EngageNY
Organizing an Opinion, Reasons, and Evidence: Text 1 for Each Expert Group
Working in small groups, scholars continue reading an informational text about either Roberto Clemente or Althea Gibson. As they read, pupils create graphic organizers in their journals to help map their ideas logically.
EngageNY
Introducing New Athletes to Research: Althea Gibson and Roberto Clemente
Let's take a walk! Scholars participate in a gallery walk to view images and text about athletes Althea Gibson and Roberto Clemente. After summarizing the information they've learned, pupils choose which athlete they are interested in...
American Museum of Natural History
Make a Terrarium
Scholars read a brief overview of what a terrarium is and how it creates the greenhouse effect, then click on a link to discover the materials and 10 steps they need to build their own.
American Museum of Natural History
T. Rex Roar Mixer
Scholars predict the sound of a tyrannosaurus rex roar with a mixing board equipped with audio from crocodiles, chickens, loon, macaw, peccary, sea lion, and bison.
American Museum of Natural History
Feed the Birds
Scholars use a large carton, string, an emery board, and bird food to create a hand-made bird feeder. After completing the craft, pupils keep a journal to track their observations.
Arcademics
Canoe Puppies
Smiling puppies row their way to the finish line in a learning game that focuses on addition. Scholars go up against multiple players to answer as many addition problems as possible.
Arcademics
Tugboat Addition
Test young mathematicians' addition skills with an engaging learning game. Two tugboat teams race to answer as many addition problems as possible.
Arcademics
Kitten Match
An engaging learning game tests scholars' knowledge of how to make a number using addition. Several players race to pick two numbers that add up to a given sum.
Arcademics
Four Wheel Fracas
A quick learning game challenges players to solve one-step addition and subtraction algebraic equations. Scholars play against several others, racing around the track in their four-wheeler, to see who can solve for a variable as fast...
American Museum of Natural History
Create a Coral Reef
Scholars create a diorama to showcase a vibrant coral reef. Six steps walk pupils through setting up the diorama box, crafting four different types of marine life, and putting it all together.
American Museum of Natural History
Horse Gaits Flipbooks Walk, Trot, and Gallop!
Scholars follow seven steps to create horse-themed flipbooks. Three printable options allow them to choose from walking, trotting, or galloping scene.
Arcademics
Alien Addition
An alien-themed learning game boosts addition skills. Scholars solve the addition problem coming down from an invading spaceship before it lands.
Arcademics
Koala Karts
A koala-themed learning game challenges scholars to count a ten frame and identify its number, racing against other players, naming their way to the finish line.
Arcademics
Jumping Chicks
A multiplayer game challenges scholars to count to 10. Little chicks jump from leaf to leaf, matching the number of leaves to a number displayed on the screen.
American Museum of Natural History
What Do You Know About Horses?
A 10-question online quiz tests scholars' knowledge about horses: all answers come with an informative explanation.
Arcademics
Kangaroo Hop
Scholars play against three other participants to show what they know about geometric figures. Starting at the beginning, kangaroos jump from shape to shape to match the figure to the displayed word and make their way to the finish line.
Arcademics
Spelling Bees
A multiplayer game challenges participants to spell as many of the given words as fast they can.
American Museum of Natural History
Super Teeth
A brief comparison of human teeth versus animal teeth sets the stage for two worksheets. Scholars match a picture of a tooth-filled mouth to the animal to which it belongs and coloring pages featuring a different animal and informative...
Health Smart Virginia
What Is It Like to Be You?
Two poems, "What it is like to be you" and "I am more than what you see," provided young scholars an opportunity to reflect on how others see them versus how they see themselves. After reading the poems, individuals write their stories...
Health Smart Virginia
Effective Communication Skills
As part of a review of concepts taught in the Health Smart unit, individuals fill out a chart contrasting passive, assertive, and aggressive behaviors. They then practice their assertiveness skills by craft "I" messages and responses to...
Health Smart Virginia
TED Talk Reflection
Here's a worksheet that encourages listeners to pay close attention to a presentation and encourages them to reflect on what they have heard. Participants identify ideas that touched their emotions, new ideas, and ideas they found...
Health Smart Virginia
Mental Health Journals
Eight prompts, designed to accompany the Health Smart series of lessons, provide high schoolers an opportunity to reflect on and learn from the issues raised by the various activities.
Arcademics
Koala Paddleboards
A multiplayer game challenges scholars to spell words. A voice says a word then participants race to spell the word quickly. Results display a scholars' rate and accuracy.
Arcademics
Word Invasion
Parts of speech are the subject of an engaging jellyfish-themed learning game. A jellyfish grabs corresponding words to match the part of speech that displays on the screen. Skills include nouns, pronouns, verbs, adjectives, adverbs, and...