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Solar System
Pupils create and present PowerPoint presentations on certain aspects of our Solar System. The Nettrekker search engine is used for researching the information. Students can then add music and graphics to enhance their presentations.
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WHAT'S IT LIKE?
Students design and produce an informational brochure on a specific disease (see attached list). They make copies and distribute to other students for a short presentation to class.
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"Name Game" Poetry
Students write a poem by choosing a word and then creating a poem out of the individual letters of their word. They brainstorm words for each letter of their poem then create it and publish it using a word processor.
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Bio-Poems
Fourth graders practice typing skills. They select favorite poetry and use word processing technology to type it. Students keep their hand on the home row and say the letters as they type from their written work. They use capitol...
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Computer Salesmen
Third graders visually list the components of a computer and their functions. They then discuss and show advertisements on television, billboards, internet, and other forms of print.
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PenPal Letters with Imported Pictures
Pupils brainstorm components of a friendly letter and create a rough draft to type or type directly on computers using Microsoft Word. They then examine how to take pictures of each other using the digital camera and scan pictures of...
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Mousing Around
Students explore computer devices. They examine the input and output devices, monitor and speakers. Students input information into the computer by completing a web page assisted tutorial.
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Path Animation
Students realize that an object moving along a path has a spatial relationship to its environment by using path animation and programming techniques. They explore how to recognize and trace animated path with their fingers on the...
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Miniature Portraits
Fifth graders are developing their computer skills as they create self portraits. They decorate and develop their own picture to later be made into pins, or necklaces. Students also develop a feel for using a camera.
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Computer Gaming
Students express their opinions about computer games. They design their own quiz for students in the class and conduct a class survey to find out about the gaming habits of the class. They design a new computer game for the class.
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Using PING to determine factors of Internet delay
Students use the concepts of PING to examine Internet delay. They discuss why PING is used in the Computer Science industry. They practice interpreting data as well.
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The Important Things About Nouns
Young scholars review nouns by observing a Nouns PowerPoint and write nouns using handheld computers. They listen to Margaret Wise Brown's, The Important Book as a model for a class e-book about nouns which they publish.
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Space Trader and Economics
Learners use handheld computer with the appropriate software to explore economic skills. They purchase and sell items, travel to planets, and earn enough money to purchase a moon by playing a computer based game.
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Motivational Introduction to the California Gold Rush
Fourth graders download pictures and write script for narration as they create a KidPix slide show to introduce the study of the California Gold Rush.
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E-Mail Mentor Project
Students use e-mail to introduce themselves, ask for and receive advice and information on certain school concerns, and share information on activities they enjoy with other students from other schools.
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Ask Jake the Sea Dog
Young scholars access the ask-the-expert portion of the WhaleTimes.org website. They fill in the online form to submit a query of their choice and check their e-mail regularly for a response.
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Keystroke Shortcuts
Students edit text on the computer using keystroke shortcuts to maximize their time at the computer, and to cut down their word processing time.
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Spiders' Wheel
Students engage in a lesson which reinforces the concepts of clockwise and anti-clockwise rotation, while developing an understanding that angles are measured in degrees. They utilize a mathematics educational program to gain practice.
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Poison Boxes
Young scholars utilize the Poison Boxes activity on The Nature Park is used to practice the recognition of 2D shapes and their properties. They utilize a mathematics educational software program to gain practice.
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Tunnel Traps
Students identify shapes that match specific shape descriptions involving a range of geometric terms and correct polygon names. They utilize a mathematics educational software program to gain practice.
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The Nesting Habits of Folders
Students create an organized web of nested grade level folers. Within each grade level folder, they create a Language Arts/Social Studies folder and a Math/Science folder. All folders be color coded.
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The Kidlink Day Project
Students create journal entries on-line as part of a "Kidlink Day" activity. Entries are compared and evaluated by their peers. The writing process is practiced in this lesson.
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Four Square Design
Students create a computerized design by flipping the same design pattern vertically and horizontally into 4 different squares.
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Graphing Favorite Colors
Third graders collect data and insert it into ClarisWorks to create a spreadsheet/graph of their favorite color. They interpret the data together.