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Lesson Plan
EngageNY

Organizing an Opinion, Reasons, and Evidence: Text 1 for Each Expert Group

For Teachers 5th Standards
Working in small groups, scholars continue reading an informational text about either Roberto Clemente or Althea Gibson. As they read, pupils create graphic organizers in their journals to help map their ideas logically. 
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Lesson Plan
EngageNY

Introducing New Athletes to Research: Althea Gibson and Roberto Clemente

For Teachers 5th Standards
Let's take a walk! Scholars participate in a gallery walk to view images and text about athletes Althea Gibson and Roberto Clemente. After summarizing the information they've learned, pupils choose which athlete they are interested in...
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Activity
American Museum of Natural History

Make a Terrarium

For Students 6th - 12th
Scholars read a brief overview of what a terrarium is and how it creates the greenhouse effect, then click on a link to discover the materials and 10 steps they need to build their own.
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Interactive
American Museum of Natural History

T. Rex Roar Mixer

For Students 6th - 12th
Scholars predict the sound of a tyrannosaurus rex roar with a mixing board equipped with audio from crocodiles, chickens, loon, macaw, peccary, sea lion, and bison.
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Activity
American Museum of Natural History

Feed the Birds

For Students 6th - 12th
Scholars use a large carton, string, an emery board, and bird food to create a hand-made bird feeder. After completing the craft, pupils keep a journal to track their observations.
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Interactive
Arcademics

Canoe Puppies

For Students 2nd - 5th Standards
Smiling puppies row their way to the finish line in a learning game that focuses on addition. Scholars go up against multiple players to answer as many addition problems as possible. 
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Interactive
Arcademics

Tugboat Addition

For Students 1st - 3rd Standards
Test young mathematicians' addition skills with an engaging learning game. Two tugboat teams race to answer as many addition problems as possible.
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Interactive
Arcademics

Kitten Match

For Students 1st - 3rd Standards
An engaging learning game tests scholars' knowledge of how to make a number using addition. Several players race to pick two numbers that add up to a given sum. 
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Interactive
Arcademics

Four Wheel Fracas

For Students 3rd - 6th Standards
A quick learning game challenges players to solve one-step addition and subtraction algebraic equations. Scholars play against several others, racing around the track in their four-wheeler, to see who can solve for a variable as fast...
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Activity
American Museum of Natural History

Create a Coral Reef

For Students 6th - 12th
Scholars create a diorama to showcase a vibrant coral reef. Six steps walk pupils through setting up the diorama box, crafting four different types of marine life, and putting it all together. 
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Activity
American Museum of Natural History

Horse Gaits Flipbooks Walk, Trot, and Gallop!

For Students 2nd - 12th
Scholars follow seven steps to create horse-themed flipbooks. Three printable options allow them to choose from walking, trotting, or galloping scene. 
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Interactive
Arcademics

Alien Addition

For Students 1st - 3rd Standards
An alien-themed learning game boosts addition skills. Scholars solve the addition problem coming down from an invading spaceship before it lands.
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Interactive
Arcademics

Koala Karts

For Students 1st Standards
A koala-themed learning game challenges scholars to count a ten frame and identify its number, racing against other players, naming their way to the finish line.
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Interactive
Arcademics

Jumping Chicks

For Students 1st Standards
A multiplayer game challenges scholars to count to 10. Little chicks jump from leaf to leaf, matching the number of leaves to a number displayed on the screen.
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Interactive
American Museum of Natural History

What Do You Know About Horses?

For Students 6th - 12th
A 10-question online quiz tests scholars' knowledge about horses: all answers come with an informative explanation. 
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Interactive
Arcademics

Kangaroo Hop

For Students 2nd - 3rd Standards
Scholars play against three other participants to show what they know about geometric figures. Starting at the beginning, kangaroos jump from shape to shape to match the figure to the displayed word and make their way to the finish line. 
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Interactive
Arcademics

Spelling Bees

For Students 3rd - 6th Standards
A multiplayer game challenges participants to spell as many of the given words as fast they can. 
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Activity
American Museum of Natural History

Super Teeth

For Students 6th - 12th
A brief comparison of human teeth versus animal teeth sets the stage for two worksheets. Scholars match a picture of a tooth-filled mouth to the animal to which it belongs and coloring pages featuring a different animal and informative...
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Writing
3
3
Health Smart Virginia

What Is It Like to Be You?

For Students 8th - 10th
Two poems, "What it is like to be you" and "I am more than what you see," provided young scholars an opportunity to reflect on how others see them versus how they see themselves. After reading the poems, individuals write their stories...
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Worksheet
3
3
Health Smart Virginia

Effective Communication Skills

For Students 8th - 10th
As part of a review of concepts taught in the Health Smart unit, individuals fill out a chart contrasting passive, assertive, and aggressive behaviors. They then practice their assertiveness skills by craft "I" messages and responses to...
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Worksheet
1
1
Health Smart Virginia

TED Talk Reflection

For Students 8th - 10th
Here's a worksheet that encourages listeners to pay close attention to a presentation and encourages them to reflect on what they have heard. Participants identify ideas that touched their emotions, new ideas, and ideas they found...
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Writing
3
3
Health Smart Virginia

Mental Health Journals

For Students 8th - 10th
Eight prompts, designed to accompany the Health Smart series of lessons, provide high schoolers an opportunity to reflect on and learn from the issues raised by the various activities.
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Interactive
Arcademics

Koala Paddleboards

For Students 4th - 6th Standards
A multiplayer game challenges scholars to spell words. A voice says a word then participants race to spell the word quickly. Results display a scholars' rate and accuracy.
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Interactive
Arcademics

Word Invasion

For Students 3rd - 5th Standards
Parts of speech are the subject of an engaging jellyfish-themed learning game. A jellyfish grabs corresponding words to match the part of speech that displays on the screen. Skills include nouns, pronouns, verbs, adjectives, adverbs, and...