Physics Aviary
Physics Aviary: Practice Problems: Escape From a Kuiper Belt Object
Students must predict the speed of an object if it is to escape from a Kuiper Belt object.
Physics Aviary
Physics Aviary: Practice Problems: Momentum Conservation Level 3
Students must predict the speed in a problem involving momentum conservation. One object overtakes the other and the two objects stick together during the collision.
Physics Aviary
Physics Aviary: Practice Problems: Oh Snap
Students must determine speed and rpm of a object on a string at the moment when the string snaps that is holding the ball in a circular path.
Physics Classroom
The Physics Classroom: Newtons Laws: Rocket Sledder Interactive
Experience the effect of friction, air resistance, and applied force upon a sledder. The speed, acceleration, and force values are displayed as the sled moves. Learners can vary the mass of the sledder and the size of the parachute...
Physics Classroom
The Physics Classroom: Momentum and Collisions: Fish Catch Interactive
Students explore the relative mass of two colliding objects, and determine if that can be used to quickly predict the post-collision speed of the objects? An activity sheet guides learners through the process of determining the rule for...
Physics Classroom
The Physics Classroom: Circular and Satellite Motion:circular Motion Mathematics
Using the values of speed, acceleration, and force, students explore and analyze the motion of objects in circles.
Physics Classroom
The Physics Classroom: 1 D Kinematics: Acceleration vs. Constant Velocity
Observe the animation of the three cars. Use the animation to answer three questions about their acceleration and velocity.
Physics Classroom
The Physics Classroom: Circular, Satellite, Rotational: Uniform Circular Motion
Uniform circular motion can be described as the motion of an object in a circle at a constant speed. This animation depicts this by means of a vector arrow.
US Department of Justice
Methamphetamine & Amphetamines: Fact Sheet [Pdf]
Learn what methamphetamine looks like, how it is used, and how it is imported and created. Contains bullet-point notes and is in question-and-answer format. Requires Adobe Reader. [PDF]
Walter Fendt
Walter Fendt: Uniform Circular Motion
This app simulates circular movement and demonstrates how the position, speed, acceleration, and the applied force vary depending on the time. You may choose the option "slow animation" to make the movement ten times slower. You can also...
Physics Aviary
Physics Aviary: Sonar Velocity Problem
Students must find out the speed of a torpedo based on readings from a sonar display.
Physics Aviary
Physics Aviary: Acceleration Challenge
Challenges students to get as many vehicle accelerations as possible in a 3 minute time frame. Students must push on the gas to accelerate their vehicle and then use the change in velocity and the change in time to get the acceleration...
Physics Classroom
The Physics Classroom: Describing Motion With Words
This lesson from the Glenbrook South High School gives a nice review and detailed explanation of velocity, speed, distance, displacement, and acceleration. A good introduction to the "language of Kinematics."
Physics Aviary
Physics Aviary: Wavelength Lab
This lab is designed to have students investigate the relationship between the speed of a wave, the frequency of the wave and the wavelength of the wave. Students can vary wave speed and frequency. Each of these should be varied while...
Physics Aviary
Physics Aviary: Circular Friction Test Track
This lab is designed to have students find the relationships that affect the maximum speed a car can go around a turn. Students will be able to modify the tires, road surface, the mass of the car, radius of the turn and the initial speed...
Physics Aviary
Physics Aviary: Drone Delivery Lab
This lab is designed to have students find the relationships that govern the behavior of a package that has been released by a drone that is flying horizontally. Students will have control over the drone's height and horizontal speed....
Physics Aviary
Physics Aviary: Ground to Ground Soccer Kick Lab
This lab is designed to have students find the relationships that govern the behavior of a soccer ball that is kicked on an angle. The ball will start on the ground and end on the ground. Students will have control over the speed of the...
Physics Aviary
Physics Aviary: Satellite Lab
This lab is designed to allow students to explore different aspects of satellite motion. Students can vary the mass of the satellite, the orbital radius of the satellite and the body that the satellite is orbiting. Students can measure...
Physics Aviary
Physics Aviary: Impulse Lab
This lab is designed to have students find the relationships between impulse and change in momentum. Use the fire extinguisher to give different impulses to Wally and then use the time he is passing through the photogates to find the...
Physics Aviary
Physics Aviary: Circular Motion Learning Lab
This lab/learning activity is designed to introduce students to some of the basic terms with circular motion. They will be introduced to rpm, frequency, period, angular frequency, speed and velocity. It is hoped that students will be...
Physics Aviary
Physics Aviary: Speed and Pace of Car
This program will make sure students can figure out the speed and pace of a car using basic timing techniques.
Physics Aviary
Physics Aviary: Graphing Motion Lab 2
This lab was designed to generate some data that students can use when learning about two stage graphing motion. Students will track the motion of a dragster as it accelerates and then moves at a constant speed and then they will create...
Physics Aviary
Physics Aviary: Vertical Motion of Firework Lab
This lab was designed to give students an environment that they could relate to that would let them test how launch speed and time of flight affect the height of an explosion and the speed at the time of the explosion.
Physics Aviary
Physics Aviary: Practice Problems: Motion on Incline Level 1
Students must calculate the distance an object will move up an incline using Newton's Laws. Mass, angle, gravitational field and initial speed will be generated randomly.
 
