Curated OER
Probability Polly
Students evaluate if an event is certain, probable, or impossible. They design and create a spinner to be used in a game which demonstrates the possible outcome of an event.
Education World
High, Low, or In Between?
Trios play a card game that reinforces the concepts of number sequence and greater than and less than. Scholars make predictions based on information they know and a single unknown. They see cards drawn by others in the group, but not...
Curated OER
20 Questions: Can You Stump the Machine?
Students use technology to help them think critically. They collect data related to the tool, which asks 20 questions. They discuss how the technology in the machine makes it work.