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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Light Flicker Code
In this lesson, we are going to make use of blueprint coding to set ourselves up with a flickering fire. We will make use of randomized values to ensure that our light source looks as organic as possible.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Asset Collections
This lesson will show you how to use your blueprints to sort and group assets. We will be adding them manually, using collections. This will help you group them to integrate them into your 'Blender 3 to Unreal Engine 5 Dungeon Modular...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Interactable props
This lesson will walk us through the process of setting up assets with physics enabled. You will learn how to create props that will be affected by other collisions (for example, a player's character collision).
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Mesh as Collision
The lesson will show an alternative method for creating mesh collisions. You will learn how to make use of the asset's mesh and set it up to be used as a collision for Unreal Engine 5.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Collisions
In this lesson, you will see how to set up collisions for your props to block out your playable character. This will be helpful when you add a character to the game environment you've chosen to place your assets in, making it playable...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Transparency Mat with PBR Detail
The lesson will teach us how to set a partially transparent mask for the material with full PBR values. We will create a new material variation, which will allow us to make use of the sigils for assets.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up PBR Decal Blood
The lesson will show us how to set up a deferred decal of blood to be applied to the scene. We will go over the process of setting up PBR textures for our VFX and how we can project them on our scene.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Refractive Material with PBR Transparency
The lesson will teach us how to make use of transparency to give volume to our gems. You will learn how to set a PBR transparent material with refractive values to highlight the shape of an asset.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Roughness Contrast
During this lesson, we will be setting up additional material parameters for our assets. This time, we will set up contrast values for our roughness textures to make sure we get the ability to sharpen our reflections on the asset surfaces.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Assigning Wax and Flag Material Instances
The lesson will show us how to link material textures to our newly created material instances. We will make sure that they are set up nicely within our Unreal Engine 5 project.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Smaller Props for Collisions
The lesson will teach us how to properly set up collisions for the smaller props to make sure that they interact with level collisions properly when we simulate physics for them.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Fixing Material Reference
The lesson will show us how to make use of the asset reference to check the assigned materials on our object.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Importing and Setting Up Textures
The lesson will teach us how to set up texture maps and import them properly from our resources pack. We will take normal map textures and make sure we are only using DirectX setup for our PBR material workflow.
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Behavioral Design Patterns in C++ - Basic Example-1
In this video, we will go through one of the basic examples of strategy pattern. This clip is from the chapter "Strategy" of the series "Behavioral Design Patterns in C++".In this section, you will learn about the strategy pattern.
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Learn Azure Serverless Functions in a Weekend - Binding Expression and Function Monitoring
This video explains binding expression and function monitoring in detail. This clip is from the chapter "Azure Functions Integrations – Enhancing the Function Code" of the series "Learn Azure Serverless Functions in a Weekend".This...
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Blender to Unreal Engine - 3D Plants and Vegetation - Render Unreal Engine 5 Video
This lesson will be a complete guide to setting up the camera and rendering out a video project for our 3D foliage environment. This clip is from the chapter "Unreal Engine 5 Rendering" of the series "Blender to Unreal Engine - 3D Plants...
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Blender to Unreal Engine - 3D Plants and Vegetation - Adjusting Textures and Exporting UE5 Assets
Starting from this lesson, we will be introduced to the Unreal Engine 5 setup. We will begin by making sure we have optimized all assets and they are ready to be used for UE5 by repositioning them. This clip is from the chapter "Setting...
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Blender to Unreal Engine - 3D Plants and Vegetation - Creating Smaller Water Plants
This lesson will introduce us to underwater plants to get more depth out of our natural-looking digital water volumes. We will start creating vegetation that has horizontal and vertical placement depth too. This clip is from the chapter...
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Blender to Unreal Engine - 3D Plants and Vegetation - Texture Painting Water Lily Pads
In this lesson, we will begin to paint color detail for our water lily pads. We will make use of the custom brush to add more color depth within the mesh and bring out its shape. This clip is from the chapter "Lily Pad 3D Modelling and...
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Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Bump Values for 3D Detail
In this lesson, you will learn how to fix issues with flat textures and manually paint in additional detail for our reed buds. This clip is from the chapter "Water Foliage Reed Texturing" of the series "Blender to Unreal Engine - 3D...
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Blender to Unreal Engine - 3D Plants and Vegetation - Reusing Mesh for White Flower Foliage
Starting from this lesson, we will be introduced to recycling entire mesh parts fully textured from our previously created material, to speed up our overall flower creation process. This clip is from the chapter "White Flower 3D Plant...
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Blender to Unreal Engine - 3D Plants and Vegetation - Finishing Touches for Our 3D Purple Flower
In this lesson, we will continue working on our purple flowers and set them up with grass buds while shaping the flower instance to look more natural to emanate the wilderness of a grass field. This clip is from the chapter "Purple...
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Blender to Unreal Engine - 3D Plants and Vegetation - Overlaying Color Texture to Get Greater Flower Petal Depth
This lesson will focus on creating texture details for the purple flowers. We will make use of the already introduced masking and overlay techniques to paint in detail for the albedo texture. This clip is from the chapter "Purple Flower...
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Blender to Unreal Engine - 3D Plants and Vegetation - Using Bezier Curve for Plant Stem
In this lesson, we will continue to work on our wild foliage variance for the grass. We will focus on creating the stem part of the plant using a basic Bezier curve functionality in Blender. This clip is from the chapter "Creating Wild...