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Curated OER
Fairness
Second graders define "fairness." They discuss importance of treating all people with fairness, verbally list way they can be fair to others, and keep track of fairness they see in the classroom by recording incidents on a "Fairness and...
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Fair is Fair
Students participate in two unfair activities to explain the concept of fairness. Then they role-play different scenarios demonstrating the idea of fairness. They discuss reasons to make rules and complete a web chart on fairness.
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Fair Games
Learners participate in several chance activities and examine a few games for fairness. They become game designers who are asked to design a fair game for a toy company. Students must describe the rules for play and examine...
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Renaissance: Rebirth to Revolution
Sixth graders use a variety of resources to research the Middle Ages and Renaissance over a nine-week period. Working in cooperative teams, they become experts on specific topics. Students hold a Renaissance Faire and role-play as...
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Youth Voices: Fair Access to Resources and Quality of Life
Student delegates conduct "United Nations" style session in which they are challenged to develop resolution or resolutions that address how to feed growing population, taking into consideration quality of life and impact on environment.
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Make Your Fortune in Stocks
Fourth graders participate in a stock investment activity in which they research stocks to place in an imaginary portfolio. They invest $10,000 in a variety of stocks and track their progress using the Internet or newspapers.
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Paper Airplane Contest
Students research principles of flight. They design their own paper airplanes and make predictions about the performance of different designs. Students keep track of their findings in an electronic journal.
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Performing the Heimlich Maneuver
Students perform the Heimlich Manuever. In this first aid lesson, students read about choking and the Heimlich Maneuver. Students learn when and how to perform the Heimlich Maneuver.
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Probability: The Study of Chance
Students practice the basic principles of probability by conducting an experiment, determining if a game is fair, collecting data, interpreting data, displaying data, conducting analysis, and stating and applying the rule for probability.
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Math Circuit
Learners develop fitness levels and reinforce specific sports skills while integrating basic math.