorean Theorem using squares. We will be present with an image created from three squares connected at their vertices to form a right triangle in the center. We will be presented...
Curated Video
Mastering Translations in Geometry: A Step-by-Step Guide for Beginners
This video explains the concept of translation in mathematics using the analogy of an ice skater gliding across the ice. It demonstrates two methods for translating figures on a coordinate plane, emphasizing the importance of maintaining...
Curated Video
Polygons and Quadrilaterals
Mr. Addit provides an introduction to polygons and quadrilaterals, and tells how polygons and quadrilaterals can be found in the environment.
Curated Video
GCSE Maths - The Eight 3D Shapes You Need to Know & What Vertices, Edges & Faces are #109
This video is an introduction to 3D shapes and explains what vertices, edges and faces are. It also covers what cubes, cuboids, triangular prisms, triangle-based pyramids, square-bases pyramids, cylinders, spheres and cones are. This...
Curated Video
What are Quadrilaterals? | Types of Quadrilaterals Overview
What makes a shape a quadrilateral? How can you identify and classify them? Get ready to discover as we journey through squares, rectangles, parallelograms, rhombus, trapezoids (trapeziums), irregular quadrilaterals, and more!
Curated Video
Identifying 3-D Geometric Shapes and Solids
Mr. Addit describes rectangular prisms, cubes, pyramids, cylinders, spheres, and cones. He defines the terms face, edge, and vertex.
Curated Video
Review for You: Geometric Shapes and Lines of Symmetry
Mr. Addit reviews common 3-dimensional shapes and talks about how they are formed by planes, edges, and vertices. He gives examples of cubes, cylinders, rectangular prisms, cones, and pyramids found in our environment. He then reviews...
Curated Video
he Ultimate Guide to Blender 3D Rigging and Animation - Lesson 13 - 3D Tank Track Curvature Setup
In this video, you will learn about setting up the curvature of 3D tank tracks, how to rig and animate tank tracks in Blender, focusing on achieving realistic curvature and movement. You will learn techniques for setting up drivers and...
Packt
Lesson 13 - 3D Tank Track Curvature Setup
In this video, you will learn about setting up the curvature of 3D tank tracks, how to rig and animate tank tracks in Blender, focusing on achieving realistic curvature and movement. You will learn techniques for setting up drivers and...
Curated Video
How to Draw an Isosceles Triangle in a Coordinate Plane | 7.G.A.2
In this math video we will learn how to draw an isosceles triangle in a coordinate plane. We will be given three important fact about a triangle to construct a triangle in the given coordinate plane. We will first understand how to...
Curated Video
Mastering the Art of Isometric Room Design in Blender 3 - Adding Complexity to Our Isometric Room Frame
Learn how to add more complexity to the isometric room frame, including adding depth and dimension in Blender. This clip is from the chapter "Modelling Isometric Room Base" of the series "Mastering the Art of Isometric Room Design in...
Curated Video
Creating Stunning Environments in Unreal Engine 5 - A Game Artist Bootcamp - Understanding Vertex Painting
Gain a comprehensive understanding of vertex painting and its applications in adding detail and variation to 3D assets. Explore the various vertex paint modes, brushes, and settings available within Unreal Engine 5. This clip is from the...
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Three-Dimensional Figures
Three-Dimensional Figures identifies the parts of three-dimensional figures by locating the faces, bases, vertices, edges, and height of a cube.
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Probing an Unexpected Symmetry
Paul Steinhardt (Princeton) describes how his early investigations into amorphous metals revealed a surprising icosahedral symmetry which led him on the road towards quasicrystals.
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Facts About Reflections and Translations
In this video, the teacher explains the concepts of reflections and translations using examples of Pentagon L and Triangle T on a coordinate plane. The viewer is presented with multiple choice questions to test their understanding of the...
Curated Video
Transformations in Geometry: Identifying Reflections, Translations, and Rotations
In this video, the teacher explains how to identify the correct statements about a transformation of a triangle on a coordinate plane. The teacher goes through each answer choice and explains why it is either correct or incorrect,...
Curated Video
Structural Design Patterns in Modern C++ - Game Implementation - Part I
This is the first part of the three-part video that focuses on the 3D models in the game. This clip is from the chapter "Flyweight Design Pattern" of the series "Structural Design Patterns in Modern C++".This section introduces you to...
Curated Video
Drawing Images of Dilation with Negative Scale Factors
In this lesson, students will learn how to draw images of dilation with a negative scale factor using the center of dilation at the origin on the coordinate plane. They will understand that a dilation takes a segment not going through...
Curated Video
Making a Straight Line with Right Triangles
In this video, the teacher explains why only some right triangle hypotenuses combine to make a straight line. They demonstrate that when the ratios of the sides of two right triangles are equal, they can be placed together to form a...
Packt
Compare the breadth-first and depth-first search algorithms : Example - A Simple Puzzle Game
From the section: Searching in Graphs. In this section, we will see what we are searching for. Also, we will look at how to use and implement Breadth-First Search and Depth-First Search along with a simple puzzle game example. Solve the...
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Distance Formula & Pythagorean Theorem
In this online video we will learn how to find the Area of triangle in Coordinate Geometry and simple trick to remember the formula quickly.