Instructional Video4:45
Curated Video

Behavioral Design Patterns in C++ - Containers - I (Array)

Higher Ed
In this video, you will implement an array class as a dynamic array. This clip is from the chapter "Iterator" of the series "Behavioral Design Patterns in C++".This section focuses on the Iterator design pattern.
Instructional Video4:48
Curated Video

Behavioral Design Patterns in C++ - Methods for States - IV

Higher Ed
In this video, we will add a yellow state to the lamp. This clip is from the chapter "State" of the series "Behavioral Design Patterns in C++".This section focuses on the State design pattern.
Instructional Video6:25
Curated Video

Behavioral Design Patterns in C++ - Methods for States - III

Higher Ed
This video extends the code and modifies the state class. This clip is from the chapter "State" of the series "Behavioral Design Patterns in C++".This section focuses on the State design pattern.
Instructional Video6:05
Curated Video

Behavioral Design Patterns in C++ - Transition Table - II

Higher Ed
In this video, you will use the transition table through the lamp class. This clip is from the chapter "State" of the series "Behavioral Design Patterns in C++".This section focuses on the State design pattern.
Instructional Video4:16
Curated Video

Behavioral Design Patterns in C++ - Lamp - II (Enum States)

Higher Ed
In this video, we will use the variable to store the current state of the lamp so that one can take the correct action if the lamp is switched OFF or switched ON. This clip is from the chapter "State" of the series "Behavioral Design...
Instructional Video8:03
Curated Video

Behavioral Design Patterns in C++ - RPN Evaluator - I

Higher Ed
This video demonstrates another example that uses the Interpreter design pattern and builds the RPN evaluator. This clip is from the chapter "Interpreter" of the series "Behavioral Design Patterns in C++".This section focuses on the...
Instructional Video5:23
Curated Video

Behavioral Design Patterns in C++ - Introduction-Visitor

Higher Ed
This video provides an introduction to the Visitor pattern. This clip is from the chapter "Visitor" of the series "Behavioral Design Patterns in C++".This section focuses on the Visitor pattern.
Instructional Video8:18
Curated Video

Behavioral Design Patterns in C++ - DialogBox - IV

Higher Ed
This video helps implement the Mediator design pattern to remove dependencies between the widgets’ classes. This clip is from the chapter "Mediator" of the series "Behavioral Design Patterns in C++".This section focuses on the Mediator...
Instructional Video4:14
Curated Video

Behavioral Design Patterns in C++ - DialogBox - II

Higher Ed
This video will help in the implementation of all the widget classes. This clip is from the chapter "Mediator" of the series "Behavioral Design Patterns in C++".This section focuses on the Mediator pattern.
Instructional Video6:00
Curated Video

Behavioral Design Patterns in C++ - Chat System - I

Higher Ed
This video demonstrates the use case of a chat system. Suppose there are more users who want to connect on the chat system. In that case, connection of each and every individual to another directly can make the system design a lot more...
Instructional Video6:25
Curated Video

Behavioral Design Patterns in C++ - Basic Implementation-Mediator

Higher Ed
This video demonstrates the basic implementation of the Mediator pattern. This clip is from the chapter "Mediator" of the series "Behavioral Design Patterns in C++".This section focuses on the Mediator pattern.
Instructional Video6:58
Curated Video

Behavioral Design Patterns in C++ - Change Manager - II

Higher Ed
This video helps implement the concept of Change Manager in the code. This clip is from the chapter "Observer" of the series "Behavioral Design Patterns in C++".This section focuses on the Observer pattern.
Instructional Video5:38
Curated Video

Behavioral Design Patterns in C++ - Sensor - II

Higher Ed
In the application, for every change in temperature, all the observers get the notifications. In this video, we will see how billboard and simple display do not display the updated temperature if it is just a minor change. This clip is...
Instructional Video3:53
Curated Video

Behavioral Design Patterns in C++ - Sensor - I

Higher Ed
This video explains how the observer acquires the data. Here, the data itself is sent along with the notification and this will be explained with the help of the temperature sensor application. This clip is from the chapter "Observer" of...
Instructional Video7:48
Curated Video

Behavioral Design Patterns in C++ - Slide Deck - IV

Higher Ed
In this video, we will see how only a particular slide should be displayed in the output, which is recently added or modified. This clip is from the chapter "Observer" of the series "Behavioral Design Patterns in C++".This section...
Instructional Video5:11
Curated Video

Behavioral Design Patterns in C++ - Slide Deck - III

Higher Ed
In this video, we will implement the Observer design pattern in the application. This clip is from the chapter "Observer" of the series "Behavioral Design Patterns in C++".This section focuses on the Observer pattern.
Instructional Video3:06
Curated Video

Behavioral Design Patterns in C++ - Logging System - IV

Higher Ed
In this video, we will refine our implementation and reduce some boilerplate code. This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns in C++".This section focuses on the Chain of...
Instructional Video5:20
Curated Video

Behavioral Design Patterns in C++ - Logging System - I

Higher Ed
This video starts with another example in which we will implement a logging system. This example is implemented in three subsequent videos. This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns...
Instructional Video5:31
Curated Video

Behavioral Design Patterns in C++ - Help System - II

Higher Ed
In this video, we will use the CoR pattern to implement the help system of an application. This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns in C++".This section focuses on the Chain of...
Instructional Video5:47
Curated Video

Behavioral Design Patterns in C++ - Undo - II

Higher Ed
This video explains the concept of undo in more depth. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design pattern, which encapsulates requests as...
Instructional Video5:53
Curated Video

Behavioral Design Patterns in C++ - TextPad - IX

Higher Ed
This video builds upon the previous implementation and moves the functionality of many application methods of their own classes. This will be later useful to implement the undo/redo functionality. This clip is from the chapter "Command"...
Instructional Video4:08
Curated Video

Behavioral Design Patterns in C++ - TextPad - VIII

Higher Ed
This video demonstrates how to use the command pattern to handle commands/events and also achieve loose coupling between the classes. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this...
Instructional Video2:46
Curated Video

Behavioral Design Patterns in C++ - TextPad - VI

Higher Ed
In this video, we will use the menu class with the application class. You will be able to see how the classes are loosely coupled. This implementation uses a pointer to function as callback and does not use an object-oriented approach....
Instructional Video6:58
Curated Video

Behavioral Design Patterns in C++ - TextPad - V

Higher Ed
In this video, we will modify the menu class and break its dependency of the application class. This will make it reusable with any class. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this...